OpenGL Mathematics (GLM)
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-06-22
// Updated : 2008-10-27
// Licence : This source is under MIT License
// File : glm/gtx/comparison.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace gtx{
namespace comparison{
/*
template <typename valType>
inline bool operator==
(
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y
)
{
return glm::all(glm::equal(x, y));
}
template <typename valType>
inline bool operator==
(
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y
)
{
return glm::all(glm::equal(x, y));
}
template <typename valType>
inline bool operator==
(
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y
)
{
return glm::all(glm::equal(x, y));
}
template <typename valType>
inline bool operator!=
(
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y
)
{
return glm::any(glm::notEqual(x, y));
}
template <typename valType>
inline bool operator!=
(
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y
)
{
return glm::any(glm::notEqual(x, y));
}
template <typename valType>
inline bool operator!=
(
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y
)
{
return glm::any(glm::notEqual(x, y));
}
*/
}//namespace comparison
}//namespace gtx
}//namespace glm