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43 lines
988 B
43 lines
988 B
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Created : 2011-09-01 |
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// Updated : 2011-09-01 |
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// Licence : This source is under MIT licence |
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// File : test/gtx/string_cast.cpp |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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#include <glm/glm.hpp> |
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#include <glm/gtx/string_cast.hpp> |
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#include <iostream> |
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#include <limits> |
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int test_string_cast_vec() |
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{ |
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int Error = 0; |
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glm::vec2 A1(1, 2); |
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std::string A2 = glm::to_string(A1); |
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Error += A2 != std::string("fvec2(1.000000, 2.000000)") ? 1 : 0; |
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return Error; |
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} |
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int test_string_cast_mat() |
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{ |
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int Error = 0; |
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return Error; |
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} |
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int main() |
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{ |
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int Error = 0; |
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Error += test_string_cast_vec(); |
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Error += test_string_cast_mat(); |
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return Error; |
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} |
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