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@ -6,22 +6,23 @@ |
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. |
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// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend). |
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// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. |
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// Issues: |
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// [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters].. |
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// [X] Platform: Keyboard arrays indexed using kVK_* codes, e.g. ImGui::IsKeyPressed(kVK_Space). |
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
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// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. |
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// Read online: https://github.com/ocornut/imgui/tree/master/docs |
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#include "imgui.h" |
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#include "imgui_impl_osx.h" |
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#import "imgui.h" |
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#import "imgui_impl_osx.h" |
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#import <Cocoa/Cocoa.h> |
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#include <mach/mach_time.h> |
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#import <mach/mach_time.h> |
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#import <Carbon/Carbon.h> |
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#import <GameController/GameController.h> |
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// CHANGELOG |
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// (minor and older changes stripped away, please see git history for details) |
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// 2021-12-13: *BREAKING CHANGE* Add NSView parameter to ImGui_ImplOSX_Init(). Generally fix keyboard support. Using kVK_* codes for keyboard keys. |
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// 2021-12-13: Add game controller support. |
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// 2021-09-21: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. |
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// 2021-08-17: Calling io.AddFocusEvent() on NSApplicationDidBecomeActiveNotification/NSApplicationDidResignActiveNotification events. |
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@ -40,15 +41,17 @@ |
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// 2018-07-07: Initial version. |
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@class ImFocusObserver; |
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@class KeyEventResponder; |
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// Data |
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static double g_HostClockPeriod = 0.0; |
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static double g_Time = 0.0; |
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static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {}; |
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static bool g_MouseCursorHidden = false; |
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static bool g_MouseJustPressed[ImGuiMouseButton_COUNT] = {}; |
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static bool g_MouseDown[ImGuiMouseButton_COUNT] = {}; |
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static ImFocusObserver* g_FocusObserver = NULL; |
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static double g_HostClockPeriod = 0.0; |
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static double g_Time = 0.0; |
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static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {}; |
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static bool g_MouseCursorHidden = false; |
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static bool g_MouseJustPressed[ImGuiMouseButton_COUNT] = {}; |
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static bool g_MouseDown[ImGuiMouseButton_COUNT] = {}; |
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static ImFocusObserver* g_FocusObserver = nil; |
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static KeyEventResponder* g_KeyEventResponder = nil; |
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// Undocumented methods for creating cursors. |
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@interface NSCursor() |
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@ -77,6 +80,102 @@ static void resetKeys() |
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io.KeyCtrl = io.KeyShift = io.KeyAlt = io.KeySuper = false; |
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} |
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/** |
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KeyEventResponder implements the NSTextInputClient protocol as is required by the macOS text input manager. |
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The macOS text input manager is invoked by calling the interpretKeyEvents method from the keyDown method. |
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Keyboard events are then evaluated by the macOS input manager and valid text input is passed back via the |
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insertText:replacementRange method. |
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This is the same approach employed by other cross-platform libraries such as SDL2: |
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https://github.com/spurious/SDL-mirror/blob/e17aacbd09e65a4fd1e166621e011e581fb017a8/src/video/cocoa/SDL_cocoakeyboard.m#L53 |
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and GLFW: |
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https://github.com/glfw/glfw/blob/b55a517ae0c7b5127dffa79a64f5406021bf9076/src/cocoa_window.m#L722-L723 |
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*/ |
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@interface KeyEventResponder: NSView<NSTextInputClient> |
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@end |
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@implementation KeyEventResponder |
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- (void)viewDidMoveToWindow |
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{ |
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// Ensure self is a first responder to receive the input events. |
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[self.window makeFirstResponder:self]; |
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} |
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- (void)keyDown:(NSEvent*)event |
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{ |
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// Call to the macOS input manager system. |
