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139 lines
5.0 KiB
139 lines
5.0 KiB
#include <cstdio> |
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#include "../load_dds.hpp" |
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#include "file.hpp" |
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namespace gli{ |
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namespace detail |
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{ |
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inline d3d10_resource_dimension get_dimension(gli::target Target) |
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{ |
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static d3d10_resource_dimension Table[] = //TARGET_COUNT |
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{ |
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D3D10_RESOURCE_DIMENSION_TEXTURE1D, //TARGET_1D, |
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D3D10_RESOURCE_DIMENSION_TEXTURE1D, //TARGET_1D_ARRAY, |
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D3D10_RESOURCE_DIMENSION_TEXTURE2D, //TARGET_2D, |
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D3D10_RESOURCE_DIMENSION_TEXTURE2D, //TARGET_2D_ARRAY, |
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D3D10_RESOURCE_DIMENSION_TEXTURE3D, //TARGET_3D, |
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D3D10_RESOURCE_DIMENSION_TEXTURE2D, //TARGET_RECT, |
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D3D10_RESOURCE_DIMENSION_TEXTURE2D, //TARGET_RECT_ARRAY, |
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D3D10_RESOURCE_DIMENSION_TEXTURE2D, //TARGET_CUBE, |
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D3D10_RESOURCE_DIMENSION_TEXTURE2D //TARGET_CUBE_ARRAY |
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}; |
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static_assert(sizeof(Table) / sizeof(Table[0]) == TARGET_COUNT, "Table needs to be updated"); |
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return Table[Target]; |
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} |
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inline dx::d3dfmt get_fourcc(bool RequireDX10Header, gli::format Format, dx::format const& DXFormat) |
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{ |
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if(RequireDX10Header) |
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{ |
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detail::formatInfo const & FormatInfo = detail::get_format_info(Format); |
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if(FormatInfo.Flags & detail::CAP_DDS_GLI_EXT_BIT) |
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return dx::D3DFMT_GLI1; |
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else |
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return dx::D3DFMT_DX10; |
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} |
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else |
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{ |
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return (DXFormat.DDPixelFormat & dx::DDPF_FOURCC) ? DXFormat.D3DFormat : dx::D3DFMT_UNKNOWN; |
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} |
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} |
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}//namespace detail |
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inline bool save_dds(texture const& Texture, std::vector<char>& Memory) |
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{ |
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if(Texture.empty()) |
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return false; |
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dx DX; |
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dx::format const& DXFormat = DX.translate(Texture.format()); |
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bool const RequireDX10Header = DXFormat.D3DFormat == dx::D3DFMT_GLI1 || DXFormat.D3DFormat == dx::D3DFMT_DX10 || is_target_array(Texture.target()) || is_target_1d(Texture.target()); |
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Memory.resize(Texture.size() + sizeof(detail::FOURCC_DDS) + sizeof(detail::dds_header) + (RequireDX10Header ? sizeof(detail::dds_header10) : 0)); |
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memcpy(&Memory[0], detail::FOURCC_DDS, sizeof(detail::FOURCC_DDS)); |
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std::size_t Offset = sizeof(detail::FOURCC_DDS); |
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detail::dds_header& Header = *reinterpret_cast<detail::dds_header*>(&Memory[0] + Offset); |
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Offset += sizeof(detail::dds_header); |
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detail::formatInfo const& Desc = detail::get_format_info(Texture.format()); |
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std::uint32_t Caps = detail::DDSD_CAPS | detail::DDSD_WIDTH | detail::DDSD_PIXELFORMAT | detail::DDSD_MIPMAPCOUNT; |
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Caps |= !is_target_1d(Texture.target()) ? detail::DDSD_HEIGHT : 0; |
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Caps |= Texture.target() == TARGET_3D ? detail::DDSD_DEPTH : 0; |
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//Caps |= Storage.levels() > 1 ? detail::DDSD_MIPMAPCOUNT : 0; |
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Caps |= (Desc.Flags & detail::CAP_COMPRESSED_BIT) ? detail::DDSD_LINEARSIZE : detail::DDSD_PITCH; |
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memset(Header.Reserved1, 0, sizeof(Header.Reserved1)); |
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memset(Header.Reserved2, 0, sizeof(Header.Reserved2)); |
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Header.Size = sizeof(detail::dds_header); |
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Header.Flags = Caps; |
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Header.Width = static_cast<std::uint32_t>(Texture.extent().x); |
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Header.Height = static_cast<std::uint32_t>(Texture.extent().y); |
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Header.Pitch = static_cast<std::uint32_t>((Desc.Flags & detail::CAP_COMPRESSED_BIT) ? Texture.size() / Texture.faces() : 32); |
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Header.Depth = static_cast<std::uint32_t>(Texture.extent().z > 1 ? Texture.extent().z : 0); |
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Header.MipMapLevels = static_cast<std::uint32_t>(Texture.levels()); |
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Header.Format.size = sizeof(detail::dds_pixel_format); |
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Header.Format.flags = RequireDX10Header ? dx::DDPF_FOURCC : DXFormat.DDPixelFormat; |
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Header.Format.fourCC = detail::get_fourcc(RequireDX10Header, Texture.format(), DXFormat); |
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Header.Format.bpp = static_cast<std::uint32_t>(detail::bits_per_pixel(Texture.format())); |
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Header.Format.Mask = DXFormat.Mask; |
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//Header.surfaceFlags = detail::DDSCAPS_TEXTURE | (Storage.levels() > 1 ? detail::DDSCAPS_MIPMAP : 0); |
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Header.SurfaceFlags = detail::DDSCAPS_TEXTURE | detail::DDSCAPS_MIPMAP; |
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Header.CubemapFlags = 0; |
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// Cubemap |
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if(Texture.faces() > 1) |
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{ |
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GLI_ASSERT(Texture.faces() == 6); |
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Header.CubemapFlags |= detail::DDSCAPS2_CUBEMAP_ALLFACES | detail::DDSCAPS2_CUBEMAP; |
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} |
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// Texture3D |
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if(Texture.extent().z > 1) |
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Header.CubemapFlags |= detail::DDSCAPS2_VOLUME; |
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if(RequireDX10Header) |
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{ |
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detail::dds_header10& Header10 = *reinterpret_cast<detail::dds_header10*>(&Memory[0] + Offset); |
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Offset += sizeof(detail::dds_header10); |
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Header10.ArraySize = static_cast<std::uint32_t>(Texture.layers()); |
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Header10.ResourceDimension = detail::get_dimension(Texture.target()); |
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Header10.MiscFlag = 0;//Storage.levels() > 0 ? detail::D3D10_RESOURCE_MISC_GENERATE_MIPS : 0; |
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Header10.Format = DXFormat.DXGIFormat; |
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Header10.AlphaFlags = detail::DDS_ALPHA_MODE_UNKNOWN; |
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} |
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std::memcpy(&Memory[0] + Offset, Texture.data(), Texture.size()); |
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return true; |
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} |
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inline bool save_dds(texture const& Texture, char const* Filename) |
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{ |
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if(Texture.empty()) |
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return false; |
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FILE* File = detail::open_file(Filename, "wb"); |
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if(!File) |
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return false; |
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std::vector<char> Memory; |
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bool const Result = save_dds(Texture, Memory); |
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std::fwrite(&Memory[0], 1, Memory.size(), File); |
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std::fclose(File); |
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return Result; |
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} |
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inline bool save_dds(texture const& Texture, std::string const& Filename) |
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{ |
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return save_dds(Texture, Filename.c_str()); |
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} |
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}//namespace gli
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