| 0.9.9 API documenation
    | 
Add transformation matrices. More...
| Functions | |
| template<typename T , qualifier P> | |
| GLM_FUNC_DECL mat< 4, 4, T, P > | rotate (T angle, vec< 3, T, P > const &v) | 
| Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.  More... | |
| template<typename T , qualifier P> | |
| GLM_FUNC_DECL mat< 4, 4, T, P > | scale (vec< 3, T, P > const &v) | 
| Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.  More... | |
| template<typename T , qualifier P> | |
| GLM_FUNC_DECL mat< 4, 4, T, P > | translate (vec< 3, T, P > const &v) | 
| Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.  More... | |
Add transformation matrices.
<glm/gtx/transform.hpp> need to be included to use these functionalities.
| GLM_FUNC_DECL mat<4, 4, T, P> glm::rotate | ( | T | angle, | 
| vec< 3, T, P > const & | v | ||
| ) | 
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
| GLM_FUNC_DECL mat<4, 4, T, P> glm::scale | ( | vec< 3, T, P > const & | v | ) | 
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
| GLM_FUNC_DECL mat<4, 4, T, P> glm::translate | ( | vec< 3, T, P > const & | v | ) | 
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
 1.8.10
 1.8.10