parent
							
								
									1092810f2f
								
							
						
					
					
						commit
						fd21f939d8
					
				
				 44 changed files with 373 additions and 92 deletions
			
			
		| @ -1,54 +1,14 @@ | ||||
| /// @ref core
 | ||||
| /// @file glm/mat2x2.hpp
 | ||||
| 
 | ||||
| #include "detail/setup.hpp" | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "detail/type_mat2x2.hpp" | ||||
| #include "dmat2x2.hpp" | ||||
| #include "fmat2x2.hpp" | ||||
| 
 | ||||
| namespace glm | ||||
| { | ||||
| 	/// 2 columns of 2 components matrix of low qualifier floating-point numbers.
 | ||||
| 	/// There is no guarantee on the actual qualifier.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
 | ||||
| 	typedef mat<2, 2, float, lowp>		lowp_mat2; | ||||
| 
 | ||||
| 	/// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
 | ||||
| 	/// There is no guarantee on the actual qualifier.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
 | ||||
| 	typedef mat<2, 2, float, mediump>		mediump_mat2; | ||||
| 
 | ||||
| 	/// 2 columns of 2 components matrix of high qualifier floating-point numbers.
 | ||||
| 	/// There is no guarantee on the actual qualifier.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
 | ||||
| 	typedef mat<2, 2, float, highp>		highp_mat2; | ||||
| 
 | ||||
| 	/// 2 columns of 2 components matrix of low qualifier floating-point numbers.
 | ||||
| 	/// There is no guarantee on the actual qualifier.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
 | ||||
| 	typedef mat<2, 2, float, lowp>		lowp_mat2x2; | ||||
| 
 | ||||
| 	/// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
 | ||||
| 	/// There is no guarantee on the actual qualifier.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
 | ||||
| 	typedef mat<2, 2, float, mediump>		mediump_mat2x2; | ||||
| 
 | ||||
| 	/// 2 columns of 2 components matrix of high qualifier floating-point numbers.
 | ||||
| 	/// There is no guarantee on the actual qualifier.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
 | ||||
| 	typedef mat<2, 2, float, highp>		highp_mat2x2; | ||||
| #if GLM_HAS_TEMPLATE_ALIASES | ||||
| 	template <typename T, qualifier Q = defaultp> using tmat2x2 = mat<2, 2, T, Q>; | ||||
| #endif//GLM_HAS_TEMPLATE_ALIASES
 | ||||
| 
 | ||||
| }//namespace glm
 | ||||
|  | ||||
| @ -0,0 +1,31 @@ | ||||
| /// @ref core
 | ||||
| /// @file glm/dmat2x2.hpp
 | ||||
| 
 | ||||
| #pragma once | ||||
| #include "detail/type_mat2x2.hpp" | ||||
| 
 | ||||
| namespace glm | ||||
| { | ||||
| 	/// @addtogroup core
 | ||||
| 	/// @{
 | ||||
| 
 | ||||
| #if(defined(GLM_PRECISION_LOWP_DOUBLE)) | ||||
| 	typedef mat<2, 2, double, lowp>			dmat2x2; | ||||
| 	typedef mat<2, 2, double, lowp>			dmat2; | ||||
| #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) | ||||
| 	typedef mat<2, 2, double, mediump>		dmat2x2; | ||||
| 	typedef mat<2, 2, double, mediump>		dmat2; | ||||
| #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
 | ||||
| 	/// 2 columns of 2 components matrix of double-precision floating-point numbers.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	typedef mat<2, 2, double, highp>		dmat2x2; | ||||
| 
 | ||||
| 	/// 2 columns of 2 components matrix of double-precision floating-point numbers.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	typedef mat<2, 2, double, highp>		dmat2; | ||||
