@ -5417,6 +5417,24 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) 
			
		
	
		
		
			
				
					
					        window - > ContentsRegionRect . Max . x  =  window - > Pos . x  -  window - > Scroll . x  -  window - > WindowPadding . x  +  ( window - > SizeContentsExplicit . x  ! =  0.0f  ?  window - > SizeContentsExplicit . x  :  ( window - > Size . x  -  window - > ScrollbarSizes . x  +  window - > WindowBorderSize ) ) ;          window - > ContentsRegionRect . Max . x  =  window - > Pos . x  -  window - > Scroll . x  -  window - > WindowPadding . x  +  ( window - > SizeContentsExplicit . x  ! =  0.0f  ?  window - > SizeContentsExplicit . x  :  ( window - > Size . x  -  window - > ScrollbarSizes . x  +  window - > WindowBorderSize ) ) ;   
			
		
	
		
		
			
				
					
					        window - > ContentsRegionRect . Max . y  =  window - > Pos . y  -  window - > Scroll . y  -  window - > WindowPadding . y  +  ( window - > SizeContentsExplicit . y  ! =  0.0f  ?  window - > SizeContentsExplicit . y  :  ( window - > Size . y  -  window - > ScrollbarSizes . y  +  window - > WindowBorderSize ) ) ;          window - > ContentsRegionRect . Max . y  =  window - > Pos . y  -  window - > Scroll . y  -  window - > WindowPadding . y  +  ( window - > SizeContentsExplicit . y  ! =  0.0f  ?  window - > SizeContentsExplicit . y  :  ( window - > Size . y  -  window - > ScrollbarSizes . y  +  window - > WindowBorderSize ) ) ;   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					        // Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
   
			
		
	
		
		
			
				
					
					        window - > OuterRectClipped  =  window - > Rect ( ) ;   
			
		
	
		
		
			
				
					
					        window - > OuterRectClipped . ClipWith ( window - > ClipRect ) ;   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					        // Inner rectangle
   
			
		
	
		
		
			
				
					
					        // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
   
			
		
	
		
		
			
				
					
					        // Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior.
   
			
		
	
		
		
			
				
					
					        window - > InnerMainRect . Min . x  =  title_bar_rect . Min . x  +  window - > WindowBorderSize ;   
			
		
	
		
		
			
				
					
					        window - > InnerMainRect . Min . y  =  title_bar_rect . Max . y  +  window - > MenuBarHeight ( )  +  ( ( ( flags  &  ImGuiWindowFlags_MenuBar )  | |  ! ( flags  &  ImGuiWindowFlags_NoTitleBar ) )  ?  style . FrameBorderSize  :  window - > WindowBorderSize ) ;   
			
		
	
		
		
			
				
					
					        window - > InnerMainRect . Max . x  =  window - > Pos . x  +  window - > Size . x  -  ImMax ( window - > ScrollbarSizes . x ,  window - > WindowBorderSize ) ;   
			
		
	
		
		
			
				
					
					        window - > InnerMainRect . Max . y  =  window - > Pos . y  +  window - > Size . y  -  ImMax ( window - > ScrollbarSizes . y ,  window - > WindowBorderSize ) ;   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					        // Inner clipping rectangle
   
			
		
	
		
		
			
				
					
					        // Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
   
			
		
	
		
		
			
				
					
					        window - > InnerClipRect . Min . x  =  ImFloor ( 0.5f  +  window - > InnerMainRect . Min . x  +  ImMax ( 0.0f ,  ImFloor ( window - > WindowPadding . x  *  0.5f  -  window - > WindowBorderSize ) ) ) ;   
			
		
	
		
		
			
				
					
					        window - > InnerClipRect . Min . y  =  ImFloor ( 0.5f  +  window - > InnerMainRect . Min . y ) ;   
			
		
	
		
		
			
				
					
					        window - > InnerClipRect . Max . x  =  ImFloor ( 0.5f  +  window - > InnerMainRect . Max . x  -  ImMax ( 0.0f ,  ImFloor ( window - > WindowPadding . x  *  0.5f  -  window - > WindowBorderSize ) ) ) ;   
			
		
	
		
		
			
				
					
					        window - > InnerClipRect . Max . y  =  ImFloor ( 0.5f  +  window - > InnerMainRect . Max . y ) ;   
			
		
	
		
		
			
				
					
					        // Setup drawing context
          // Setup drawing context
   
			
		
	
		
		
			
				
					
					        // (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.)
          // (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.)
   