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[self interpretKeyEvents:@[event]]; |
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} |
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- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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NSString* characters; |
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if ([aString isKindOfClass:[NSAttributedString class]]) |
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characters = [aString string]; |
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else |
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characters = (NSString*)aString; |
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io.AddInputCharactersUTF8(characters.UTF8String); |
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} |
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- (BOOL)acceptsFirstResponder |
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{ |
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return YES; |
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} |
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- (void)doCommandBySelector:(SEL)myselector |
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{ |
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} |
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- (nullable NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange |
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{ |
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return nil; |
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} |
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- (NSUInteger)characterIndexForPoint:(NSPoint)point |
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{ |
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return 0; |
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} |
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- (NSRect)firstRectForCharacterRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange |
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{ |
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return NSZeroRect; |
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} |
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- (BOOL)hasMarkedText |
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{ |
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return NO; |
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} |
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- (NSRange)markedRange |
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{ |
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return NSMakeRange(NSNotFound, 0); |
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} |
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- (NSRange)selectedRange |
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{ |
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return NSMakeRange(NSNotFound, 0); |
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} |
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- (void)setMarkedText:(nonnull id)string selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange |
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{ |
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} |
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- (void)unmarkText |
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{ |
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} |
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- (nonnull NSArray<NSAttributedStringKey>*)validAttributesForMarkedText |
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{ |
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return @[]; |
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} |
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@end |
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@interface ImFocusObserver : NSObject |
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- (void)onApplicationBecomeActive:(NSNotification*)aNotification; |
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@ -106,7 +205,7 @@ static void resetKeys() |
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@end |
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// Functions |
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bool ImGui_ImplOSX_Init() |
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bool ImGui_ImplOSX_Init(NSView* view) |
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{ |
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ImGuiIO& io = ImGui::GetIO(); |
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@ -118,29 +217,28 @@ bool ImGui_ImplOSX_Init() |
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io.BackendPlatformName = "imgui_impl_osx"; |
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// Keyboard mapping. Dear ImGui will use those indices to peek into the io.KeyDown[] array. |
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const int offset_for_function_keys = 256 - 0xF700; |
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io.KeyMap[ImGuiKey_Tab] = '\t'; |
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io.KeyMap[ImGuiKey_LeftArrow] = NSLeftArrowFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_RightArrow] = NSRightArrowFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_UpArrow] = NSUpArrowFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_DownArrow] = NSDownArrowFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_PageUp] = NSPageUpFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_PageDown] = NSPageDownFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_Home] = NSHomeFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_End] = NSEndFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_Insert] = NSInsertFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_Delete] = NSDeleteFunctionKey + offset_for_function_keys; |
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io.KeyMap[ImGuiKey_Backspace] = 127; |
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io.KeyMap[ImGuiKey_Space] = 32; |
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io.KeyMap[ImGuiKey_Enter] = 13; |
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io.KeyMap[ImGuiKey_Escape] = 27; |
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io.KeyMap[ImGuiKey_KeyPadEnter] = 3; |
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io.KeyMap[ImGuiKey_A] = 'A'; |
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io.KeyMap[ImGuiKey_C] = 'C'; |
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io.KeyMap[ImGuiKey_V] = 'V'; |
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io.KeyMap[ImGuiKey_X] = 'X'; |
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io.KeyMap[ImGuiKey_Y] = 'Y'; |
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io.KeyMap[ImGuiKey_Z] = 'Z'; |
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io.KeyMap[ImGuiKey_Tab] = kVK_Tab; |
