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@ -369,7 +369,10 @@ static void ImGui_ImplSDL2_CreateWindow(ImGuiViewport* viewport) |
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data->Window = SDL_CreateWindow("No Title Yet", (int)viewport->Pos.x, (int)viewport->Pos.y, (int)viewport->Size.x, (int)viewport->Size.y, sdl_flags); |
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data->Window = SDL_CreateWindow("No Title Yet", (int)viewport->Pos.x, (int)viewport->Pos.y, (int)viewport->Size.x, (int)viewport->Size.y, sdl_flags); |
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data->WindowOwned = true;
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data->WindowOwned = true;
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if (use_opengl) |
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if (use_opengl) |
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{ |
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data->GLContext = SDL_GL_CreateContext(data->Window); |
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data->GLContext = SDL_GL_CreateContext(data->Window); |
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SDL_GL_SetSwapInterval(0); |
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} |
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if (use_opengl && backup_context) |
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if (use_opengl && backup_context) |
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SDL_GL_MakeCurrent(data->Window, backup_context); |
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SDL_GL_MakeCurrent(data->Window, backup_context); |
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viewport->PlatformHandle = (void*)data->Window; |
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viewport->PlatformHandle = (void*)data->Window; |
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