18 #include "../gtc/constants.hpp"    19 #include "../gtc/quaternion.hpp"    20 #include "../ext/quaternion_exponential.hpp"    21 #include "../gtx/norm.hpp"    23 #ifndef GLM_ENABLE_EXPERIMENTAL    24 #   error "GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."    27 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)    28 #   pragma message("GLM: GLM_GTX_quaternion extension included")    39     template<
typename T, qualifier Q>
    45     template<
typename T, qualifier Q>
    46     GLM_FUNC_DECL vec<3, T, Q> 
cross(
    48         vec<3, T, Q> 
const& v);
    53     template<
typename T, qualifier Q>
    54     GLM_FUNC_DECL vec<3, T, Q> 
cross(
    55         vec<3, T, Q> 
const& v,
    62     template<
typename T, qualifier Q>
    63     GLM_FUNC_DECL qua<T, Q> 
squad(
    73     template<
typename T, qualifier Q>
    75         qua<T, Q> 
const& prev,
    76         qua<T, Q> 
const& curr,
    77         qua<T, Q> 
const& next);
    89     template<
typename T, qualifier Q>
    90     GLM_FUNC_DECL vec<3, T, Q> 
rotate(
    92         vec<3, T, Q> 
const& v);
    97     template<
typename T, qualifier Q>
    98     GLM_FUNC_DECL vec<4, T, Q> 
rotate(
   100         vec<4, T, Q> 
const& v);
   105     template<
typename T, qualifier Q>
   112     template<
typename T, qualifier Q>
   114         qua<T, Q> 
const& x){
return mat3_cast(x);}
   119     template<
typename T, qualifier Q>
   121         qua<T, Q> 
const& x){
return mat4_cast(x);}
   126     template<
typename T, qualifier Q>
   128         mat<3, 3, T, Q> 
const& x){
return quat_cast(x);}
   133     template<
typename T, qualifier Q>
   135         mat<4, 4, T, Q> 
const& x){
return quat_cast(x);}
   140     template<
typename T, qualifier Q>
   149     template<
typename T, qualifier Q>
   150     GLM_FUNC_DECL qua<T, Q> 
fastMix(
   160     template<
typename T, qualifier Q>
   162         vec<3, T, Q> 
const& orig,
   163         vec<3, T, Q> 
const& dest);
   168     template<
typename T, qualifier Q>
   169     GLM_FUNC_DECL T 
length2(qua<T, Q> 
const& q);
   174 #include "quaternion.inl" GLM_FUNC_DECL T length2(qua< T, Q > const &q)
Returns the squared length of x. 
GLM_FUNC_DECL qua< T, Q > quat_cast(mat< 3, 3, T, Q > const &x)
Converts a pure rotation 3 * 3 matrix to a quaternion. 
GLM_FUNC_DECL qua< T, Q > quat_identity()
Create an identity quaternion. 
GLM_FUNC_DECL qua< T, Q > fastMix(qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
Quaternion normalized linear interpolation. 
GLM_FUNC_DECL vec< 4, T, Q > rotate(qua< T, Q > const &q, vec< 4, T, Q > const &v)
Rotates a 4 components vector by a quaternion. 
GLM_FUNC_DECL qua< T, Q > shortMix(qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
Quaternion interpolation using the rotation short path. 
GLM_FUNC_DECL qua< T, Q > toQuat(mat< 4, 4, T, Q > const &x)
Converts a 4 * 4 matrix to a quaternion. 
GLM_FUNC_DECL mat< 3, 3, T, Q > toMat3(qua< T, Q > const &x)
Converts a quaternion to a 3 * 3 matrix. 
GLM_FUNC_DECL qua< T, Q > intermediate(qua< T, Q > const &prev, qua< T, Q > const &curr, qua< T, Q > const &next)
Returns an intermediate control point for squad interpolation. 
GLM_FUNC_DECL vec< 3, T, Q > cross(vec< 3, T, Q > const &v, qua< T, Q > const &q)
Compute a cross product between a vector and a quaternion. 
GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast(qua< T, Q > const &x)
Converts a quaternion to a 3 * 3 matrix. 
GLM_FUNC_DECL T extractRealComponent(qua< T, Q > const &q)
Extract the real component of a quaternion. 
GLM_FUNC_DECL qua< T, Q > squad(qua< T, Q > const &q1, qua< T, Q > const &q2, qua< T, Q > const &s1, qua< T, Q > const &s2, T const &h)
Compute a point on a path according squad equation. 
GLM_FUNC_DECL qua< T, Q > rotation(vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dest)
Compute the rotation between two vectors. 
GLM_FUNC_DECL mat< 4, 4, T, Q > toMat4(qua< T, Q > const &x)
Converts a quaternion to a 4 * 4 matrix. 
GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast(qua< T, Q > const &x)
Converts a quaternion to a 4 * 4 matrix.