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io.KeyMap[ImGuiKey_LeftArrow] = kVK_LeftArrow; |
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io.KeyMap[ImGuiKey_RightArrow] = kVK_RightArrow; |
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io.KeyMap[ImGuiKey_UpArrow] = kVK_UpArrow; |
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io.KeyMap[ImGuiKey_DownArrow] = kVK_DownArrow; |
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io.KeyMap[ImGuiKey_PageUp] = kVK_PageUp; |
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io.KeyMap[ImGuiKey_PageDown] = kVK_PageDown; |
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io.KeyMap[ImGuiKey_Home] = kVK_Home; |
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io.KeyMap[ImGuiKey_End] = kVK_End; |
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io.KeyMap[ImGuiKey_Insert] = kVK_F13; |
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io.KeyMap[ImGuiKey_Delete] = kVK_ForwardDelete; |
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io.KeyMap[ImGuiKey_Backspace] = kVK_Delete; |
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io.KeyMap[ImGuiKey_Space] = kVK_Space; |
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io.KeyMap[ImGuiKey_Enter] = kVK_Return; |
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io.KeyMap[ImGuiKey_Escape] = kVK_Escape; |
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io.KeyMap[ImGuiKey_KeyPadEnter] = kVK_ANSI_KeypadEnter; |
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io.KeyMap[ImGuiKey_A] = kVK_ANSI_A; |
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io.KeyMap[ImGuiKey_C] = kVK_ANSI_C; |
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io.KeyMap[ImGuiKey_V] = kVK_ANSI_V; |
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io.KeyMap[ImGuiKey_X] = kVK_ANSI_X; |
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io.KeyMap[ImGuiKey_Y] = kVK_ANSI_Y; |
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io.KeyMap[ImGuiKey_Z] = kVK_ANSI_Z; |
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// Load cursors. Some of them are undocumented. |
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g_MouseCursorHidden = false; |
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@ -193,6 +291,11 @@ bool ImGui_ImplOSX_Init() |
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name:NSApplicationDidResignActiveNotification |
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object:nil]; |
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// Add the NSTextInputClient to the view hierarchy, |
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// to receive keyboard events and translate them to input text. |
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g_KeyEventResponder = [[KeyEventResponder alloc] initWithFrame:NSZeroRect]; |
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[view addSubview:g_KeyEventResponder]; |
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return true; |
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} |
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@ -227,8 +330,12 @@ static void ImGui_ImplOSX_UpdateMouseCursorAndButtons() |
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} |
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else |
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{ |
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// Show OS mouse cursor |
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[g_MouseCursors[g_MouseCursors[imgui_cursor] ? imgui_cursor : ImGuiMouseCursor_Arrow] set]; |
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NSCursor* desired = g_MouseCursors[imgui_cursor] ?: g_MouseCursors[ImGuiMouseCursor_Arrow]; |
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// -[NSCursor set] generates measureable overhead if called unconditionally. |
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if (desired != NSCursor.currentCursor) |
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{ |
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[desired set]; |
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} |
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if (g_MouseCursorHidden) |
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{ |
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g_MouseCursorHidden = false; |
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@ -306,17 +413,22 @@ void ImGui_ImplOSX_NewFrame(NSView* view) |
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ImGui_ImplOSX_UpdateGamepads(); |
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} |
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static int mapCharacterToKey(int c) |
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NSString* NSStringFromPhase(NSEventPhase phase) |
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{ |
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if (c >= 'a' && c <= 'z') |
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return c - 'a' + 'A'; |
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if (c == 25) // SHIFT+TAB -> TAB |
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return 9; |
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if (c >= 0 && c < 256) |
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return c; |
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if (c >= 0xF700 && c < 0xF700 + 256) |
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return c - 0xF700 + 256; |
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return -1; |
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static NSString* strings[] = |
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{ |
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@"none", |
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@"began", |
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@"stationary", |
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@"changed", |
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@"ended", |
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@"cancelled", |
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@"mayBegin", |
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}; |
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int pos = phase == NSEventPhaseNone ? 0 : __builtin_ctzl((NSUInteger)phase) + 1; |
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return strings[pos]; |
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} |
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bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view) |
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@ -349,6 +461,21 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view) |
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if (event.type == NSEventTypeScrollWheel) |
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{ |
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// Ignore canceled events. |
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// |
