@ -4124,13 +4124,18 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        item_data_backup  =  g . LastItemData ;   
					 
					 
					 
					        item_data_backup  =  g . LastItemData ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        window - > DC . CursorPos  =  backup_pos ;   
					 
					 
					 
					        window - > DC . CursorPos  =  backup_pos ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					        // Prevent NavActivate reactivating in BeginChild().
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					        const  ImGuiID  backup_activate_id  =  g . NavActivateId ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					        if  ( g . ActiveId  = =  id )  // Prevent reactivation
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					            g . NavActivateId  =  0 ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        // We reproduce the contents of BeginChildFrame() in order to provide 'label' so our window internal data are easier to read/debug.
   
					 
					 
					 
					        // We reproduce the contents of BeginChildFrame() in order to provide 'label' so our window internal data are easier to read/debug.
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        // FIXME-NAV: Pressing NavActivate will trigger general child activation right before triggering our own below. Harmless but bizarre.
   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        PushStyleColor ( ImGuiCol_ChildBg ,  style . Colors [ ImGuiCol_FrameBg ] ) ;   
					 
					 
					 
					        PushStyleColor ( ImGuiCol_ChildBg ,  style . Colors [ ImGuiCol_FrameBg ] ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        PushStyleVar ( ImGuiStyleVar_ChildRounding ,  style . FrameRounding ) ;   
					 
					 
					 
					        PushStyleVar ( ImGuiStyleVar_ChildRounding ,  style . FrameRounding ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        PushStyleVar ( ImGuiStyleVar_ChildBorderSize ,  style . FrameBorderSize ) ;   
					 
					 
					 
					        PushStyleVar ( ImGuiStyleVar_ChildBorderSize ,  style . FrameBorderSize ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        PushStyleVar ( ImGuiStyleVar_WindowPadding ,  ImVec2 ( 0 ,  0 ) ) ;  // Ensure no clip rect so mouse hover can reach FramePadding edges
   
					 
					 
					 
					        PushStyleVar ( ImGuiStyleVar_WindowPadding ,  ImVec2 ( 0 ,  0 ) ) ;  // Ensure no clip rect so mouse hover can reach FramePadding edges
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        bool  child_visible  =  BeginChildEx ( label ,  id ,  frame_bb . GetSize ( ) ,  true ,  ImGuiWindowFlags_NoMove ) ;   
					 
					 
					 
					        bool  child_visible  =  BeginChildEx ( label ,  id ,  frame_bb . GetSize ( ) ,  true ,  ImGuiWindowFlags_NoMove ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					 
					 
					 
					 
					        g . NavActivateId  =  backup_activate_id ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        PopStyleVar ( 3 ) ;   
					 
					 
					 
					        PopStyleVar ( 3 ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        PopStyleColor ( ) ;   
					 
					 
					 
					        PopStyleColor ( ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        if  ( ! child_visible )   
					 
					 
					 
					        if  ( ! child_visible )