Generate random number from various distribution methods.  
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| template<typename T >  | 
| GLM_FUNC_DECL vec< 3, T, defaultp >  | ballRand (T Radius) | 
|   | Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius.  More...
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| template<typename T >  | 
| GLM_FUNC_DECL vec< 2, T, defaultp >  | circularRand (T Radius) | 
|   | Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius.  More...
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| template<typename T >  | 
| GLM_FUNC_DECL vec< 2, T, defaultp >  | diskRand (T Radius) | 
|   | Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius.  More...
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| template<typename genType >  | 
| GLM_FUNC_DECL genType  | gaussRand (genType Mean, genType Deviation) | 
|   | Generate random numbers in the interval [Min, Max], according a gaussian distribution.  More...
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| template<typename genType >  | 
| GLM_FUNC_DECL genType  | linearRand (genType Min, genType Max) | 
|   | Generate random numbers in the interval [Min, Max], according a linear distribution.  More...
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| template<length_t L, typename T , qualifier P>  | 
| GLM_FUNC_DECL vec< L, T, P >  | linearRand (vec< L, T, P > const &Min, vec< L, T, P > const &Max) | 
|   | Generate random numbers in the interval [Min, Max], according a linear distribution.  More...
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| template<typename T >  | 
| GLM_FUNC_DECL vec< 3, T, defaultp >  | sphericalRand (T Radius) | 
|   | Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius.  More...
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Generate random number from various distribution methods. 
<glm/gtc/random.hpp> need to be included to use these functionalities. 
      
        
          | GLM_FUNC_DECL vec<3, T, defaultp> glm::ballRand  | 
          ( | 
          T  | 
          Radius | ) | 
           | 
        
      
 
Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius. 
- See also
 - GLM_GTC_random 
 
 
 
      
        
          | GLM_FUNC_DECL vec<2, T, defaultp> glm::circularRand  | 
          ( | 
          T  | 
          Radius | ) | 
           | 
        
      
 
Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius. 
- See also
 - GLM_GTC_random 
 
 
 
      
        
          | GLM_FUNC_DECL vec<2, T, defaultp> glm::diskRand  | 
          ( | 
          T  | 
          Radius | ) | 
           | 
        
      
 
Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius. 
- See also
 - GLM_GTC_random 
 
 
 
      
        
          | GLM_FUNC_DECL genType glm::gaussRand  | 
          ( | 
          genType  | 
          Mean,  | 
        
        
           | 
           | 
          genType  | 
          Deviation  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
Generate random numbers in the interval [Min, Max], according a gaussian distribution. 
- See also
 - GLM_GTC_random 
 
 
 
      
        
          | GLM_FUNC_DECL genType glm::linearRand  | 
          ( | 
          genType  | 
          Min,  | 
        
        
           | 
           | 
          genType  | 
          Max  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
Generate random numbers in the interval [Min, Max], according a linear distribution. 
- Parameters
 - 
  
    | Min | Minimum value included in the sampling  | 
    | Max | Maximum value included in the sampling  | 
  
   
- Template Parameters
 - 
  
    | genType | Value type. Currently supported: float or double scalars.  | 
  
   
- See also
 - GLM_GTC_random 
 
 
 
      
        
          | GLM_FUNC_DECL vec<L, T, P> glm::linearRand  | 
          ( | 
          vec< L, T, P > const &  | 
          Min,  | 
        
        
           | 
           | 
          vec< L, T, P > const &  | 
          Max  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
Generate random numbers in the interval [Min, Max], according a linear distribution. 
- Parameters
 - 
  
    | Min | Minimum value included in the sampling  | 
    | Max | Maximum value included in the sampling  | 
  
   
- Template Parameters
 - 
  
    | T | Value type. Currently supported: float or double. | 
  
   
- See also
 - GLM_GTC_random 
 
 
 
      
        
          | GLM_FUNC_DECL vec<3, T, defaultp> glm::sphericalRand  | 
          ( | 
          T  | 
          Radius | ) | 
           | 
        
      
 
Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius. 
- See also
 - GLM_GTC_random