IsWindowFocused(): oops, that was bound to happen with loosely typed enums (this is sort of why I made both values identical - no direct side effects).

features/sdl_renderer3_multiviewports
omar ago%!(EXTRA string=8 years)
parent 8b59ed0708
commit 027ffd91ea
  1. 6
      imgui.cpp

@ -5521,13 +5521,13 @@ bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags)
ImGuiContext& g = *GImGui;
IM_ASSERT(g.CurrentWindow); // Not inside a Begin()/End()
switch (flags & (ImGuiFocusedFlags_RootWindow | ImGuiHoveredFlags_ChildWindows))
switch (flags & (ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows))
{
case ImGuiFocusedFlags_RootWindow | ImGuiHoveredFlags_ChildWindows:
case ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows:
return g.NavWindow && g.CurrentWindow->RootWindow == g.NavWindow->RootWindow;
case ImGuiFocusedFlags_RootWindow:
return g.CurrentWindow->RootWindow == g.NavWindow;
case ImGuiHoveredFlags_ChildWindows:
case ImGuiFocusedFlags_ChildWindows:
return g.NavWindow && IsWindowChildOf(g.NavWindow, g.CurrentWindow);
default:
return g.CurrentWindow == g.NavWindow;

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