Quaternions and matrices rotations around normalized axis.  
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| template<typename T , precision P>  | 
| GLM_FUNC_DECL tmat4x4< T, P >  | rotateNormalizedAxis (tmat4x4< T, P > const &m, T const &angle, tvec3< T, P > const &axis) | 
|   | Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.  More...
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| template<typename T , precision P>  | 
| GLM_FUNC_DECL tquat< T, P >  | rotateNormalizedAxis (tquat< T, P > const &q, T const &angle, tvec3< T, P > const &axis) | 
|   | Rotates a quaternion from a vector of 3 components normalized axis and an angle.  More...
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Quaternions and matrices rotations around normalized axis. 
<glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities. 
      
        
          | GLM_FUNC_DECL tmat4x4<T, P> glm::rotateNormalizedAxis  | 
          ( | 
          tmat4x4< T, P > const &  | 
          m,  | 
        
        
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          T const &  | 
          angle,  | 
        
        
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          tvec3< T, P > const &  | 
          axis  | 
        
        
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          ) | 
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Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. 
- Parameters
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    | m | Input matrix multiplied by this rotation matrix.  | 
    | angle | Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.  | 
    | axis | Rotation axis, must be normalized.  | 
  
   
- Template Parameters
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    | T | Value type used to build the matrix. Currently supported: half (not recommanded), float or double. | 
  
   
- See also
 - GLM_GTX_rotate_normalized_axis 
 
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- rotate(T angle, T x, T y, T z) 
 
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- rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z) 
 
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- rotate(T angle, tvec3<T, P> const & v) 
 
 
 
      
        
          | GLM_FUNC_DECL tquat<T, P> glm::rotateNormalizedAxis  | 
          ( | 
          tquat< T, P > const &  | 
          q,  | 
        
        
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          T const &  | 
          angle,  | 
        
        
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          tvec3< T, P > const &  | 
          axis  | 
        
        
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          ) | 
           |  | 
        
      
 
Rotates a quaternion from a vector of 3 components normalized axis and an angle. 
- Parameters
 - 
  
    | q | Source orientation  | 
    | angle | Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.  | 
    | axis | Normalized axis of the rotation, must be normalized. | 
  
   
- See also
 - GLM_GTX_rotate_normalized_axis