ImGuiNavLayerNavLayerCurrent;// Current layer, 0..31 (we currently only use 0..1)
ImGuiNavLayerNavLayerCurrent;// Current layer, 0..31 (we currently only use 0..1)
shortNavLayersActiveMask;// Which layers have been written to (result from previous frame)
shortNavLayersActiveMask;// Which layers have been written to (result from previous frame)
shortNavLayersActiveMaskNext;// Which layers have been written to (accumulator for current frame)
shortNavLayersActiveMaskNext;// Which layers have been written to (accumulator for current frame)
boolNavIsScrollPushableX;// Set when current work location may be scrolled horizontally when moving left / right. This is generally always true UNLESS within a column.
boolNavHideHighlightOneFrame;
boolNavHideHighlightOneFrame;
boolNavWindowHasScrollY;// Set per window when scrolling can be used (== ScrollMax.y > 0.0f)
boolNavWindowHasScrollY;// Set per window when scrolling can be used (== ScrollMax.y > 0.0f)
IMGUI_APIvoidActivateItem(ImGuiIDid);// Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
IMGUI_APIvoidActivateItem(ImGuiIDid);// Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.