17 #include "../gtc/quaternion.hpp"    19 #ifndef GLM_ENABLE_EXPERIMENTAL    20 #   error "GLM: GLM_GTX_compatibility is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."    23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)    24 #   pragma message("GLM: GLM_GTX_compatibility extension included")    27 #if GLM_COMPILER & GLM_COMPILER_VC    29 #elif GLM_COMPILER & GLM_COMPILER_GCC    31 #   if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)    41     template<
typename T> GLM_FUNC_QUALIFIER T 
lerp(T x, T y, T a){
return mix(x, y, a);}                                                                                 
    42     template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> 
lerp(
const vec<2, T, Q>& x, 
const vec<2, T, Q>& y, T a){
return mix(x, y, a);}                         
    44     template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> 
lerp(
const vec<3, T, Q>& x, 
const vec<3, T, Q>& y, T a){
return mix(x, y, a);}                         
    45     template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> 
lerp(
const vec<4, T, Q>& x, 
const vec<4, T, Q>& y, T a){
return mix(x, y, a);}                         
    46     template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> 
lerp(
const vec<2, T, Q>& x, 
const vec<2, T, Q>& y, 
const vec<2, T, Q>& a){
return mix(x, y, a);}   
    47     template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> 
lerp(
const vec<3, T, Q>& x, 
const vec<3, T, Q>& y, 
const vec<3, T, Q>& a){
return mix(x, y, a);}   
    48     template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> 
lerp(
const vec<4, T, Q>& x, 
const vec<4, T, Q>& y, 
const vec<4, T, Q>& a){
return mix(x, y, a);}   
    50     template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER T 
saturate(T x){
return clamp(x, T(0), T(1));}                                                      
    51     template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> 
saturate(
const vec<2, T, Q>& x){
return clamp(x, T(0), T(1));}                 
    52     template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> 
saturate(
const vec<3, T, Q>& x){
return clamp(x, T(0), T(1));}                 
    53     template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> 
saturate(
const vec<4, T, Q>& x){
return clamp(x, T(0), T(1));}                 
    55     template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER T 
atan2(T x, T y){
return atan(x, y);}                                                              
    56     template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> 
atan2(
const vec<2, T, Q>& x, 
const vec<2, T, Q>& y){
return atan(x, y);}   
    57     template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> 
atan2(
const vec<3, T, Q>& x, 
const vec<3, T, Q>& y){
return atan(x, y);}   
    58     template<
typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> 
atan2(
const vec<4, T, Q>& x, 
const vec<4, T, Q>& y){
return atan(x, y);}   
    60     template<
typename genType> GLM_FUNC_DECL 
bool isfinite(genType 
const& x);                                           
    61     template<
typename T, qualifier Q> GLM_FUNC_DECL vec<1, bool, Q> 
isfinite(
const vec<1, T, Q>& x);                
    62     template<
typename T, qualifier Q> GLM_FUNC_DECL vec<2, bool, Q> 
isfinite(
const vec<2, T, Q>& x);                
    63     template<
typename T, qualifier Q> GLM_FUNC_DECL vec<3, bool, Q> 
isfinite(
const vec<3, T, Q>& x);                
    64     template<
typename T, qualifier Q> GLM_FUNC_DECL vec<4, bool, Q> 
isfinite(
const vec<4, T, Q>& x);                
    67     typedef vec<2, bool, highp>         
bool2;          
    68     typedef vec<3, bool, highp>         
bool3;          
    69     typedef vec<4, bool, highp>         
bool4;          
    83     typedef vec<2, int, highp>          
int2;           
    84     typedef vec<3, int, highp>          
int3;           
    85     typedef vec<4, int, highp>          
int4;           
    88     typedef mat<2, 2, int, highp>       
int2x2;         
    89     typedef mat<2, 3, int, highp>       
int2x3;         
    90     typedef mat<2, 4, int, highp>       
int2x4;         
    91     typedef mat<3, 2, int, highp>       
int3x2;         
    92     typedef mat<3, 3, int, highp>       
int3x3;         
    93     typedef mat<3, 4, int, highp>       
int3x4;         
    94     typedef mat<4, 2, int, highp>       
int4x2;         
    95     typedef mat<4, 3, int, highp>       
int4x3;         
    96     typedef mat<4, 4, int, highp>       
int4x4;         
   133 #include "compatibility.inl" mat< 3, 3, double, highp > double3x3
double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
mat< 3, 2, float, highp > float3x2
single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
mat< 4, 3, bool, highp > bool4x3
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) 
GLM_FUNC_DECL vec< 4, bool, Q > isfinite(const vec< 4, T, Q > &x)
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...
