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					@ -333,9 +333,9 @@ void ImGui_ImplGlfwGL3_NewFrame() | 
				
			
			
		
	
		
		
			
				
					
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					    	double mouse_x, mouse_y; | 
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					    	double mouse_x, mouse_y; | 
				
			
			
		
	
		
		
			
				
					
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					    	glfwGetCursorPos(g_Window, &mouse_x, &mouse_y); | 
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					    	glfwGetCursorPos(g_Window, &mouse_x, &mouse_y); | 
				
			
			
		
	
		
		
			
				
					
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					    	mouse_x *= (float)display_w / w;                                                    // Convert mouse coordinates to pixels
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					    	mouse_x *= (float)display_w / w;                        // Convert mouse coordinates to pixels
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					    	mouse_y *= (float)display_h / h; | 
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					    	mouse_y *= (float)display_h / h; | 
				
			
			
		
	
		
		
			
				
					
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					    	io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);                               // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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					    	io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);   // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    else | 
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					    else | 
				
			
			
		
	
		
		
			
				
					
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					    { | 
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					    { | 
				
			
			
		
	
	
		
		
			
				
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