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// From macOS 12.1, scrolling with two fingers and then decelerating |
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// by tapping two fingers results in two events appearing: |
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// |
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// 1. A scroll wheel NSEvent, with a phase == NSEventPhaseMayBegin, when the user taps |
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// two fingers to decelerate or stop the scroll events. |
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// |
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// 2. A scroll wheel NSEvent, with a phase == NSEventPhaseCancelled, when the user releases the |
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// two-finger tap. It is this event that sometimes contains large values for scrollingDeltaX and |
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// scrollingDeltaY. When these are added to the current x and y positions of the scrolling view, |
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// it appears to jump up or down. It can be observed in Preview, various JetBrains IDEs and here. |
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if (event.phase == NSEventPhaseCancelled) |
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return false; |
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double wheel_dx = 0.0; |
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double wheel_dy = 0.0; |
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@ -370,6 +497,8 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view) |
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wheel_dy = [event deltaY]; |
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} |
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//NSLog(@"dx=%0.3ff, dy=%0.3f, phase=%@", wheel_dx, wheel_dy, NSStringFromPhase(event.phase)); |
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if (fabs(wheel_dx) > 0.0) |
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io.MouseWheelH += (float)wheel_dx * 0.1f; |
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if (fabs(wheel_dy) > 0.0) |
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@ -377,59 +506,39 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view) |
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return io.WantCaptureMouse; |
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} |
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// FIXME: All the key handling is wrong and broken. Refer to GLFW's cocoa_init.mm and cocoa_window.mm. |
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if (event.type == NSEventTypeKeyDown) |
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if (event.type == NSEventTypeKeyDown || event.type == NSEventTypeKeyUp) |
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|
{ |
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|
NSString* str = [event characters]; |
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|
NSUInteger len = [str length]; |
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|
|
for (NSUInteger i = 0; i < len; i++) |
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{ |
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|
|
int c = [str characterAtIndex:i]; |
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|
if (!io.KeySuper && !(c >= 0xF700 && c <= 0xFFFF) && c != 127) |
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|
|
io.AddInputCharacter((unsigned int)c); |
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|
// We must reset in case we're pressing a sequence of special keys while keeping the command pressed |
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|
|
int key = mapCharacterToKey(c); |
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|
|
if (key != -1 && key < 256 && !io.KeySuper) |
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|
|
resetKeys(); |
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|
|
if (key != -1) |
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|
|
io.KeysDown[key] = true; |
|
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|
|
} |
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|
|
unsigned short code = event.keyCode; |
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|
|
|
IM_ASSERT(code >= 0 && code < IM_ARRAYSIZE(io.KeysDown)); |
|
|
|
|
io.KeysDown[code] = event.type == NSEventTypeKeyDown; |
|
|
|
|
NSEventModifierFlags flags = event.modifierFlags; |
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|
|
io.KeyCtrl = (flags & NSEventModifierFlagControl) != 0; |
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|
|
|
io.KeyShift = (flags & NSEventModifierFlagShift) != 0; |
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|
|
|
io.KeyAlt = (flags & NSEventModifierFlagOption) != 0; |
|
|
|
|
io.KeySuper = (flags & NSEventModifierFlagCommand) != 0; |
|
|
|
|
return io.WantCaptureKeyboard; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (event.type == NSEventTypeKeyUp) |
|
|
|
|
if (event.type == NSEventTypeFlagsChanged) |
|
|
|
|
{ |
|
|
|
|
NSString* str = [event characters]; |
|
|
|
|
NSUInteger len = [str length]; |
|
|
|
|
for (NSUInteger i = 0; i < len; i++) |
|
|
|
|
NSEventModifierFlags flags = event.modifierFlags; |
|
|
|
|
switch (event.keyCode) |
|
|
|
|
{ |
|
|
|
|
int c = [str characterAtIndex:i]; |
|
|
|
|
int key = mapCharacterToKey(c); |
|
|
|
|
if (key != -1) |
|
|
|
|
io.KeysDown[key] = false; |
|
|
|
|
case kVK_Control: |
|
|
|
|
io.KeyCtrl = (flags & NSEventModifierFlagControl) != 0; |
|
|
|
|
break; |
|
|
|
|
case kVK_Shift: |
|
|
|
|
io.KeyShift = (flags & NSEventModifierFlagShift) != 0; |
|
|
|
|
break; |
|
|
|
|
case kVK_Option: |
|
|
|
|
io.KeyAlt = (flags & NSEventModifierFlagOption) != 0; |
|
|
|
|
break; |
|
|
|
|
case kVK_Command: |
|
|
|
|
io.KeySuper = (flags & NSEventModifierFlagCommand) != 0; |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
return io.WantCaptureKeyboard; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (event.type == NSEventTypeFlagsChanged) |
|
|
|
|
{ |
|
|
|
|
unsigned int flags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask; |
|
|
|
|
|
|
|
|
|
bool oldKeyCtrl = io.KeyCtrl; |
|
|
|
|
bool oldKeyShift = io.KeyShift; |
|
|
|
|
bool oldKeyAlt = io.KeyAlt; |
|
|
|
|
bool oldKeySuper = io.KeySuper; |
|
|
|
|
io.KeyCtrl = flags & NSEventModifierFlagControl; |
|
|
|
|
io.KeyShift = flags & NSEventModifierFlagShift; |
|
|
|
|
io.KeyAlt = flags & NSEventModifierFlagOption; |
|
|
|
|
io.KeySuper = flags & NSEventModifierFlagCommand; |
|
|
|
|
|
|
|
|
|
// We must reset them as we will not receive any keyUp event if they where pressed with a modifier |
|
|
|
|
if ((oldKeyShift && !io.KeyShift) || (oldKeyCtrl && !io.KeyCtrl) || (oldKeyAlt && !io.KeyAlt) || (oldKeySuper && !io.KeySuper)) |
|
|
|
|
resetKeys(); |
|
|
|
|
return io.WantCaptureKeyboard; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
return false; |
|
|
|
|
} |
|
|
|
|