58         template <
typename genType>
 
   59         GLM_FUNC_DECL genType 
abs(genType x);
 
   61         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   62         GLM_FUNC_DECL vecType<T, P> 
abs(vecType<T, P> 
const & x);
 
   70         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   71         GLM_FUNC_DECL vecType<T, P> 
sign(vecType<T, P> 
const & x);
 
   79         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   80         GLM_FUNC_DECL vecType<T, P> 
floor(vecType<T, P> 
const & x);
 
   89         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   90         GLM_FUNC_DECL vecType<T, P> 
trunc(vecType<T, P> 
const & x);
 
  102         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  103         GLM_FUNC_DECL vecType<T, P> 
round(vecType<T, P> 
const & x);
 
  114         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  115         GLM_FUNC_DECL vecType<T, P> 
roundEven(vecType<T, P> 
const & x);
 
  124         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  125         GLM_FUNC_DECL vecType<T, P> 
ceil(vecType<T, P> 
const & x);
 
  133         template <
typename genType>
 
  134         GLM_FUNC_DECL genType 
fract(genType x);
 
  136         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  137         GLM_FUNC_DECL vecType<T, P> 
fract(vecType<T, P> 
const & x);
 
  146         template <
typename genType>
 
  147         GLM_FUNC_DECL genType 
mod(genType x, genType y);
 
  149         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  150         GLM_FUNC_DECL vecType<T, P> 
mod(vecType<T, P> 
const & x, T y);
 
  152         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  153         GLM_FUNC_DECL vecType<T, P> 
mod(vecType<T, P> 
const & x, vecType<T, P> 
const & y);
 
  164         template <
typename genType>
 
  165         GLM_FUNC_DECL genType 
modf(genType x, genType & i);
 
  173         template <
typename genType>
 
  174         GLM_FUNC_DECL genType 
min(genType x, genType y);
 
  176         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  177         GLM_FUNC_DECL vecType<T, P> 
min(vecType<T, P> 
const & x, T y);
 
  179         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  180         GLM_FUNC_DECL vecType<T, P> 
min(vecType<T, P> 
const & x, vecType<T, P> 
const & y);
 
  188         template <
typename genType>
 
  189         GLM_FUNC_DECL genType 
max(genType x, genType y);
 
  191         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  192         GLM_FUNC_DECL vecType<T, P> 
max(vecType<T, P> 
const & x, T y);
 
  194         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  195         GLM_FUNC_DECL vecType<T, P> 
max(vecType<T, P> 
const & x, vecType<T, P> 
const & y);
 
  204         template <
typename genType>
 
  205         GLM_FUNC_DECL genType 
clamp(genType x, genType minVal, genType maxVal);
 
  207         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  208         GLM_FUNC_DECL vecType<T, P> 
clamp(vecType<T, P> 
const & x, T minVal, T maxVal);
 
  210         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  211         GLM_FUNC_DECL vecType<T, P> 
clamp(vecType<T, P> 
const & x, vecType<T, P> 
const & minVal, vecType<T, P> 
const & maxVal);
 
  255         template <
typename T, 
typename U, precision P, 
template <
typename, precision> 
class vecType>
 
  256         GLM_FUNC_DECL vecType<T, P> 
mix(vecType<T, P> 
const & x, vecType<T, P> 
const & y, vecType<U, P> 
const & a);
 
  258         template <
typename T, 
typename U, precision P, 
template <
typename, precision> 
class vecType>
 
  259         GLM_FUNC_DECL vecType<T, P> 
mix(vecType<T, P> 
const & x, vecType<T, P> 
const & y, U a);
 
  261         template <
typename genTypeT, 
typename genTypeU>
 
  262         GLM_FUNC_DECL genTypeT 
mix(genTypeT x, genTypeT y, genTypeU a);
 
  268         template <
typename genType>
 
  269         GLM_FUNC_DECL genType 
step(genType edge, genType x);
 
  275         template <
template <
typename, precision> 
class vecType, 
typename T, precision P>
 
  276         GLM_FUNC_DECL vecType<T, P> 
step(T edge, vecType<T, P> 
const & x);
 
  282         template <
template <
typename, precision> 
class vecType, 
typename T, precision P>
 
  283         GLM_FUNC_DECL vecType<T, P> 
step(vecType<T, P> 
const & edge, vecType<T, P> 
const & x);
 
  299         template <
typename genType>
 
  300         GLM_FUNC_DECL genType 
smoothstep(genType edge0, genType edge1, genType x);
 
  302         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  303         GLM_FUNC_DECL vecType<T, P> 
smoothstep(T edge0, T edge1, vecType<T, P> 
const & x);
 
  305         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  306         GLM_FUNC_DECL vecType<T, P> 
smoothstep(vecType<T, P> 
const & edge0, vecType<T, P> 
const & edge1, vecType<T, P> 
const & x);
 
