|
|
|
@ -1088,9 +1088,13 @@ struct ImDrawList |
|
|
|
|
IMGUI_API void ChannelsSetCurrent(int idx); |
|
|
|
|
|
|
|
|
|
// Internal helpers
|
|
|
|
|
// NB: all primitives needs to be reserved via PrimReserve() beforehand!
|
|
|
|
|
IMGUI_API void PrimReserve(int idx_count, int vtx_count); |
|
|
|
|
IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col); |
|
|
|
|
IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col); |
|
|
|
|
inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); } |
|
|
|
|
inline void PrimWriteVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col){ _VtxWritePtr->pos = pos; _VtxWritePtr->uv = uv; _VtxWritePtr->col = col; _VtxWritePtr++; _VtxCurrentIdx++; } |
|
|
|
|
inline void PrimWriteIdx(ImDrawIdx idx) { *_IdxWritePtr = idx; _IdxWritePtr++; } |
|
|
|
|
IMGUI_API void UpdateClipRect(); |
|
|
|
|
IMGUI_API void UpdateTextureID(); |
|
|
|
|
}; |
|
|
|
|