| #endif | ||||
| 
 | ||||
| 	/// @}
 | ||||
| }//namespace glm
 | ||||
| @ -0,0 +1,49 @@ | ||||
| /// @ref core
 | ||||
| /// @file glm/dmat2x2_precision.hpp
 | ||||
| 
 | ||||
| #pragma once | ||||
| #include "detail/type_mat2x2.hpp" | ||||
| 
 | ||||
| namespace glm | ||||
| { | ||||
| 	/// @addtogroup core_precision
 | ||||
| 	/// @{
 | ||||
| 
 | ||||
| 	/// 2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
 | ||||
| 	typedef mat<2, 2, double, lowp>		lowp_dmat2; | ||||
| 
 | ||||
| 	/// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
 | ||||
| 	typedef mat<2, 2, double, mediump>	mediump_dmat2; | ||||
| 
 | ||||
| 	/// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
 | ||||
| 	typedef mat<2, 2, double, highp>	highp_dmat2; | ||||
| 
 | ||||
| 	/// 2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
 | ||||
| 	typedef mat<2, 2, double, lowp>		lowp_dmat2x2; | ||||
| 
 | ||||
| 	/// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
 | ||||
| 	typedef mat<2, 2, double, mediump>	mediump_dmat2x2; | ||||
| 
 | ||||
| 	/// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
 | ||||
| 	typedef mat<2, 2, double, highp>	highp_dmat2x2; | ||||
| 
 | ||||
| 	/// @}
 | ||||
| }//namespace glm
 | ||||
| @ -0,0 +1,24 @@ | ||||
| /// @ref core
 | ||||
| /// @file glm/dmat2x3.hpp
 | ||||
| 
 | ||||
| #pragma once | ||||
| #include "detail/type_mat2x3.hpp" | ||||
| 
 | ||||
| namespace glm | ||||
| { | ||||
| 	/// @addtogroup core
 | ||||
| 	/// @{
 | ||||
| 
 | ||||
| #if(defined(GLM_PRECISION_LOWP_DOUBLE)) | ||||
| 	typedef mat<2, 3, double, lowp>			dmat2x3; | ||||
| #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) | ||||
| 	typedef mat<2, 3, double, mediump>		dmat2x3; | ||||
| #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
 | ||||
| 	/// 2 columns of 3 components matrix of double-precision floating-point numbers.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	typedef mat<2, 3, double, highp>		dmat2x3; | ||||
| #endif | ||||
| 
 | ||||
| 	/// @}
 | ||||
| }//namespace glm
 | ||||
| @ -0,0 +1,24 @@ | ||||
| /// @ref core
 | ||||
| /// @file glm/dmat2x4.hpp
 | ||||
| 
 | ||||
| #pragma once | ||||
| #include "detail/type_mat2x4.hpp" | ||||
| 
 | ||||
| namespace glm | ||||
| { | ||||
| 	/// @addtogroup core
 | ||||
| 	/// @{
 | ||||
| 
 | ||||
| #if(defined(GLM_PRECISION_LOWP_DOUBLE)) | ||||
| 	typedef mat<2, 4, double, lowp>			dmat2x4; | ||||
| #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) | ||||
| 	typedef mat<2, 4, double, mediump>		dmat2x4; | ||||
| #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
 | ||||
| 	/// 2 columns of 4 components matrix of double-precision floating-point numbers.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	typedef mat<2, 4, double, highp>		dmat2x4; | ||||
| #endif | ||||
| 
 | ||||
| 	/// @}
 | ||||
| }//namespace glm
 | ||||
| @ -0,0 +1,24 @@ | ||||
| /// @ref core
 | ||||
| /// @file glm/dmat3x2.hpp
 | ||||
| 
 | ||||
| #pragma once | ||||
| #include "detail/type_mat3x2.hpp" | ||||
| 
 | ||||
| namespace glm | ||||
| { | ||||
| 	/// @addtogroup core
 | ||||
| 	/// @{
 | ||||
| 
 | ||||
| #if(defined(GLM_PRECISION_LOWP_DOUBLE)) | ||||
| 	typedef mat<3, 2, double, lowp>			dmat3x2; | ||||
| #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) | ||||
| 	typedef mat<3, 2, double, mediump>		dmat3x2; | ||||
