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					@ -11652,8 +11652,8 @@ static void ImGui::NavUpdate() | 
				
			
			
		
	
		
			
				
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					    { | 
				
			
			
		
	
		
			
				
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					        const bool activate_down = (nav_keyboard_active && IsKeyDown(ImGuiKey_Space)) || (nav_gamepad_active && IsKeyDown(ImGuiKey_NavGamepadActivate)); | 
				
			
			
		
	
		
			
				
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					        const bool activate_pressed = activate_down && ((nav_keyboard_active && IsKeyPressed(ImGuiKey_Space, false)) || (nav_gamepad_active && IsKeyPressed(ImGuiKey_NavGamepadActivate, false))); | 
				
			
			
		
	
		
			
				
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					        const bool input_down = (nav_keyboard_active && (IsKeyDown(ImGuiKey_Enter) || IsKeyDown(ImGuiKey_KeyPadEnter))) || (nav_gamepad_active && IsKeyDown(ImGuiKey_NavGamepadInput)); | 
				
			
			
		
	
		
			
				
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					        const bool input_pressed = input_down && ((nav_keyboard_active && (IsKeyPressed(ImGuiKey_Enter, false) || IsKeyPressed(ImGuiKey_KeyPadEnter, false))) || (nav_gamepad_active && IsKeyPressed(ImGuiKey_NavGamepadInput, false))); | 
				
			
			
		
	
		
			
				
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					        const bool input_down = (nav_keyboard_active && (IsKeyDown(ImGuiKey_Enter) || IsKeyDown(ImGuiKey_KeypadEnter))) || (nav_gamepad_active && IsKeyDown(ImGuiKey_NavGamepadInput)); | 
				
			
			
		
	
		
			
				
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					        const bool input_pressed = input_down && ((nav_keyboard_active && (IsKeyPressed(ImGuiKey_Enter, false) || IsKeyPressed(ImGuiKey_KeypadEnter, false))) || (nav_gamepad_active && IsKeyPressed(ImGuiKey_NavGamepadInput, false))); | 
				
			
			
		
	
		
			
				
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					        if (g.ActiveId == 0 && activate_pressed) | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            g.NavActivateId = g.NavId; | 
				
			
			
		
	
	
		
			
				
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