43 #include "../gtc/quaternion.hpp" 
   45 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 
   46 #       pragma message("GLM: GLM_GTX_compatibility extension included") 
   49 #if(GLM_COMPILER & GLM_COMPILER_VC) 
   51 #elif(GLM_COMPILER & GLM_COMPILER_GCC) 
   53 #       if(GLM_PLATFORM & GLM_PLATFORM_ANDROID) 
   63         template <
typename T> GLM_FUNC_QUALIFIER T 
lerp(T x, T y, T a){
return mix(x, y, a);}                                                                                                                                                                    
 
   64         template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> 
lerp(
const tvec2<T, P>& x, 
const tvec2<T, P>& y, T a){
return mix(x, y, a);}                                                   
 
   66         template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> 
lerp(
const tvec3<T, P>& x, 
const tvec3<T, P>& y, T a){
return mix(x, y, a);}                                                   
 
   67         template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> 
lerp(
const tvec4<T, P>& x, 
const tvec4<T, P>& y, T a){
return mix(x, y, a);}                                                   
 
   68         template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> 
lerp(
const tvec2<T, P>& x, 
const tvec2<T, P>& y, 
const tvec2<T, P>& a){
return mix(x, y, a);}  
 
   69         template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> 
lerp(
const tvec3<T, P>& x, 
const tvec3<T, P>& y, 
const tvec3<T, P>& a){
return mix(x, y, a);}  
 
   70         template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> 
lerp(
const tvec4<T, P>& x, 
const tvec4<T, P>& y, 
const tvec4<T, P>& a){
return mix(x, y, a);}  
 
   72         template <
typename T, precision P> GLM_FUNC_QUALIFIER T 
slerp(tquat<T, P> 
const & x, tquat<T, P> 
const & y, T 
const & a){
return mix(x, y, a);} 
 
   74         template <
typename T, precision P> GLM_FUNC_QUALIFIER T 
saturate(T x){
return clamp(x, T(0), T(1));}                                                                                                             
 
   75         template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> 
saturate(
const tvec2<T, P>& x){
return clamp(x, T(0), T(1));}                                  
 
   76         template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> 
saturate(
const tvec3<T, P>& x){
return clamp(x, T(0), T(1));}                                  
 
   77         template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> 
saturate(
const tvec4<T, P>& x){
return clamp(x, T(0), T(1));}                                  
 
   79         template <
typename T, precision P> GLM_FUNC_QUALIFIER T 
atan2(T x, T y){
return atan(x, y);}                                                                                                                             
 
   80         template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> 
atan2(
const tvec2<T, P>& x, 
const tvec2<T, P>& y){
return atan(x, y);} 
 
   81         template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> 
atan2(
const tvec3<T, P>& x, 
const tvec3<T, P>& y){
return atan(x, y);} 
 
   82         template <
typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> 
atan2(
const tvec4<T, P>& x, 
const tvec4<T, P>& y){
return atan(x, y);} 
 
   84         template <
typename genType> GLM_FUNC_DECL 
bool isfinite(genType 
const & x);                                                                                     
 
   85         template <
typename T, precision P> GLM_FUNC_DECL tvec2<bool, P> 
isfinite(
const tvec2<T, P>& x);                         
 
   86         template <
typename T, precision P> GLM_FUNC_DECL tvec3<bool, P> 
isfinite(
const tvec3<T, P>& x);                         
 
   87         template <
typename T, precision P> GLM_FUNC_DECL tvec4<bool, P> 
isfinite(
const tvec4<T, P>& x);                         
 
   90         typedef tvec2<bool, highp>                      
bool2;                  
 
   91         typedef tvec3<bool, highp>                      
bool3;                  
 
   92         typedef tvec4<bool, highp>                      
bool4;                  
 
  106         typedef tvec2<int, highp>                       
int2;                   
 
  107         typedef tvec3<int, highp>                       
int3;                   
 
  108         typedef tvec4<int, highp>                       
int4;                   
 
