43 #if(GLM_ARCH != GLM_ARCH_PURE) 
   45 #if(GLM_ARCH & GLM_ARCH_SSE2) 
   46 #       include "../detail/intrinsic_common.hpp" 
   47 #       include "../detail/intrinsic_geometric.hpp" 
   48 #       include "../detail/intrinsic_integer.hpp" 
   50 #       error "GLM: GLM_GTX_simd_vec4 requires compiler support of SSE2 through intrinsics" 
   53 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 
   54 #       pragma message("GLM: GLM_GTX_simd_vec4 extension included") 
   59 #if (GLM_COMPILER & GLM_COMPILER_VC) 
   60 #       pragma warning(push) 
   61 #       pragma warning(disable:4201)   // warning C4201: nonstandard extension used : nameless struct/union 
   89         GLM_ALIGNED_STRUCT(16) fvec4SIMD
 
   91                 typedef __m128 value_type;
 
   92                 typedef std::size_t size_type;
 
   93                 static size_type value_size();
 
   95                 typedef fvec4SIMD type;
 
   96                 typedef tvec4<bool, highp> bool_type;
 
   98 #ifdef GLM_SIMD_ENABLE_XYZW_UNION 
  102                         struct {
float x, y, z, w;};
 
  112                 fvec4SIMD(__m128 
const & Data);
 
  113                 fvec4SIMD(fvec4SIMD 
const & v);
 
  133                 fvec4SIMD(
vec2 const & v, 
float const & s1, 
float const & s2);
 
  134                 fvec4SIMD(
float const & s1, 
vec2 const & v, 
float const & s2);
 
  135                 fvec4SIMD(
float const & s1, 
float const & s2, 
vec2 const & v);
 
  136                 fvec4SIMD(
vec3 const & v, 
float const & s);
 
  137                 fvec4SIMD(
float const & s, 
vec3 const & v);
 
  138                 fvec4SIMD(
vec2 const & v1, 
vec2 const & v2);
 
  144                 fvec4SIMD& operator= (fvec4SIMD 
const & v);
 
  145                 fvec4SIMD& operator+=(fvec4SIMD 
const & v);
 
  146                 fvec4SIMD& operator-=(fvec4SIMD 
const & v);
 
  147                 fvec4SIMD& operator*=(fvec4SIMD 
const & v);
 
  148                 fvec4SIMD& operator/=(fvec4SIMD 
const & v);
 
  150                 fvec4SIMD& operator+=(
float const & s);
 
  151                 fvec4SIMD& operator-=(
float const & s);
 
  152                 fvec4SIMD& operator*=(
float const & s);
 
  153                 fvec4SIMD& operator/=(
float const & s);
 
  155                 fvec4SIMD& operator++();
 
  156                 fvec4SIMD& operator--();
 
  161                 template <comp X, comp Y, comp Z, comp W>
 
  162                 fvec4SIMD& swizzle();
 
  163                 template <comp X, comp Y, comp Z, comp W>
 
  164                 fvec4SIMD swizzle() 
const;
 
  165                 template <comp X, comp Y, comp Z>
 
  166                 fvec4SIMD swizzle() 
const;
 
  167                 template <comp X, comp Y>
 
  168                 fvec4SIMD swizzle() 
const;
 
  170                 fvec4SIMD swizzle() 
const;
 
  174         typedef glm::detail::fvec4SIMD simdVec4;
 
  182                 detail::fvec4SIMD 
const & x);
 
  186         detail::fvec4SIMD 
abs(detail::fvec4SIMD 
const & x);
 
  190         detail::fvec4SIMD 
sign(detail::fvec4SIMD 
const & x);
 
  194         detail::fvec4SIMD 
floor(detail::fvec4SIMD 
const & x);
 
  199         detail::fvec4SIMD 
trunc(detail::fvec4SIMD 
const & x);
 
  208         detail::fvec4SIMD 
round(detail::fvec4SIMD 
const & x);
 
