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@ -389,6 +389,9 @@ static bool ImGui_ImplSDL3_Init(SDL_Window* window, SDL_Renderer* renderer, void |
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// From 2.0.22: Disable auto-capture, this is preventing drag and drop across multiple windows (see #5710)
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SDL_SetHint(SDL_HINT_MOUSE_AUTO_CAPTURE, "0"); |
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// SDL 3.x : see https://github.com/libsdl-org/SDL/issues/6659
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SDL_SetHint("SDL_BORDERLESS_WINDOWED_STYLE", "0"); |
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// Update monitors
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ImGui_ImplSDL3_UpdateMonitors(); |
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@ -609,9 +612,8 @@ static void ImGui_ImplSDL3_UpdateMonitors() |
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monitor.WorkSize = ImVec2((float)r.w, (float)r.h); |
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// FIXME-VIEWPORT: On MacOS SDL reports actual monitor DPI scale, ignoring OS configuration. We may want to set
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// DpiScale to cocoa_window.backingScaleFactor here.
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float dpi = 0.0f; |
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if (!SDL_GetDisplayPhysicalDPI(display_id, &dpi, nullptr, nullptr)) |
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monitor.DpiScale = dpi / 96.0f; |
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const SDL_DisplayMode* display_mode = SDL_GetCurrentDisplayMode(display_id); |
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monitor.DpiScale = display_mode->display_scale; |
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platform_io.Monitors.push_back(monitor); |
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} |
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} |
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