OpenGL Mathematics (GLM)
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#include <cstdio>
#include "../load_dds.hpp"
#include "file.hpp"
namespace gli{
namespace detail
{
inline d3d10_resource_dimension get_dimension(gli::target Target)
{
static d3d10_resource_dimension Table[] = //TARGET_COUNT
{
D3D10_RESOURCE_DIMENSION_TEXTURE1D, //TARGET_1D,
D3D10_RESOURCE_DIMENSION_TEXTURE1D, //TARGET_1D_ARRAY,
D3D10_RESOURCE_DIMENSION_TEXTURE2D, //TARGET_2D,
D3D10_RESOURCE_DIMENSION_TEXTURE2D, //TARGET_2D_ARRAY,
D3D10_RESOURCE_DIMENSION_TEXTURE3D, //TARGET_3D,
D3D10_RESOURCE_DIMENSION_TEXTURE2D, //TARGET_RECT,
D3D10_RESOURCE_DIMENSION_TEXTURE2D, //TARGET_RECT_ARRAY,
D3D10_RESOURCE_DIMENSION_TEXTURE2D, //TARGET_CUBE,
D3D10_RESOURCE_DIMENSION_TEXTURE2D //TARGET_CUBE_ARRAY
};
static_assert(sizeof(Table) / sizeof(Table[0]) == TARGET_COUNT, "Table needs to be updated");
return Table[Target];
}
inline dx::d3dfmt get_fourcc(bool RequireDX10Header, gli::format Format, dx::format const& DXFormat)
{
if(RequireDX10Header)
{
detail::formatInfo const & FormatInfo = detail::get_format_info(Format);
if(FormatInfo.Flags & detail::CAP_DDS_GLI_EXT_BIT)
return dx::D3DFMT_GLI1;
else
return dx::D3DFMT_DX10;
}
else
{
return (DXFormat.DDPixelFormat & dx::DDPF_FOURCC) ? DXFormat.D3DFormat : dx::D3DFMT_UNKNOWN;
}
}
}//namespace detail
inline bool save_dds(texture const& Texture, std::vector<char>& Memory)
{
if(Texture.empty())
return false;
dx DX;
dx::format const& DXFormat = DX.translate(Texture.format());
bool const RequireDX10Header = DXFormat.D3DFormat == dx::D3DFMT_GLI1 || DXFormat.D3DFormat == dx::D3DFMT_DX10 || is_target_array(Texture.target()) || is_target_1d(Texture.target());
Memory.resize(Texture.size() + sizeof(detail::FOURCC_DDS) + sizeof(detail::dds_header) + (RequireDX10Header ? sizeof(detail::dds_header10) : 0));
memcpy(&Memory[0], detail::FOURCC_DDS, sizeof(detail::FOURCC_DDS));
std::size_t Offset = sizeof(detail::FOURCC_DDS);
detail::dds_header& Header = *reinterpret_cast<detail::dds_header*>(&Memory[0] + Offset);
Offset += sizeof(detail::dds_header);
detail::formatInfo const& Desc = detail::get_format_info(Texture.format());
std::uint32_t Caps = detail::DDSD_CAPS | detail::DDSD_WIDTH | detail::DDSD_PIXELFORMAT | detail::DDSD_MIPMAPCOUNT;
Caps |= !is_target_1d(Texture.target()) ? detail::DDSD_HEIGHT : 0;
Caps |= Texture.target() == TARGET_3D ? detail::DDSD_DEPTH : 0;
//Caps |= Storage.levels() > 1 ? detail::DDSD_MIPMAPCOUNT : 0;
Caps |= (Desc.Flags & detail::CAP_COMPRESSED_BIT) ? detail::DDSD_LINEARSIZE : detail::DDSD_PITCH;
memset(Header.Reserved1, 0, sizeof(Header.Reserved1));
memset(Header.Reserved2, 0, sizeof(Header.Reserved2));
Header.Size = sizeof(detail::dds_header);
Header.Flags = Caps;
Header.Width = static_cast<std::uint32_t>(Texture.extent().x);
Header.Height = static_cast<std::uint32_t>(Texture.extent().y);
Header.Pitch = static_cast<std::uint32_t>((Desc.Flags & detail::CAP_COMPRESSED_BIT) ? Texture.size() / Texture.faces() : 32);
Header.Depth = static_cast<std::uint32_t>(Texture.extent().z > 1 ? Texture.extent().z : 0);
Header.MipMapLevels = static_cast<std::uint32_t>(Texture.levels());
Header.Format.size = sizeof(detail::dds_pixel_format);
Header.Format.flags = RequireDX10Header ? dx::DDPF_FOURCC : DXFormat.DDPixelFormat;
Header.Format.fourCC = detail::get_fourcc(RequireDX10Header, Texture.format(), DXFormat);
Header.Format.bpp = static_cast<std::uint32_t>(detail::bits_per_pixel(Texture.format()));
Header.Format.Mask = DXFormat.Mask;
//Header.surfaceFlags = detail::DDSCAPS_TEXTURE | (Storage.levels() > 1 ? detail::DDSCAPS_MIPMAP : 0);
Header.SurfaceFlags = detail::DDSCAPS_TEXTURE | detail::DDSCAPS_MIPMAP;
Header.CubemapFlags = 0;
// Cubemap
if(Texture.faces() > 1)
{
GLI_ASSERT(Texture.faces() == 6);
Header.CubemapFlags |= detail::DDSCAPS2_CUBEMAP_ALLFACES | detail::DDSCAPS2_CUBEMAP;
}
// Texture3D
if(Texture.extent().z > 1)
Header.CubemapFlags |= detail::DDSCAPS2_VOLUME;
if(RequireDX10Header)
{
detail::dds_header10& Header10 = *reinterpret_cast<detail::dds_header10*>(&Memory[0] + Offset);
Offset += sizeof(detail::dds_header10);
Header10.ArraySize = static_cast<std::uint32_t>(Texture.layers());
Header10.ResourceDimension = detail::get_dimension(Texture.target());
Header10.MiscFlag = 0;//Storage.levels() > 0 ? detail::D3D10_RESOURCE_MISC_GENERATE_MIPS : 0;
Header10.Format = DXFormat.DXGIFormat;
Header10.AlphaFlags = detail::DDS_ALPHA_MODE_UNKNOWN;
}
std::memcpy(&Memory[0] + Offset, Texture.data(), Texture.size());
return true;
}
inline bool save_dds(texture const& Texture, char const* Filename)
{
if(Texture.empty())
return false;
FILE* File = detail::open_file(Filename, "wb");
if(!File)
return false;
std::vector<char> Memory;
bool const Result = save_dds(Texture, Memory);
std::fwrite(&Memory[0], 1, Memory.size(), File);
std::fclose(File);
return Result;
}
inline bool save_dds(texture const& Texture, std::string const& Filename)
{
return save_dds(Texture, Filename.c_str());
}
}//namespace gli