|  |  |  | @ -1033,7 +1033,7 @@ void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& | 
			
		
	
		
			
				
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					|  |  |  |  | // ImageButton() is flawed as 'id' is always derived from 'texture_id' (see #2464 #1390)
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					|  |  |  |  | // We provide this internal helper to write your own variant while we figure out how to redesign the public ImageButton() API.
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					|  |  |  |  | bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags) | 
			
		
	
		
			
				
					|  |  |  |  | bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags) | 
			
		
	
		
			
				
					|  |  |  |  | { | 
			
		
	
		
			
				
					|  |  |  |  |     ImGuiContext& g = *GImGui; | 
			
		
	
		
			
				
					|  |  |  |  |     ImGuiWindow* window = GetCurrentWindow(); | 
			
		
	
	
		
			
				
					|  |  |  | @ -1041,7 +1041,7 @@ bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size | 
			
		
	
		
			
				
					|  |  |  |  |         return false; | 
			
		
	
		
			
				
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					|  |  |  |  |     const ImVec2 padding = g.Style.FramePadding; | 
			
		
	
		
			
				
					|  |  |  |  |     const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding * 2.0f); | 
			
		
	
		
			
				
					|  |  |  |  |     const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + image_size + padding * 2.0f); | 
			
		
	
		
			
				
					|  |  |  |  |     ItemSize(bb); | 
			
		
	
		
			
				
					|  |  |  |  |     if (!ItemAdd(bb, id)) | 
			
		
	
		
			
				
					|  |  |  |  |         return false; | 
			
		
	
	
		
			
				
					|  |  |  | @ -1060,14 +1060,15 @@ bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size | 
			
		
	
		
			
				
					|  |  |  |  |     return pressed; | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | bool ImGui::ImageButton(const char* str_id, ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col) | 
			
		
	
		
			
				
					|  |  |  |  | // Note that ImageButton() adds style.FramePadding*2.0f to provided size. This is in order to facilitate fitting an image in a button.
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					|  |  |  |  | bool ImGui::ImageButton(const char* str_id, ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col) | 
			
		
	
		
			
				
					|  |  |  |  | { | 
			
		
	
		
			
				
					|  |  |  |  |     ImGuiContext& g = *GImGui; | 
			
		
	
		
			
				
					|  |  |  |  |     ImGuiWindow* window = g.CurrentWindow; | 
			
		
	
		
			
				
					|  |  |  |  |     if (window->SkipItems) | 
			
		
	
		
			
				
					|  |  |  |  |         return false; | 
			
		
	
		
			
				
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					|  |  |  |  |     return ImageButtonEx(window->GetID(str_id), user_texture_id, size, uv0, uv1, bg_col, tint_col); | 
			
		
	
		
			
				
					|  |  |  |  |     return ImageButtonEx(window->GetID(str_id), user_texture_id, image_size, uv0, uv1, bg_col, tint_col); | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS | 
			
		
	
	
		
			
				
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