			
		
	
		
		
			
				
					
					        window - > DC . Indent . x  =  0.0f  +  window - > WindowPadding . x  -  window - > Scroll . x ;          window - > DC . Indent . x  =  0.0f  +  window - > WindowPadding . x  -  window - > Scroll . x ;   
			
		
	
	
		
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
					@ -5526,26 +5544,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) 
			
		
	
		
		
			
				
					
					                LogToClipboard ( ) ;                  LogToClipboard ( ) ;   
			
		
	
		
		
			
				
					
					        */          */   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					        // Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
   
			
		
	
		
		
			
				
					
					        window - > OuterRectClipped  =  window - > Rect ( ) ;   
			
		
	
		
		
			
				
					
					        window - > OuterRectClipped . ClipWith ( window - > ClipRect ) ;   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					        // Inner rectangle
   
			
		
	
		
		
			
				
					
					        // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
   
			
		
	
		
		
			
				
					
					        // Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior.
   
			
		
	
		
		
			
				
					
					        window - > InnerMainRect . Min . x  =  title_bar_rect . Min . x  +  window - > WindowBorderSize ;   
			
		
	
		
		
			
				
					
					        window - > InnerMainRect . Min . y  =  title_bar_rect . Max . y  +  window - > MenuBarHeight ( )  +  ( ( ( flags  &  ImGuiWindowFlags_MenuBar )  | |  ! ( flags  &  ImGuiWindowFlags_NoTitleBar ) )  ?  style . FrameBorderSize  :  window - > WindowBorderSize ) ;   
			
		
	
		
		
			
				
					
					        window - > InnerMainRect . Max . x  =  window - > Pos . x  +  window - > Size . x  -  ImMax ( window - > ScrollbarSizes . x ,  window - > WindowBorderSize ) ;   
			
		
	
		
		
			
				
					
					        window - > InnerMainRect . Max . y  =  window - > Pos . y  +  window - > Size . y  -  ImMax ( window - > ScrollbarSizes . y ,  window - > WindowBorderSize ) ;   
			
		
	
		
		
			
				
					
					        //window->DrawList->AddRect(window->InnerRect.Min, window->InnerRect.Max, IM_COL32_WHITE);
   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					        // Inner clipping rectangle
   
			
		
	
		
		
			
				
					
					        // Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
   
			
		
	
		
		
			
				
					
					        window - > InnerClipRect . Min . x  =  ImFloor ( 0.5f  +  window - > InnerMainRect . Min . x  +  ImMax ( 0.0f ,  ImFloor ( window - > WindowPadding . x * 0.5f  -  window - > WindowBorderSize ) ) ) ;   
			
		
	
		
		
			
				
					
					        window - > InnerClipRect . Min . y  =  ImFloor ( 0.5f  +  window - > InnerMainRect . Min . y ) ;   
			
		
	
		
		
			
				
					
					        window - > InnerClipRect . Max . x  =  ImFloor ( 0.5f  +  window - > InnerMainRect . Max . x  -  ImMax ( 0.0f ,  ImFloor ( window - > WindowPadding . x * 0.5f  -  window - > WindowBorderSize ) ) ) ;   
			
		
	
		
		
			
				
					
					        window - > InnerClipRect . Max . y  =  ImFloor ( 0.5f  +  window - > InnerMainRect . Max . y ) ;   
			
		
	
		
		
			
				
					
					
 
			
		
	
		
		
			
				
					
					        // We fill last item data based on Title Bar/Tab, in order for IsItemHovered() and IsItemActive() to be usable after Begin().
          // We fill last item data based on Title Bar/Tab, in order for IsItemHovered() and IsItemActive() to be usable after Begin().
   
			
		
	
		
		
			
				
					
					        // This is useful to allow creating context menus on title bar only, etc.
          // This is useful to allow creating context menus on title bar only, etc.
   
			
		
	
		
		
			
				
					
					        window - > DC . LastItemId  =  window - > MoveId ;          window - > DC . LastItemId  =  window - > MoveId ;