| GLM
    0.9.5
    | 
| Functions | |
| template<typename T , precision P> | |
| bool | leftHanded (detail::tvec3< T, P > const &tangent, detail::tvec3< T, P > const &binormal, detail::tvec3< T, P > const &normal) | 
| template<typename T , precision P> | |
| bool | rightHanded (detail::tvec3< T, P > const &tangent, detail::tvec3< T, P > const &binormal, detail::tvec3< T, P > const &normal) | 
To know if a set of three basis vectors defines a right or left-handed coordinate system.
<glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.
| bool glm::leftHanded | ( | detail::tvec3< T, P > const & | tangent, | 
| detail::tvec3< T, P > const & | binormal, | ||
| detail::tvec3< T, P > const & | normal | ||
| ) | 
Return if a trihedron left handed or not.
From GLM_GTX_handed_coordinate_space extension.
| bool glm::rightHanded | ( | detail::tvec3< T, P > const & | tangent, | 
| detail::tvec3< T, P > const & | binormal, | ||
| detail::tvec3< T, P > const & | normal | ||
| ) | 
Return if a trihedron right handed or not.
From GLM_GTX_handed_coordinate_space extension.
 1.8.5
 1.8.5