  156 #include "compatibility.inl" 
tmat3x4< float, highp > float3x4
single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
tmat2x2< double, highp > double2x2
double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
tmat3x4< double, highp > double3x4
double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
tmat2x2< int, highp > int2x2
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) 
tvec3< int, highp > int3
integer vector with 3 components. (From GLM_GTX_compatibility extension) 
tvec3< double, highp > double3
double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_QUALIFIER tvec4< T, P > lerp(const tvec4< T, P > &x, const tvec4< T, P > &y, const tvec4< T, P > &a)
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using v...
float float1x1
single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
tmat3x3< double, highp > double3x3
double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
tmat2x3< bool, highp > bool2x3
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) 
int int1x1
integer matrix with 1 component. (From GLM_GTX_compatibility extension) 
tmat4x3< bool, highp > bool4x3
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) 
tmat3x3< float, highp > float3x3
single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
tmat2x4< float, highp > float2x4
single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
tvec2< bool, highp > bool2
boolean type with 2 components. (From GLM_GTX_compatibility extension) 
GLM_FUNC_DECL tvec4< bool, P > isfinite(const tvec4< T, P > &x)
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...
tvec4< float, highp > float4
single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
tmat4x3< float, highp > float4x3
single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
double double1
double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
tvec2< int, highp > int2
integer vector with 2 components. (From GLM_GTX_compatibility extension) 
tmat4x2< double, highp > double4x2
double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
tmat3x3< int, highp > int3x3
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) 
tmat4x4< bool, highp > bool4x4
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) 
tmat4x3< double, highp > double4x3
double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
double double1x1
double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
tmat4x2< int, highp > int4x2
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) 
tvec4< int, highp > int4
integer vector with 4 components. (From GLM_GTX_compatibility extension) 
tmat2x2< float, highp > float2x2
single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_QUALIFIER tvec4< T, P > saturate(const tvec4< T, P > &x)
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) 
tvec3< bool, highp > bool3
boolean type with 3 components. (From GLM_GTX_compatibility extension) 
tmat3x2< int, highp > int3x2
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) 
tmat3x2< double, highp > double3x2
double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
tmat4x4< float, highp > float4x4
single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
tmat4x2< float, highp > float4x2
single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
float float1
single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
tvec4< double, highp > double4
double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
tmat3x2< float, highp > float3x2
single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_DECL vecType< T, P > atan(vecType< T, P > const &y, vecType< T, P > const &x)
Arc tangent. 
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
GLM_FUNC_QUALIFIER tvec4< T, P > atan2(const tvec4< T, P > &x, const tvec4< T, P > &y)
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...
tvec4< bool, highp > bool4
boolean type with 4 components. (From GLM_GTX_compatibility extension) 
tmat4x2< bool, highp > bool4x2
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) 
tmat2x4< double, highp > double2x4
double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
tmat4x3< int, highp > int4x3
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) 
tmat2x3< double, highp > double2x3
double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
tmat2x3< float, highp > float2x3
single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
tmat3x4< int, highp > int3x4
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) 
tmat2x4< bool, highp > bool2x4
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) 
tmat3x4< bool, highp > bool3x4
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) 
tmat4x4< int, highp > int4x4
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) 
int int1
integer vector with 1 component. (From GLM_GTX_compatibility extension) 
tvec2< float, highp > float2
single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
tmat2x2< bool, highp > bool2x2
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) 
tmat2x3< int, highp > int2x3
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) 
tvec3< float, highp > float3
single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
tmat4x4< double, highp > double4x4
double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
bool bool1
boolean type with 1 component. (From GLM_GTX_compatibility extension) 
tvec2< double, highp > double2
double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
bool bool1x1
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension) 
tmat3x3< bool, highp > bool3x3
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) 
GLM_FUNC_QUALIFIER T slerp(tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
Returns the slurp interpolation between two quaternions. 
tmat2x4< int, highp > int2x4
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) 
tmat3x2< bool, highp > bool3x2
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)