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@ -32,21 +32,19 @@ HOW TO UPDATE? |
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----------------------------------------------------------------------- |
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VERSION 1.89.5 WIP (In Progress) |
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VERSION 1.89.5 (Released 2023-04-13) |
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Breaking Changes: |
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Other changes: |
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Other changes: |
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- InputText: Reworked prev/next-word behavior to more closely match Visual Studio |
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text editor. Include '.' as a delimiter and alter varying subtle behavior with how |
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blanks and separators are treated when skipping words. (#6067) [@ajweeks] |
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- InputText: Fixed a tricky edge case, ensuring value is always written back on the |
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- InputText: Fixed a tricky edge case, ensuring value is always written back on the |
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frame where IsItemDeactivated() returns true, in order to allow usage without user |
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frame where IsItemDeactivated() returns true, in order to allow usage without user |
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retaining underlying data. While we don't really want to encourage user not retaining |
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retaining underlying data. While we don't really want to encourage user not retaining |
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underlying data, in the absence of a "late commit" behavior/flag we understand it may |
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underlying data, in the absence of a "late commit" behavior/flag we understand it may |
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be desirable to take advantage of this trick. (#4714) |
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be desirable to take advantage of this trick. (#4714) |
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- InputText: Reworked prev/next-word behavior to more closely match Visual Studio |
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text editor. Include '.' as a delimiter and alter varying subtle behavior with how |
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blanks and separators are treated when skipping words. (#6067) [@ajweeks] |
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- Drag, Sliders: Fixed parsing of text input when '+' or '#' format flags are used |
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- Drag, Sliders: Fixed parsing of text input when '+' or '#' format flags are used |
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in the format string. (#6259) [@idbrii] |
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in the format string. (#6259) [@idbrii] |
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- Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier so |
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- Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier so |
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@ -56,7 +54,7 @@ Other changes: |
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- ColorEdit: Fixed shading of S/V triangle in Hue Wheel mode. (#5200, #6254) [@jamesthomasgriffin] |
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- ColorEdit: Fixed shading of S/V triangle in Hue Wheel mode. (#5200, #6254) [@jamesthomasgriffin] |
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- TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with |
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- TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with |
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horizontal mouse-wheel (or Shift + WheelY). (#2702) |
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horizontal mouse-wheel (or Shift + WheelY). (#2702) |
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- Rendering: Using adaptative tesselation for: RadioButton, ColorEdit preview circles, |
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- Rendering: Using adaptive tessellation for RadioButton, ColorEdit preview circles, |
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Windows Close and Collapse Buttons. |
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Windows Close and Collapse Buttons. |
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- ButtonBehavior: Fixed an edge case where changing widget type/behavior while active |
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- ButtonBehavior: Fixed an edge case where changing widget type/behavior while active |
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and using same id could lead to an assert. (#6304) |
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and using same id could lead to an assert. (#6304) |
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@ -74,7 +72,7 @@ Other changes: |
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- Fixed tapping on TableHeader() on a touch-screen. |
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- Fixed tapping on TableHeader() on a touch-screen. |
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- IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum. This is to allow backend to |
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- IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum. This is to allow backend to |
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specify actual event source between Mouse/TouchScreen/Pen. (#2702, #2334, #2372, #3453, #5693) |
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specify actual event source between Mouse/TouchScreen/Pen. (#2702, #2334, #2372, #3453, #5693) |
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- IO: Fixed support for calling io.AddXXXX functions fron inactive context (wrongly |
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- IO: Fixed support for calling io.AddXXXX functions from inactive context (wrongly |
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advertised as supported in 1.89.4). (#6199, #6256, #5856) [@cfillion] |
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advertised as supported in 1.89.4). (#6199, #6256, #5856) [@cfillion] |
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- Backends: OpenGL3: Fixed GL loader crash when GL_VERSION returns NULL. (#6154, #4445, #3530) |
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- Backends: OpenGL3: Fixed GL loader crash when GL_VERSION returns NULL. (#6154, #4445, #3530) |
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- Backends: OpenGL3: Properly restoring "no shader program bound" if it was the case prior to |
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- Backends: OpenGL3: Properly restoring "no shader program bound" if it was the case prior to |
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@ -94,12 +92,14 @@ Other changes: |
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(#6314) [@PathogenDavid] |
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(#6314) [@PathogenDavid] |
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- Backends: WebGPU: Align buffers. Use WGSL shaders instead of SPIR-V. Add gamma uniform. (#6188) [@eliemichel] |
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- Backends: WebGPU: Align buffers. Use WGSL shaders instead of SPIR-V. Add gamma uniform. (#6188) [@eliemichel] |
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- Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends. |
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- Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends. |
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- Examples: Vulkan: Fixed validation errors with newer VulkanSDK by explicitely querying and enabling |
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- Examples: Vulkan: Fixed validation errors with newer VulkanSDK by explicitly querying and enabling |
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"VK_KHR_get_physical_device_properties2", "VK_KHR_portability_enumeration", and |
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"VK_KHR_get_physical_device_properties2", "VK_KHR_portability_enumeration", and |
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VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR. (#6109, #6172, #6101) |
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VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR. (#6109, #6172, #6101) |
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- Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects, |
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- Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects, |
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now that VS 2022 17.6 Preview 2 support adding Debug Step Filter spec files into projects. |
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now that VS 2022 17.6 Preview 2 support adding Debug Step Filter spec files into projects. |
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- Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243) |
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- Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243) |
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- TestSuite: Added variety of new regression tests and improved/amended existing ones |
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in imgui_test_engine/ repo. [@PathogenDavid, @ocornut] |
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----------------------------------------------------------------------- |
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----------------------------------------------------------------------- |
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