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					@ -369,7 +369,10 @@ static void ImGui_ImplSDL2_CreateWindow(ImGuiViewport* viewport) | 
				
			
			
		
	
		
		
			
				
					
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					    data->Window = SDL_CreateWindow("No Title Yet", (int)viewport->Pos.x, (int)viewport->Pos.y, (int)viewport->Size.x, (int)viewport->Size.y, sdl_flags); | 
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					    data->Window = SDL_CreateWindow("No Title Yet", (int)viewport->Pos.x, (int)viewport->Pos.y, (int)viewport->Size.x, (int)viewport->Size.y, sdl_flags); | 
				
			
			
		
	
		
		
			
				
					
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					    data->WindowOwned = true; 
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					    data->WindowOwned = true; 
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					    if (use_opengl) | 
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					    if (use_opengl) | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
				
			
			
		
	
		
		
			
				
					
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					        data->GLContext = SDL_GL_CreateContext(data->Window); | 
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					        data->GLContext = SDL_GL_CreateContext(data->Window); | 
				
			
			
		
	
		
		
			
				
					
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					        SDL_GL_SetSwapInterval(0); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    if (use_opengl && backup_context) | 
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					    if (use_opengl && backup_context) | 
				
			
			
		
	
		
		
			
				
					
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					        SDL_GL_MakeCurrent(data->Window, backup_context); | 
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					        SDL_GL_MakeCurrent(data->Window, backup_context); | 
				
			
			
		
	
		
		
			
				
					
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					    viewport->PlatformHandle = (void*)data->Window; | 
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					    viewport->PlatformHandle = (void*)data->Window; | 
				
			
			
		
	
	
		
		
			
				
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