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@ -1329,10 +1329,8 @@ struct ImGuiState |
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// Render
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ImVector<ImDrawList*> RenderDrawLists[3]; |
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float ModalWindowDarkeningRatio; |
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// Mouse cursor
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ImDrawList OverlayDrawList; // Optional software render of mouse cursors, if io.MouseDrawCursor is set + a few debug overlays
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ImGuiMouseCursor MouseCursor; |
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ImDrawList MouseCursorDrawList; // Optional software render of mouse cursors, if io.MouseDrawCursor is set
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ImGuiMouseCursorData MouseCursorData[ImGuiMouseCursor_Count_]; |
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// Widget state
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@ -1412,6 +1410,7 @@ struct ImGuiState |
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PrivateClipboard = NULL; |
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ModalWindowDarkeningRatio = 0.0f; |
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OverlayDrawList.owner_name = "##Overlay"; // Give it a name for debugging
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MouseCursor = ImGuiMouseCursor_Arrow; |
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LogEnabled = false; |
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@ -1832,6 +1831,7 @@ ImGuiWindow::ImGuiWindow(const char* name) |
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DrawList = (ImDrawList*)ImGui::MemAlloc(sizeof(ImDrawList)); |
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new(DrawList) ImDrawList(); |
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DrawList->owner_name = Name; |
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RootWindow = NULL; |
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RootNonPopupWindow = NULL; |
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@ -2123,6 +2123,7 @@ void ImGui::NewFrame() |
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g.Time += g.IO.DeltaTime; |
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g.FrameCount += 1; |
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g.Tooltip[0] = '\0'; |
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g.OverlayDrawList.Clear(); |
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// Update inputs state
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if (g.IO.MousePos.x < 0 && g.IO.MousePos.y < 0) |
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@ -2263,9 +2264,7 @@ void ImGui::NewFrame() |
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// Pressing TAB activate widget focus
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// NB: Don't discard FocusedWindow if it isn't active, so that a window that go on/off programatically won't lose its keyboard focus.
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if (g.ActiveId == 0 && g.FocusedWindow != NULL && g.FocusedWindow->Active && IsKeyPressedMap(ImGuiKey_Tab, false)) |
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{ |
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g.FocusedWindow->FocusIdxTabRequestNext = 0; |
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} |
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// Mark all windows as not visible
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for (size_t i = 0; i != g.Windows.size(); i++) |
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@ -2317,7 +2316,7 @@ void ImGui::Shutdown() |
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g.CurrentPopupStack.clear(); |
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for (size_t i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++) |
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g.RenderDrawLists[i].clear(); |
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g.MouseCursorDrawList.ClearFreeMemory(); |
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g.OverlayDrawList.ClearFreeMemory(); |
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g.ColorEditModeStorage.Clear(); |
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if (g.PrivateClipboard) |
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{ |
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@ -2511,15 +2510,15 @@ void ImGui::Render() |
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const ImVec2 pos = g.IO.MousePos - cursor_data.Offset; |
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const ImVec2 size = cursor_data.Size; |
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const ImTextureID tex_id = g.IO.Fonts->TexID; |
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g.MouseCursorDrawList.Clear(); |
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g.MouseCursorDrawList.PushTextureID(tex_id); |
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g.MouseCursorDrawList.AddImage(tex_id, pos+ImVec2(1,0), pos+ImVec2(1,0) + size, cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], 0x30000000); // Shadow
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g.MouseCursorDrawList.AddImage(tex_id, pos+ImVec2(2,0), pos+ImVec2(2,0) + size, cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], 0x30000000); // Shadow
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g.MouseCursorDrawList.AddImage(tex_id, pos, pos + size, cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], 0xFF000000); // Black border
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g.MouseCursorDrawList.AddImage(tex_id, pos, pos + size, cursor_data.TexUvMin[0], cursor_data.TexUvMax[0], 0xFFFFFFFF); // White fill
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g.MouseCursorDrawList.PopTextureID(); |
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AddDrawListToRenderList(g.RenderDrawLists[0], &g.MouseCursorDrawList); |
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g.OverlayDrawList.PushTextureID(tex_id); |
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g.OverlayDrawList.AddImage(tex_id, pos+ImVec2(1,0), pos+ImVec2(1,0) + size, cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], 0x30000000); // Shadow
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g.OverlayDrawList.AddImage(tex_id, pos+ImVec2(2,0), pos+ImVec2(2,0) + size, cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], 0x30000000); // Shadow
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g.OverlayDrawList.AddImage(tex_id, pos, pos + size, cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], 0xFF000000); // Black border
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g.OverlayDrawList.AddImage(tex_id, pos, pos + size, cursor_data.TexUvMin[0], cursor_data.TexUvMax[0], 0xFFFFFFFF); // White fill
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g.OverlayDrawList.PopTextureID(); |
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} |
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if (!g.OverlayDrawList.vtx_buffer.empty()) |
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AddDrawListToRenderList(g.RenderDrawLists[0], &g.OverlayDrawList); |
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// Render
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if (!g.RenderDrawLists[0].empty()) |
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@ -12224,13 +12223,15 @@ void ImGui::ShowMetricsWindow(bool* opened) |
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); |
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ImGui::Text("%d vertices, %d triangles", ImGui::GetIO().MetricsRenderVertices, ImGui::GetIO().MetricsRenderIndices / 3); |
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ImGui::Text("%d allocations", ImGui::GetIO().MetricsAllocs); |
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static bool show_clip_rects = false; |
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ImGui::Checkbox("Show clipping rectangles when hovering ImDrawList", &show_clip_rects); |
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ImGui::Separator(); |
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struct Funcs |
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{ |
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static void NodeDrawList(ImDrawList* draw_list, const char* label) |
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{ |
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bool node_opened = ImGui::TreeNode(draw_list, "%s: %d vtx, %d indices, %d cmds", label, draw_list->vtx_buffer.size(), draw_list->idx_buffer.size(), draw_list->commands.size()); |
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bool node_opened = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->owner_name ? draw_list->owner_name : "", draw_list->vtx_buffer.size(), draw_list->idx_buffer.size(), draw_list->commands.size()); |
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if (draw_list == ImGui::GetWindowDrawList()) |
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{ |
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ImGui::SameLine(); |
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@ -12242,7 +12243,15 @@ void ImGui::ShowMetricsWindow(bool* opened) |
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if (pcmd->user_callback) |
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ImGui::BulletText("Callback %p, user_data %p", pcmd->user_callback, pcmd->user_callback_data); |
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else |
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ImGui::BulletText("Draw %d indexed vtx, tex = %p", pcmd->elem_count, pcmd->texture_id); |
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{ |
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ImGui::BulletText("Draw %d indexed vtx, tex = %p, clip_rect = (%d,%d)..(%d,%d)", pcmd->elem_count, pcmd->texture_id, (int)pcmd->clip_rect.x, (int)pcmd->clip_rect.y, (int)pcmd->clip_rect.z, (int)pcmd->clip_rect.w); |
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if (show_clip_rects && ImGui::IsItemHovered()) |
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{ |
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GImGui->OverlayDrawList.PushClipRectFullScreen(); |
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GImGui->OverlayDrawList.AddRect(ImVec2(pcmd->clip_rect.x, pcmd->clip_rect.y), ImVec2(pcmd->clip_rect.z, pcmd->clip_rect.w), ImColor(255,255,0));
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GImGui->OverlayDrawList.PopClipRect(); |
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} |
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} |
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ImGui::TreePop(); |
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} |
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