  320         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  321         GLM_FUNC_DECL vecType<bool, P> 
isnan(vecType<T, P> 
const & x);
 
  333         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  334         GLM_FUNC_DECL vecType<bool, P> 
isinf(vecType<T, P> 
const & x);
 
  350         template <
template <
typename, precision> 
class vecType, precision P>
 
  351         GLM_FUNC_DECL vecType<int, P> 
floatBitsToInt(vecType<float, P> 
const & v);
 
  367         template <
template <
typename, precision> 
class vecType, precision P>
 
  368         GLM_FUNC_DECL vecType<uint, P> 
floatBitsToUint(vecType<float, P> 
const & v);
 
  388         template <
template <
typename, precision> 
class vecType, precision P>
 
  389         GLM_FUNC_DECL vecType<float, P> 
intBitsToFloat(vecType<int, P> 
const & v);
 
  409         template <
template <
typename, precision> 
class vecType, precision P>
 
  410         GLM_FUNC_DECL vecType<float, P> 
uintBitsToFloat(vecType<uint, P> 
const & v);
 
  418         template <
typename genType>
 
  419         GLM_FUNC_DECL genType 
fma(genType 
const & a, genType 
const & b, genType 
const & c);
 
  435         template <
typename genType, 
typename genIType>
 
  436         GLM_FUNC_DECL genType 
frexp(genType 
const & x, genIType & 
exp);
 
  449         template <
typename genType, 
typename genIType>
 
  450         GLM_FUNC_DECL genType 
ldexp(genType 
const & x, genIType 
const & 
exp);
 
  455 #include "func_common.inl" 
OpenGL Mathematics (glm.g-truc.net) 
GLM_FUNC_DECL vecType< bool, P > isnan(vecType< T, P > const &x)
Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of...
GLM_FUNC_DECL vecType< float, P > uintBitsToFloat(vecType< uint, P > const &v)
Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value...
GLM_FUNC_DECL vecType< T, P > trunc(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...
GLM_FUNC_DECL vecType< T, P > floor(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is less then or equal to x. 
GLM_FUNC_DECL vecType< int, P > floatBitsToInt(vecType< float, P > const &v)
Returns a signed integer value representing the encoding of a floating-point value. 
unsigned int uint
Unsigned integer type. 
GLM_FUNC_DECL genType min(genType x, genType y)
Returns y if y < x; otherwise, it returns x. 
GLM_FUNC_DECL genType frexp(genType const &x, genIType &exp)
Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two...
GLM_FUNC_DECL vecType< uint, P > floatBitsToUint(vecType< float, P > const &v)
Returns a unsigned integer value representing the encoding of a floating-point value. 
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
OpenGL Mathematics (glm.g-truc.net) 
GLM_FUNC_DECL genType fma(genType const &a, genType const &b, genType const &c)
Computes and returns a * b + c. 
GLM_FUNC_DECL vecType< bool, P > isinf(vecType< T, P > const &x)
Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...
GLM_FUNC_DECL genType fract(genType x)
Return x - floor(x). 
GLM_FUNC_DECL vecType< T, P > exp(vecType< T, P > const &v)
Returns the natural exponentiation of x, i.e., e^x. 
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x)
Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 a...
GLM_FUNC_DECL genType modf(genType x, genType &i)
Returns the fractional part of x and sets i to the integer part (as a whole number floating point val...
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
GLM_FUNC_DECL vecType< float, P > intBitsToFloat(vecType< int, P > const &v)
Returns a floating-point value corresponding to a signed integer encoding of a floating-point value...
GLM_FUNC_DECL genType max(genType x, genType y)
Returns y if x < y; otherwise, it returns x. 
GLM_FUNC_DECL vecType< T, P > mod(vecType< T, P > const &x, vecType< T, P > const &y)
Modulus. 
GLM_FUNC_DECL genType abs(genType x)
Returns x if x >= 0; otherwise, it returns -x. 
GLM_FUNC_DECL vecType< T, P > roundEven(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x. 
GLM_FUNC_DECL vecType< T, P > sign(vecType< T, P > const &x)
Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. 
GLM_FUNC_DECL vecType< T, P > ceil(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is greater than or equal to x. 
GLM_FUNC_DECL genType ldexp(genType const &x, genIType const &exp)
Builds a floating-point number from x and the corresponding integral exponent of two in exp...
OpenGL Mathematics (glm.g-truc.net) 
GLM_FUNC_DECL vecType< T, P > step(vecType< T, P > const &edge, vecType< T, P > const &x)
Returns 0.0 if x < edge, otherwise it returns 1.0. 
OpenGL Mathematics (glm.g-truc.net) 
GLM_FUNC_DECL vecType< T, P > round(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x.