18 #include "../gtc/constants.hpp" 
   19 #include "../gtc/quaternion.hpp" 
   20 #include "../ext/quaternion_exponential.hpp" 
   21 #include "../gtx/norm.hpp" 
   23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 
   24 #       ifndef GLM_ENABLE_EXPERIMENTAL 
   25 #               pragma message("GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 
   27 #               pragma message("GLM: GLM_GTX_quaternion extension included") 
   39         template<
typename T, qualifier Q>
 
   45         template<
typename T, qualifier Q>
 
   46         GLM_FUNC_DECL vec<3, T, Q> 
cross(
 
   48                 vec<3, T, Q> 
const& v);
 
   53         template<
typename T, qualifier Q>
 
   54         GLM_FUNC_DECL vec<3, T, Q> 
cross(
 
   55                 vec<3, T, Q> 
const& v,
 
   62         template<
typename T, qualifier Q>
 
   63         GLM_FUNC_DECL qua<T, Q> 
squad(
 
   73         template<
typename T, qualifier Q>
 
   75                 qua<T, Q> 
const& prev,
 
   76                 qua<T, Q> 
const& curr,
 
   77                 qua<T, Q> 
const& next);
 
   89         template<
typename T, qualifier Q>
 
   90         GLM_FUNC_DECL vec<3, T, Q> 
rotate(
 
   92                 vec<3, T, Q> 
const& v);
 
   97         template<
typename T, qualifier Q>
 
   98         GLM_FUNC_DECL vec<4, T, Q> 
rotate(
 
  100                 vec<4, T, Q> 
const& v);
 
  105         template<
typename T, qualifier Q>
 
  112         template<
typename T, qualifier Q>
 
  114                 qua<T, Q> 
const& x){
return mat3_cast(x);}
 
  119         template<
typename T, qualifier Q>
 
  121                 qua<T, Q> 
const& x){
return mat4_cast(x);}
 
  126         template<
typename T, qualifier Q>
 
  128                 mat<3, 3, T, Q> 
const& x){
return quat_cast(x);}
 
  133         template<
typename T, qualifier Q>
 
  135                 mat<4, 4, T, Q> 
const& x){
return quat_cast(x);}
 
  140         template<
typename T, qualifier Q>
 
  149         template<
typename T, qualifier Q>
 
  150         GLM_FUNC_DECL qua<T, Q> 
fastMix(
 
  160         template<
typename T, qualifier Q>
 
  162                 vec<3, T, Q> 
const& orig,
 
  163                 vec<3, T, Q> 
const& dest);
 
  168         template<
typename T, qualifier Q>
 
  169         GLM_FUNC_DECL T 
length2(qua<T, Q> 
const& q);
 
  174 #include "quaternion.inl" 
GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast(qua< T, Q > const &x)
Converts a quaternion to a 4 * 4 matrix. 
GLM_FUNC_DECL qua< T, Q > shortMix(qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
Quaternion interpolation using the rotation short path. 
GLM_FUNC_DECL qua< T, Q > quat_identity()
Create an identity quaternion. 
GLM_FUNC_DECL qua< T, Q > quat_cast(mat< 3, 3, T, Q > const &x)
Converts a pure rotation 3 * 3 matrix to a quaternion. 
GLM_FUNC_DECL qua< T, Q > intermediate(qua< T, Q > const &prev, qua< T, Q > const &curr, qua< T, Q > const &next)
Returns an intermediate control point for squad interpolation. 
GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast(qua< T, Q > const &x)
Converts a quaternion to a 3 * 3 matrix. 
GLM_FUNC_DECL mat< 4, 4, T, Q > toMat4(qua< T, Q > const &x)
Converts a quaternion to a 4 * 4 matrix. 
GLM_FUNC_DECL T extractRealComponent(qua< T, Q > const &q)
Extract the real component of a quaternion. 
GLM_FUNC_DECL mat< 3, 3, T, Q > toMat3(qua< T, Q > const &x)
Converts a quaternion to a 3 * 3 matrix. 
GLM_FUNC_DECL qua< T, Q > squad(qua< T, Q > const &q1, qua< T, Q > const &q2, qua< T, Q > const &s1, qua< T, Q > const &s2, T const &h)
Compute a point on a path according squad equation. 
GLM_FUNC_DECL vec< 3, T, Q > cross(vec< 3, T, Q > const &v, qua< T, Q > const &q)
Compute a cross product between a vector and a quaternion. 
GLM_FUNC_DECL qua< T, Q > toQuat(mat< 4, 4, T, Q > const &x)
Converts a 4 * 4 matrix to a quaternion. 
GLM_FUNC_DECL qua< T, Q > rotation(vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dest)
Compute the rotation between two vectors. 
GLM_FUNC_DECL vec< 4, T, Q > rotate(qua< T, Q > const &q, vec< 4, T, Q > const &v)
Rotates a 4 components vector by a quaternion. 
GLM_FUNC_DECL qua< T, Q > fastMix(qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
Quaternion normalized linear interpolation. 
GLM_FUNC_DECL T length2(qua< T, Q > const &q)
Returns the squared length of x.