vec< 4, float, highp > float4
single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
mat< 4, 2, bool, highp > bool4x2
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) 
mat< 2, 3, bool, highp > bool2x3
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) 
vec< 4, double, highp > double4
double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
vec< 3, bool, highp > bool3
boolean type with 3 components. (From GLM_GTX_compatibility extension) 
float float1x1
single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
mat< 2, 3, double, highp > double2x3
double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
mat< 2, 4, bool, highp > bool2x4
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) 
mat< 4, 2, float, highp > float4x2
single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
mat< 4, 2, int, highp > int4x2
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) 
mat< 2, 2, bool, highp > bool2x2
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) 
int int1x1
integer matrix with 1 component. (From GLM_GTX_compatibility extension) 
mat< 2, 2, double, highp > double2x2
double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
mat< 4, 4, int, highp > int4x4
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) 
float float1
single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
vec< 2, int, highp > int2
integer vector with 2 components. (From GLM_GTX_compatibility extension) 
GLM_FUNC_QUALIFIER vec< 4, T, Q > saturate(const vec< 4, T, Q > &x)
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) 
vec< 3, float, highp > float3
single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
mat< 2, 4, int, highp > int2x4
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) 
mat< 4, 2, double, highp > double4x2
double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
mat< 2, 4, double, highp > double2x4
double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_DECL GLM_CONSTEXPR genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
bool bool1
boolean type with 1 component. (From GLM_GTX_compatibility extension) 
vec< 2, double, highp > double2
double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
mat< 2, 4, float, highp > float2x4
single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
mat< 2, 3, int, highp > int2x3
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) 
mat< 4, 4, double, highp > double4x4
double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
vec< 3, int, highp > int3
integer vector with 3 components. (From GLM_GTX_compatibility extension) 
mat< 3, 4, float, highp > float3x4
single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
mat< 4, 4, float, highp > float4x4
single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
vec< 4, int, highp > int4
integer vector with 4 components. (From GLM_GTX_compatibility extension) 
mat< 3, 3, int, highp > int3x3
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) 
vec< 3, double, highp > double3
double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
mat< 3, 4, bool, highp > bool3x4
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) 
int int1
integer vector with 1 component. (From GLM_GTX_compatibility extension) 
double double1x1
double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
vec< 2, bool, highp > bool2
boolean type with 2 components. (From GLM_GTX_compatibility extension) 
mat< 2, 3, float, highp > float2x3
single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
mat< 4, 4, bool, highp > bool4x4
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) 
mat< 4, 3, double, highp > double4x3
double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
mat< 2, 2, float, highp > float2x2
single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
vec< 2, float, highp > float2
single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
mat< 3, 2, int, highp > int3x2
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) 
bool bool1x1
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension) 
mat< 3, 2, double, highp > double3x2
double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
mat< 3, 3, float, highp > float3x3
single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_QUALIFIER vec< 4, T, Q > atan2(const vec< 4, T, Q > &x, const vec< 4, T, Q > &y)
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
mat< 4, 3, int, highp > int4x3
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) 
mat< 4, 3, float, highp > float4x3
single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
vec< 4, bool, highp > bool4
boolean type with 4 components. (From GLM_GTX_compatibility extension) 
GLM_FUNC_QUALIFIER vec< 4, T, Q > lerp(const vec< 4, T, Q > &x, const vec< 4, T, Q > &y, const vec< 4, T, Q > &a)
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using v...
GLM_FUNC_DECL vec< L, T, Q > atan(vec< L, T, Q > const &y, vec< L, T, Q > const &x)
Arc tangent. 
double double1
double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
mat< 3, 3, bool, highp > bool3x3
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) 
mat< 3, 4, int, highp > int3x4
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) 
mat< 3, 4, double, highp > double3x4
double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
mat< 3, 2, bool, highp > bool3x2
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) 
mat< 2, 2, int, highp > int2x2
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)