18 #include "../gtc/constants.hpp" 
   19 #include "../gtc/quaternion.hpp" 
   20 #include "../gtx/norm.hpp" 
   22 #ifndef GLM_ENABLE_EXPERIMENTAL 
   23 #       error "GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." 
   26 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 
   27 #       pragma message("GLM: GLM_GTX_quaternion extension included") 
   38         template<
typename T, qualifier Q>
 
   44         template<
typename T, qualifier Q>
 
   45         GLM_FUNC_DECL vec<3, T, Q> 
cross(
 
   47                 vec<3, T, Q> 
const& v);
 
   52         template<
typename T, qualifier Q>
 
   53         GLM_FUNC_DECL vec<3, T, Q> 
cross(
 
   54                 vec<3, T, Q> 
const& v,
 
   55                 tquat<T, Q> 
const& q);
 
   61         template<
typename T, qualifier Q>
 
   62         GLM_FUNC_DECL tquat<T, Q> 
squad(
 
   63                 tquat<T, Q> 
const& q1,
 
   64                 tquat<T, Q> 
const& q2,
 
   65                 tquat<T, Q> 
const& s1,
 
   66                 tquat<T, Q> 
const& s2,
 
   72         template<
typename T, qualifier Q>
 
   74                 tquat<T, Q> 
const& prev,
 
   75                 tquat<T, Q> 
const& curr,
 
   76                 tquat<T, Q> 
const& next);
 
   81         template<
typename T, qualifier Q>
 
   82         GLM_FUNC_DECL tquat<T, Q> 
exp(
 
   83                 tquat<T, Q> 
const& q);
 
   88         template<
typename T, qualifier Q>
 
   89         GLM_FUNC_DECL tquat<T, Q> 
log(
 
   90                 tquat<T, Q> 
const& q);
 
   95         template<
typename T, qualifier Q>
 
   96         GLM_FUNC_DECL tquat<T, Q> 
pow(
 
  110         template<
typename T, qualifier Q>
 
  111         GLM_FUNC_DECL vec<3, T, Q> 
rotate(
 
  112                 tquat<T, Q> 
const& q,
 
  113                 vec<3, T, Q> 
const& v);
 
  118         template<
typename T, qualifier Q>
 
  119         GLM_FUNC_DECL vec<4, T, Q> 
rotate(
 
  120                 tquat<T, Q> 
const& q,
 
  121                 vec<4, T, Q> 
const& v);
 
  126         template<
typename T, qualifier Q>
 
  128                 tquat<T, Q> 
const& q);
 
  133         template<
typename T, qualifier Q>
 
  135                 tquat<T, Q> 
const& x){
return mat3_cast(x);}
 
  140         template<
typename T, qualifier Q>
 
  142                 tquat<T, Q> 
const& x){
return mat4_cast(x);}
 
  147         template<
typename T, qualifier Q>
 
  149                 mat<3, 3, T, Q> 
const& x){
return quat_cast(x);}
 
  154         template<
typename T, qualifier Q>
 
  156                 mat<4, 4, T, Q> 
const& x){
return quat_cast(x);}
 
  161         template<
typename T, qualifier Q>
 
  163                 tquat<T, Q> 
const& x,
 
  164                 tquat<T, Q> 
const& y,
 
  170         template<
typename T, qualifier Q>
 
  171         GLM_FUNC_DECL tquat<T, Q> 
fastMix(
 
  172                 tquat<T, Q> 
const& x,
 
  173                 tquat<T, Q> 
const& y,
 
  181         template<
typename T, qualifier Q>
 
  183                 vec<3, T, Q> 
const& orig,
 
  184                 vec<3, T, Q> 
const& dest);
 
  190         template<
typename T, qualifier Q>
 
  192                 vec<3, T, Q> 
const& direction,
 
  193                 vec<3, T, Q> 
const& up);
 
  199         template<
typename T, qualifier Q>
 
  201                 vec<3, T, Q> 
const& direction,
 
  202                 vec<3, T, Q> 
const& up);
 
  208         template<
typename T, qualifier Q>
 
  210                 vec<3, T, Q> 
const& direction,
 
  211                 vec<3, T, Q> 
const& up);
 
  216         template<
typename T, qualifier Q>
 
  217         GLM_FUNC_DECL T 
length2(tquat<T, Q> 
const& q);
 
  222 #include "quaternion.inl" 
GLM_FUNC_DECL tquat< T, Q > log(tquat< T, Q > const &q)
Returns a log of a quaternion. 
GLM_FUNC_DECL tquat< T, Q > quatLookAtLH(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
Build a left-handed look at quaternion. 
GLM_FUNC_DECL tquat< T, Q > quatLookAt(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
Build a look at quaternion based on the default handedness. 
GLM_FUNC_DECL tquat< T, Q > quat_identity()
Create an identity quaternion. 
GLM_FUNC_DECL T extractRealComponent(tquat< T, Q > const &q)
Extract the real component of a quaternion. 
GLM_FUNC_DECL tquat< T, Q > fastMix(tquat< T, Q > const &x, tquat< T, Q > const &y, T const &a)
Quaternion normalized linear interpolation. 
GLM_FUNC_DECL tquat< T, Q > shortMix(tquat< T, Q > const &x, tquat< T, Q > const &y, T const &a)
Quaternion interpolation using the rotation short path. 
GLM_FUNC_DECL tquat< T, Q > toQuat(mat< 4, 4, T, Q > const &x)
Converts a 4 * 4 matrix to a quaternion. 
GLM_FUNC_DECL tquat< T, Q > exp(tquat< T, Q > const &q)
Returns a exp of a quaternion. 
GLM_FUNC_DECL tquat< T, Q > rotation(vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dest)
Compute the rotation between two vectors. 
GLM_FUNC_DECL vec< 4, T, Q > rotate(tquat< T, Q > const &q, vec< 4, T, Q > const &v)
Rotates a 4 components vector by a quaternion. 
GLM_FUNC_DECL T length2(tquat< T, Q > const &q)
Returns the squared length of x. 
GLM_FUNC_DECL mat< 3, 3, T, Q > toMat3(tquat< T, Q > const &x)
Converts a quaternion to a 3 * 3 matrix. 
GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast(tquat< T, Q > const &x)
Converts a quaternion to a 3 * 3 matrix. 
GLM_FUNC_DECL mat< 4, 4, T, Q > toMat4(tquat< T, Q > const &x)
Converts a quaternion to a 4 * 4 matrix. 
GLM_FUNC_DECL vec< 3, T, Q > cross(vec< 3, T, Q > const &v, tquat< T, Q > const &q)
Compute a cross product between a vector and a quaternion. 
GLM_FUNC_DECL tquat< T, Q > quatLookAtRH(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
Build a right-handed look at quaternion. 
GLM_FUNC_DECL tquat< T, Q > squad(tquat< T, Q > const &q1, tquat< T, Q > const &q2, tquat< T, Q > const &s1, tquat< T, Q > const &s2, T const &h)
Compute a point on a path according squad equation. 
GLM_FUNC_DECL tquat< T, Q > intermediate(tquat< T, Q > const &prev, tquat< T, Q > const &curr, tquat< T, Q > const &next)
Returns an intermediate control point for squad interpolation. 
GLM_FUNC_DECL tquat< T, Q > pow(tquat< T, Q > const &x, T const &y)
Returns x raised to the y power. 
GLM_FUNC_DECL tquat< T, Q > quat_cast(mat< 3, 3, T, Q > const &x)
Converts a pure rotation 3 * 3 matrix to a quaternion. 
GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast(tquat< T, Q > const &x)
Converts a quaternion to a 4 * 4 matrix.