| #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
 | ||||
| 	/// 3 columns of 2 components matrix of double-precision floating-point numbers.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	typedef mat<3, 2, double, highp>		dmat3x2; | ||||
| #endif | ||||
| 
 | ||||
| 	/// @}
 | ||||
| }//namespace glm
 | ||||
| @ -0,0 +1,31 @@ | ||||
| /// @ref core
 | ||||
| /// @file glm/dmat3x3.hpp
 | ||||
| 
 | ||||
| #pragma once | ||||
| #include "detail/type_mat3x3.hpp" | ||||
| 
 | ||||
| namespace glm | ||||
| { | ||||
| 	/// @addtogroup core
 | ||||
| 	/// @{
 | ||||
| 
 | ||||
| #if(defined(GLM_PRECISION_LOWP_DOUBLE)) | ||||
| 	typedef mat<3, 3, double, lowp>			dmat3x3; | ||||
| 	typedef mat<3, 3, double, lowp>			dmat3; | ||||
| #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) | ||||
| 	typedef mat<3, 3, double, mediump>		dmat3x3; | ||||
| 	typedef mat<3, 3, double, mediump>		dmat3; | ||||
| #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
 | ||||
| 	/// 3 columns of 3 components matrix of double-precision floating-point numbers.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	typedef mat<3, 3, double, highp>		dmat3x3; | ||||
| 
 | ||||
| 	/// 3 columns of 3 components matrix of double-precision floating-point numbers.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	typedef mat<3, 3, double, highp>		dmat3; | ||||
| #endif | ||||
| 
 | ||||
| 	/// @}
 | ||||
| }//namespace glm
 | ||||
| @ -0,0 +1,24 @@ | ||||
| /// @ref core
 | ||||
| /// @file glm/dmat3x4.hpp
 | ||||
| 
 | ||||
| #pragma once | ||||
| #include "detail/type_mat3x4.hpp" | ||||
| 
 | ||||
| namespace glm | ||||
| { | ||||
| 	/// @addtogroup core
 | ||||
| 	/// @{
 | ||||
| 
 | ||||
| #if(defined(GLM_PRECISION_LOWP_DOUBLE)) | ||||
| 	typedef mat<3, 4, double, lowp>			dmat3x4; | ||||
| #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) | ||||
| 	typedef mat<3, 4, double, mediump>		dmat3x4; | ||||
| #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
 | ||||
| 	/// 3 columns of 4 components matrix of double-precision floating-point numbers.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	typedef mat<3, 4, double, highp>		dmat3x4; | ||||
| #endif | ||||
| 
 | ||||
| 	/// @}
 | ||||
| }//namespace glm
 | ||||
| @ -0,0 +1,24 @@ | ||||
| /// @ref core
 | ||||
| /// @file glm/dmat4x2.hpp
 | ||||
| 
 | ||||
| #pragma once | ||||
| #include "detail/type_mat4x2.hpp" | ||||
| 
 | ||||
| namespace glm | ||||
| { | ||||
| 	/// @addtogroup core
 | ||||
| 	/// @{
 | ||||
| 
 | ||||
| #if(defined(GLM_PRECISION_LOWP_DOUBLE)) | ||||
| 	typedef mat<4, 2, double, lowp>			dmat4x2; | ||||
| #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) | ||||
| 	typedef mat<4, 2, double, mediump>		dmat4x2; | ||||
| #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
 | ||||
| 	/// 4 columns of 2 components matrix of double-precision floating-point numbers.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	typedef mat<4, 2, double, highp>		dmat4x2; | ||||
| #endif | ||||
| 
 | ||||
| 	/// @}
 | ||||
| }//namespace glm
 | ||||
| @ -0,0 +1,24 @@ | ||||
| /// @ref core
 | ||||
| /// @file glm/dmat4x3.hpp
 | ||||
| 
 | ||||
| #pragma once | ||||
| #include "detail/type_mat4x3.hpp" | ||||
| 
 | ||||
| namespace glm | ||||
| { | ||||
| 	/// @addtogroup core
 | ||||
| 	/// @{