  220         detail::fvec4SIMD 
ceil(detail::fvec4SIMD 
const & x);
 
  225         detail::fvec4SIMD 
fract(detail::fvec4SIMD 
const & x);
 
  231         detail::fvec4SIMD 
mod(
 
  232                 detail::fvec4SIMD 
const & x, 
 
  233                 detail::fvec4SIMD 
const & y);
 
  239         detail::fvec4SIMD 
mod(
 
  240                 detail::fvec4SIMD 
const & x, 
 
  255         detail::fvec4SIMD 
min(
 
  256                 detail::fvec4SIMD 
const & x, 
 
  257                 detail::fvec4SIMD 
const & y);
 
  259         detail::fvec4SIMD 
min(
 
  260                 detail::fvec4SIMD 
const & x, 
 
  266         detail::fvec4SIMD 
max(
 
  267                 detail::fvec4SIMD 
const & x, 
 
  268                 detail::fvec4SIMD 
const & y);
 
  270         detail::fvec4SIMD 
max(
 
  271                 detail::fvec4SIMD 
const & x, 
 
  278         detail::fvec4SIMD 
clamp(
 
  279                 detail::fvec4SIMD 
const & x, 
 
  280                 detail::fvec4SIMD 
const & minVal, 
 
  281                 detail::fvec4SIMD 
const & maxVal); 
 
  283         detail::fvec4SIMD 
clamp(
 
  284                 detail::fvec4SIMD 
const & x, 
 
  285                 float const & minVal, 
 
  286                 float const & maxVal); 
 
  314         detail::fvec4SIMD 
mix(
 
  315                 detail::fvec4SIMD 
const & x, 
 
  316                 detail::fvec4SIMD 
const & y, 
 
  317                 detail::fvec4SIMD 
const & a);
 
  322         detail::fvec4SIMD 
step(
 
  323                 detail::fvec4SIMD 
const & edge, 
 
  324                 detail::fvec4SIMD 
const & x);
 
  326         detail::fvec4SIMD 
step(
 
  328                 detail::fvec4SIMD 
const & x);
 
  342                 detail::fvec4SIMD 
const & edge0, 
 
  343                 detail::fvec4SIMD 
const & edge1, 
 
  344                 detail::fvec4SIMD 
const & x);
 
  349                 detail::fvec4SIMD 
const & x);
 
  388         detail::fvec4SIMD 
fma(
 
  389                 detail::fvec4SIMD 
const & a, 
 
  390                 detail::fvec4SIMD 
const & b, 
 
  391                 detail::fvec4SIMD 
const & c);
 
  418                 detail::fvec4SIMD 
const & x);
 
  425                 detail::fvec4SIMD 
const & x);
 
  432                 detail::fvec4SIMD 
const & x);
 
  437         detail::fvec4SIMD length4(
 
  438                 detail::fvec4SIMD 
const & x);
 
  444         detail::fvec4SIMD fastLength4(
 
  445                 detail::fvec4SIMD 
const & x);
 
  451         detail::fvec4SIMD niceLength4(
 
  452                 detail::fvec4SIMD 
const & x);
 
  458                 detail::fvec4SIMD 
const & p0,
 
  459                 detail::fvec4SIMD 
const & p1);
 
  464         detail::fvec4SIMD distance4(
 
  465                 detail::fvec4SIMD 
const & p0,
 
  466                 detail::fvec4SIMD 
const & p1);
 
  472                 detail::fvec4SIMD 
const & x,
 
  473                 detail::fvec4SIMD 
const & y);
 
  478         detail::fvec4SIMD dot4(
 
  479                 detail::fvec4SIMD 
const & x,
 
  480                 detail::fvec4SIMD 
const & y);
 
  485         detail::fvec4SIMD 
cross(
 
  486                 detail::fvec4SIMD 
const & x,
 
  487                 detail::fvec4SIMD 
const & y);
 
  493                 detail::fvec4SIMD 
const & x);
 
  500                 detail::fvec4SIMD 
const & x);
 
