#include #include "../load_dds.hpp" #include "file.hpp" namespace gli{ namespace detail { inline d3d10_resource_dimension get_dimension(gli::target Target) { static d3d10_resource_dimension Table[] = //TARGET_COUNT { D3D10_RESOURCE_DIMENSION_TEXTURE1D, //TARGET_1D, D3D10_RESOURCE_DIMENSION_TEXTURE1D, //TARGET_1D_ARRAY, D3D10_RESOURCE_DIMENSION_TEXTURE2D, //TARGET_2D, D3D10_RESOURCE_DIMENSION_TEXTURE2D, //TARGET_2D_ARRAY, D3D10_RESOURCE_DIMENSION_TEXTURE3D, //TARGET_3D, D3D10_RESOURCE_DIMENSION_TEXTURE2D, //TARGET_RECT, D3D10_RESOURCE_DIMENSION_TEXTURE2D, //TARGET_RECT_ARRAY, D3D10_RESOURCE_DIMENSION_TEXTURE2D, //TARGET_CUBE, D3D10_RESOURCE_DIMENSION_TEXTURE2D //TARGET_CUBE_ARRAY }; static_assert(sizeof(Table) / sizeof(Table[0]) == TARGET_COUNT, "Table needs to be updated"); return Table[Target]; } inline dx::d3dfmt get_fourcc(bool RequireDX10Header, gli::format Format, dx::format const& DXFormat) { if(RequireDX10Header) { detail::formatInfo const & FormatInfo = detail::get_format_info(Format); if(FormatInfo.Flags & detail::CAP_DDS_GLI_EXT_BIT) return dx::D3DFMT_GLI1; else return dx::D3DFMT_DX10; } else { return (DXFormat.DDPixelFormat & dx::DDPF_FOURCC) ? DXFormat.D3DFormat : dx::D3DFMT_UNKNOWN; } } }//namespace detail inline bool save_dds(texture const& Texture, std::vector& Memory) { if(Texture.empty()) return false; dx DX; dx::format const& DXFormat = DX.translate(Texture.format()); bool const RequireDX10Header = DXFormat.D3DFormat == dx::D3DFMT_GLI1 || DXFormat.D3DFormat == dx::D3DFMT_DX10 || is_target_array(Texture.target()) || is_target_1d(Texture.target()); Memory.resize(Texture.size() + sizeof(detail::FOURCC_DDS) + sizeof(detail::dds_header) + (RequireDX10Header ? sizeof(detail::dds_header10) : 0)); memcpy(&Memory[0], detail::FOURCC_DDS, sizeof(detail::FOURCC_DDS)); std::size_t Offset = sizeof(detail::FOURCC_DDS); detail::dds_header& Header = *reinterpret_cast(&Memory[0] + Offset); Offset += sizeof(detail::dds_header); detail::formatInfo const& Desc = detail::get_format_info(Texture.format()); std::uint32_t Caps = detail::DDSD_CAPS | detail::DDSD_WIDTH | detail::DDSD_PIXELFORMAT | detail::DDSD_MIPMAPCOUNT; Caps |= !is_target_1d(Texture.target()) ? detail::DDSD_HEIGHT : 0; Caps |= Texture.target() == TARGET_3D ? detail::DDSD_DEPTH : 0; //Caps |= Storage.levels() > 1 ? detail::DDSD_MIPMAPCOUNT : 0; Caps |= (Desc.Flags & detail::CAP_COMPRESSED_BIT) ? detail::DDSD_LINEARSIZE : detail::DDSD_PITCH; memset(Header.Reserved1, 0, sizeof(Header.Reserved1)); memset(Header.Reserved2, 0, sizeof(Header.Reserved2)); Header.Size = sizeof(detail::dds_header); Header.Flags = Caps; Header.Width = static_cast(Texture.extent().x); Header.Height = static_cast(Texture.extent().y); Header.Pitch = static_cast((Desc.Flags & detail::CAP_COMPRESSED_BIT) ? Texture.size() / Texture.faces() : 32); Header.Depth = static_cast(Texture.extent().z > 1 ? Texture.extent().z : 0); Header.MipMapLevels = static_cast(Texture.levels()); Header.Format.size = sizeof(detail::dds_pixel_format); Header.Format.flags = RequireDX10Header ? dx::DDPF_FOURCC : DXFormat.DDPixelFormat; Header.Format.fourCC = detail::get_fourcc(RequireDX10Header, Texture.format(), DXFormat); Header.Format.bpp = static_cast(detail::bits_per_pixel(Texture.format())); Header.Format.Mask = DXFormat.Mask; //Header.surfaceFlags = detail::DDSCAPS_TEXTURE | (Storage.levels() > 1 ? detail::DDSCAPS_MIPMAP : 0); Header.SurfaceFlags = detail::DDSCAPS_TEXTURE | detail::DDSCAPS_MIPMAP; Header.CubemapFlags = 0; // Cubemap if(Texture.faces() > 1) { GLI_ASSERT(Texture.faces() == 6); Header.CubemapFlags |= detail::DDSCAPS2_CUBEMAP_ALLFACES | detail::DDSCAPS2_CUBEMAP; } // Texture3D if(Texture.extent().z > 1) Header.CubemapFlags |= detail::DDSCAPS2_VOLUME; if(RequireDX10Header) { detail::dds_header10& Header10 = *reinterpret_cast(&Memory[0] + Offset); Offset += sizeof(detail::dds_header10); Header10.ArraySize = static_cast(Texture.layers()); Header10.ResourceDimension = detail::get_dimension(Texture.target()); Header10.MiscFlag = 0;//Storage.levels() > 0 ? detail::D3D10_RESOURCE_MISC_GENERATE_MIPS : 0; Header10.Format = DXFormat.DXGIFormat; Header10.AlphaFlags = detail::DDS_ALPHA_MODE_UNKNOWN; } std::memcpy(&Memory[0] + Offset, Texture.data(), Texture.size()); return true; } inline bool save_dds(texture const& Texture, char const* Filename) { if(Texture.empty()) return false; FILE* File = detail::open_file(Filename, "wb"); if(!File) return false; std::vector Memory; bool const Result = save_dds(Texture, Memory); std::fwrite(&Memory[0], 1, Memory.size(), File); std::fclose(File); return Result; } inline bool save_dds(texture const& Texture, std::string const& Filename) { return save_dds(Texture, Filename.c_str()); } }//namespace gli