OpenGL Mathematics (GLM)
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#include "../levels.hpp"
namespace gli
{
inline texture2d_array::texture2d_array()
{}
inline texture2d_array::texture2d_array(format_type Format, extent_type const& Extent, size_type Layers, swizzles_type const& Swizzles)
: texture(TARGET_2D_ARRAY, Format, texture::extent_type(Extent, 1), Layers, 1, gli::levels(Extent), Swizzles)
{}
inline texture2d_array::texture2d_array(format_type Format, extent_type const& Extent, size_type Layers, size_type Levels, swizzles_type const& Swizzles)
: texture(TARGET_2D_ARRAY, Format, texture::extent_type(Extent, 1), Layers, 1, Levels, Swizzles)
{}
inline texture2d_array::texture2d_array(texture const& Texture)
: texture(Texture, TARGET_2D_ARRAY, Texture.format())
{}
inline texture2d_array::texture2d_array
(
texture const& Texture,
format_type Format,
size_type BaseLayer, size_type MaxLayer,
size_type BaseFace, size_type MaxFace,
size_type BaseLevel, size_type MaxLevel,
swizzles_type const& Swizzles
)
: texture(
Texture, TARGET_2D_ARRAY,
Format,
BaseLayer, MaxLayer,
BaseFace, MaxFace,
BaseLevel, MaxLevel,
Swizzles)
{}
inline texture2d_array::texture2d_array
(
texture2d_array const& Texture,
size_type BaseLayer, size_type MaxLayer,
size_type BaseLevel, size_type MaxLevel
)
: texture(
Texture, TARGET_2D_ARRAY,
Texture.format(),
Texture.base_layer() + BaseLayer, Texture.base_layer() + MaxLayer,
Texture.base_face(), Texture.max_face(),
Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel)
{}
inline texture2d texture2d_array::operator[](size_type Layer) const
{
GLI_ASSERT(Layer < this->layers());
return texture2d(
*this, this->format(),
this->base_layer() + Layer, this->base_layer() + Layer,
this->base_face(), this->max_face(),
this->base_level(), this->max_level());
}
inline texture2d_array::extent_type texture2d_array::extent(size_type Level) const
{
return extent_type(this->texture::extent(Level));
}
template <typename gen_type>
inline gen_type texture2d_array::load(extent_type const& TexelCoord, size_type Layer, size_type Level) const
{
return this->texture::load<gen_type>(texture::extent_type(TexelCoord, 0), Layer, 0, Level);
}
template <typename gen_type>
inline void texture2d_array::store(extent_type const& TexelCoord, size_type Layer, size_type Level, gen_type const& Texel)
{
this->texture::store<gen_type>(texture::extent_type(TexelCoord, 0), Layer, 0, Level, Texel);
}
}//namespace gli