  505         detail::fvec4SIMD simdFaceforward(
 
  506                 detail::fvec4SIMD 
const & N,
 
  507                 detail::fvec4SIMD 
const & I,
 
  508                 detail::fvec4SIMD 
const & Nref);
 
  515                 detail::fvec4SIMD 
const & I,
 
  516                 detail::fvec4SIMD 
const & N);
 
  524                 detail::fvec4SIMD 
const & I,
 
  525                 detail::fvec4SIMD 
const & N,
 
  531         detail::fvec4SIMD 
sqrt(
 
  532                 detail::fvec4SIMD 
const & x);
 
  538         detail::fvec4SIMD niceSqrt(
 
  539                 detail::fvec4SIMD 
const & x);
 
  546                 detail::fvec4SIMD 
const & x);
 
  552                 detail::fvec4SIMD 
const & x);
 
  558         detail::fvec4SIMD fastInversesqrt(
 
  559                 detail::fvec4SIMD 
const & x);
 
  564 #include "simd_vec4.inl" 
  566 #if (GLM_COMPILER & GLM_COMPILER_VC) 
  567 #       pragma warning(pop) 
  570 #endif//(GLM_ARCH != GLM_ARCH_PURE) 
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x). 
GLM_FUNC_DECL vecType< T, P > normalize(vecType< T, P > const &x)
Returns a vector in the same direction as x but with length of 1. 
GLM_FUNC_DECL genType mod(genType x, genType y)
Modulus. 
GLM_FUNC_DECL genType fastNormalize(genType const &x)
Faster than the common normalize function but less accurate. 
GLM_FUNC_DECL genType step(genType edge, genType x)
Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. 
highp_vec2 vec2
2 components vector of floating-point numbers. 
GLM_FUNC_DECL genType max(genType x, genType y)
Returns y if x < y; otherwise, it returns x. 
highp_vec3 vec3
3 components vector of floating-point numbers. 
GLM_FUNC_DECL genType::value_type fastLength(genType const &x)
Faster than the common length function but less accurate. 
GLM_FUNC_DECL genType abs(genType x)
Returns x if x >= 0; otherwise, it returns -x. 
GLM_FUNC_DECL vecType< T, P > inversesqrt(vecType< T, P > const &v)
Returns the reciprocal of the positive square root of v. 
GLM_FUNC_DECL vecType< T, P > sqrt(vecType< T, P > const &v)
Returns the positive square root of v. 
highp_vec4 vec4
4 components vector of floating-point numbers. 
GLM_FUNC_DECL genType min(genType x, genType y)
Returns y if y < x; otherwise, it returns x. 
GLM_FUNC_DECL vecType< T, P > refract(vecType< T, P > const &I, vecType< T, P > const &N, T eta)
For the incident vector I and surface normal N, and the ratio of indices of refraction eta...
GLM_FUNC_DECL genType fma(genType const &a, genType const &b, genType const &c)
Computes and returns a * b + c. 
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
GLM_FUNC_DECL vecType< T, P > trunc(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...
GLM_FUNC_DECL vecType< T, P > ceil(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is greater than or equal to x. 
GLM_FUNC_DECL genType fastSqrt(genType x)
Faster than the common sqrt function but less accurate. 
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
GLM_FUNC_DECL vecType< T, P > round(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x. 
GLM_FUNC_DECL vecType< T, P > sign(vecType< T, P > const &x)
Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. 
GLM_FUNC_DECL genType reflect(genType const &I, genType const &N)
For the incident vector I and surface orientation N, returns the reflection direction : result = I - ...
GLM_FUNC_DECL vecType< T, P > floor(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is less then or equal to x. 
GLM_FUNC_DECL T distance(vecType< T, P > const &p0, vecType< T, P > const &p1)
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). 
GLM_FUNC_DECL genType fract(genType x)
Return x - floor(x). 
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x)
Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 a...
GLM_FUNC_DECL tvec3< T, P > cross(tvec3< T, P > const &x, tvec3< T, P > const &y)
Returns the cross product of x and y.