@ -4664,7 +4664,7 @@ static void ImGui::EndFrameDrawDimmedBackgrounds() 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        float  rounding  =  ImMax ( window - > WindowRounding ,  g . Style . WindowRounding ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        ImRect  bb  =  window - > Rect ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        bb . Expand ( g . FontSize ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( bb . Contains ( window - > Viewport - > GetMainRect ( ) ) )  // If a window fits the entire viewport, adjust its highlight inward
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( ! window - > Viewport - > GetMainRect ( ) . Contains ( bb ) )  // If a window fits the entire viewport, adjust its highlight inward
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            bb . Expand ( - g . FontSize  -  1.0f ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            rounding  =  window - > WindowRounding ;   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -4704,9 +4704,6 @@ void ImGui::EndFrame() 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        g . CurrentWindow - > Active  =  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    End ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Draw modal whitening background on _other_ viewports than the one the modal is one
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    EndFrameDrawDimmedBackgrounds ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Update navigation: CTRL+Tab, wrap-around requests
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    NavEndFrame ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -4736,6 +4733,9 @@ void ImGui::EndFrame() 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Initiate moving window + handle left-click and right-click focus
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    UpdateMouseMovingWindowEndFrame ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Draw modal/window whitening backgrounds
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    EndFrameDrawDimmedBackgrounds ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Update user-facing viewport list (g.Viewports -> g.PlatformIO.Viewports after filtering out some)
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    UpdateViewportsEndFrame ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -6743,20 +6743,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                window - > DrawList  =  & window - > DrawListInst ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // Draw navigation selection/windowing rectangle border
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( g . NavWindowingTargetAnim  = =  window )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            float  rounding  =  ImMax ( window - > WindowRounding ,  g . Style . WindowRounding ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            ImRect  bb  =  window - > Rect ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            bb . Expand ( g . FontSize ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( bb . Contains ( viewport_rect ) )  // If a window fits the entire viewport, adjust its highlight inward
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                bb . Expand ( - g . FontSize  -  1.0f ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                rounding  =  window - > WindowRounding ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            window - > DrawList - > AddRect ( bb . Min ,  bb . Max ,  GetColorU32 ( ImGuiCol_NavWindowingHighlight ,  g . NavWindowingHighlightAlpha ) ,  rounding ,  0 ,  3.0f ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // UPDATE RECTANGLES (2- THOSE AFFECTED BY SCROLLING)
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // Work rectangle.