Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension.  
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| template<typename T , qualifier Q>  | 
| GLM_FUNC_DECL mat< 4, 4, T, Q >  | rotateNormalizedAxis (mat< 4, 4, T, Q > const &m, T const &angle, vec< 3, T, Q > const &axis) | 
|   | Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.  More...
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| template<typename T , qualifier Q>  | 
| GLM_FUNC_DECL tquat< T, Q >  | rotateNormalizedAxis (tquat< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis) | 
|   | Rotates a quaternion from a vector of 3 components normalized axis and an angle.  More...
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Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension. 
Quaternions and matrices rotations around normalized axis. 
      
        
          | GLM_FUNC_DECL mat<4, 4, T, Q> glm::rotateNormalizedAxis  | 
          ( | 
          mat< 4, 4, T, Q > const &  | 
          m,  | 
        
        
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          T const &  | 
          angle,  | 
        
        
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          vec< 3, T, Q > const &  | 
          axis  | 
        
        
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          ) | 
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Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. 
- Parameters
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    | m | Input matrix multiplied by this rotation matrix.  | 
    | angle | Rotation angle expressed in radians.  | 
    | axis | Rotation axis, must be normalized.  | 
  
   
- Template Parameters
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    | T | Value type used to build the matrix. Currently supported: half (not recommended), float or double. | 
  
   
- See also
 - GLM_GTX_rotate_normalized_axis 
 
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- rotate(T angle, T x, T y, T z) 
 
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- rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z) 
 
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- rotate(T angle, vec<3, T, Q> const& v) 
 
 
 
      
        
          | GLM_FUNC_DECL tquat<T, Q> glm::rotateNormalizedAxis  | 
          ( | 
          tquat< T, Q > const &  | 
          q,  | 
        
        
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          T const &  | 
          angle,  | 
        
        
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          vec< 3, T, Q > const &  | 
          axis  | 
        
        
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          ) | 
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Rotates a quaternion from a vector of 3 components normalized axis and an angle. 
- Parameters
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    | q | Source orientation  | 
    | angle | Angle expressed in radians.  | 
    | axis | Normalized axis of the rotation, must be normalized. | 
  
   
- See also
 - GLM_GTX_rotate_normalized_axis