OpenGL Mathematics (GLM)
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-10-27
// Updated : 2009-10-27
// Licence : This source is under MIT License
// File : test/glm/img.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#include "img.hpp"
#include <glm/img/multiple.hpp>
#include <glm/img/wrap.hpp>
namespace glm{
namespace test
{
bool main_img()
{
bool Success = true;
Success = Success && main_img_multiple();
assert(Success);
Success = Success && main_img_wrap();
assert(Success);
return Success;
}
}//namespace test
}//namespace glm