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@ -312,7 +312,7 @@ static bool CheckShader(GLuint handle, const char* desc) |
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GLint status = 0, log_length = 0; |
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GLint status = 0, log_length = 0; |
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glGetShaderiv(handle, GL_COMPILE_STATUS, &status); |
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glGetShaderiv(handle, GL_COMPILE_STATUS, &status); |
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glGetShaderiv(handle, GL_INFO_LOG_LENGTH, &log_length); |
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glGetShaderiv(handle, GL_INFO_LOG_LENGTH, &log_length); |
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if (status == GL_FALSE) |
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if ((GLboolean)status == GL_FALSE) |
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fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile %s!\n", desc); |
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fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile %s!\n", desc); |
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if (log_length > 0) |
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if (log_length > 0) |
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{ |
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{ |
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@ -321,7 +321,7 @@ static bool CheckShader(GLuint handle, const char* desc) |
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glGetShaderInfoLog(handle, log_length, NULL, (GLchar*)buf.begin()); |
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glGetShaderInfoLog(handle, log_length, NULL, (GLchar*)buf.begin()); |
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fprintf(stderr, "%s\n", buf.begin()); |
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fprintf(stderr, "%s\n", buf.begin()); |
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} |
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} |
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return status == GL_TRUE; |
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return (GLboolean)status == GL_TRUE; |
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} |
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} |
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// If you get an error please report on github. You may try different GL context version or GLSL version.
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// If you get an error please report on github. You may try different GL context version or GLSL version.
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