#include "../levels.hpp" namespace gli { inline texture2d_array::texture2d_array() {} inline texture2d_array::texture2d_array(format_type Format, extent_type const& Extent, size_type Layers, swizzles_type const& Swizzles) : texture(TARGET_2D_ARRAY, Format, texture::extent_type(Extent, 1), Layers, 1, gli::levels(Extent), Swizzles) {} inline texture2d_array::texture2d_array(format_type Format, extent_type const& Extent, size_type Layers, size_type Levels, swizzles_type const& Swizzles) : texture(TARGET_2D_ARRAY, Format, texture::extent_type(Extent, 1), Layers, 1, Levels, Swizzles) {} inline texture2d_array::texture2d_array(texture const& Texture) : texture(Texture, TARGET_2D_ARRAY, Texture.format()) {} inline texture2d_array::texture2d_array ( texture const& Texture, format_type Format, size_type BaseLayer, size_type MaxLayer, size_type BaseFace, size_type MaxFace, size_type BaseLevel, size_type MaxLevel, swizzles_type const& Swizzles ) : texture( Texture, TARGET_2D_ARRAY, Format, BaseLayer, MaxLayer, BaseFace, MaxFace, BaseLevel, MaxLevel, Swizzles) {} inline texture2d_array::texture2d_array ( texture2d_array const& Texture, size_type BaseLayer, size_type MaxLayer, size_type BaseLevel, size_type MaxLevel ) : texture( Texture, TARGET_2D_ARRAY, Texture.format(), Texture.base_layer() + BaseLayer, Texture.base_layer() + MaxLayer, Texture.base_face(), Texture.max_face(), Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel) {} inline texture2d texture2d_array::operator[](size_type Layer) const { GLI_ASSERT(Layer < this->layers()); return texture2d( *this, this->format(), this->base_layer() + Layer, this->base_layer() + Layer, this->base_face(), this->max_face(), this->base_level(), this->max_level()); } inline texture2d_array::extent_type texture2d_array::extent(size_type Level) const { return extent_type(this->texture::extent(Level)); } template inline gen_type texture2d_array::load(extent_type const& TexelCoord, size_type Layer, size_type Level) const { return this->texture::load(texture::extent_type(TexelCoord, 0), Layer, 0, Level); } template inline void texture2d_array::store(extent_type const& TexelCoord, size_type Layer, size_type Level, gen_type const& Texel) { this->texture::store(texture::extent_type(TexelCoord, 0), Layer, 0, Level, Texel); } }//namespace gli