 | ||||
| 
 | ||||
| #if(defined(GLM_PRECISION_LOWP_DOUBLE)) | ||||
| 	typedef mat<4, 3, double, lowp>			dmat4x3; | ||||
| #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) | ||||
| 	typedef mat<4, 3, double, mediump>		dmat4x3; | ||||
| #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
 | ||||
| 	/// 4 columns of 3 components matrix of double-precision floating-point numbers.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	typedef mat<4, 3, double, highp>		dmat4x3; | ||||
| #endif | ||||
| 
 | ||||
| 	/// @}
 | ||||
| }//namespace glm
 | ||||
| @ -0,0 +1,31 @@ | ||||
| /// @ref core
 | ||||
| /// @file glm/dmat4x4.hpp
 | ||||
| 
 | ||||
| #pragma once | ||||
| #include "detail/type_mat4x4.hpp" | ||||
| 
 | ||||
| namespace glm | ||||
| { | ||||
| 	/// @addtogroup core
 | ||||
| 	/// @{
 | ||||
| 
 | ||||
| #if(defined(GLM_PRECISION_LOWP_DOUBLE)) | ||||
| 	typedef mat<4, 4, double, lowp>			dmat4x4; | ||||
| 	typedef mat<4, 4, double, lowp>			dmat4; | ||||
| #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) | ||||
| 	typedef mat<4, 4, double, mediump>		dmat4x4; | ||||
| 	typedef mat<4, 4, double, mediump>		dmat4; | ||||
| #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
 | ||||
| 	/// 4 columns of 4 components matrix of double-precision floating-point numbers.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	typedef mat<4, 4, double, highp>		dmat4x4; | ||||
| 
 | ||||
| 	/// 4 columns of 4 components matrix of double-precision floating-point numbers.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	typedef mat<4, 4, double, highp>		dmat4; | ||||
| #endif | ||||
| 
 | ||||
| 	/// @}
 | ||||
| }//namespace glm
 | ||||
| @ -0,0 +1,32 @@ | ||||
| /// @ref core
 | ||||
| /// @file glm/mat2x2.hpp
 | ||||
| 
 | ||||
| #pragma once | ||||
| #include "detail/setup.hpp" | ||||
| #include "detail/type_mat2x2.hpp" | ||||
| 
 | ||||
| namespace glm | ||||
| { | ||||
| 	/// @addtogroup core
 | ||||
| 	/// @{
 | ||||
| 
 | ||||
| #if(defined(GLM_PRECISION_LOWP_FLOAT)) | ||||
| 	typedef mat<2, 2, float, lowp>		mat2x2; | ||||
| 	typedef mat<2, 2, float, lowp>		mat2; | ||||
| #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) | ||||
| 	typedef mat<2, 2, float, mediump>	mat2x2; | ||||
| 	typedef mat<2, 2, float, mediump>	mat2; | ||||
| #else //defined(GLM_PRECISION_HIGHP_FLOAT)
 | ||||
| 	/// 2 columns of 2 components matrix of single-precision floating-point numbers.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	typedef mat<2, 2, float, highp>		mat2x2; | ||||
| 
 | ||||
| 	/// 2 columns of 2 components matrix of single-precision floating-point numbers.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	typedef mat<2, 2, float, highp>		mat2; | ||||
| #endif | ||||
| 
 | ||||
| 	/// @}
 | ||||
| }//namespace glm
 | ||||
| @ -0,0 +1,49 @@ | ||||
| /// @ref core
 | ||||
| /// @file glm/fmat2x2_precision.hpp
 | ||||
| 
 | ||||
| #pragma once | ||||
| #include "detail/type_mat2x2.hpp" | ||||
| 
 | ||||
| namespace glm | ||||
| { | ||||
| 	/// @addtogroup core_precision
 | ||||
| 	/// @{
 | ||||
| 
 | ||||
| 	/// 2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
 | ||||
| 	typedef mat<2, 2, float, lowp>		lowp_mat2; | ||||
| 
 | ||||
| 	/// 2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
 | ||||
| 	typedef mat<2, 2, float, mediump>	mediump_mat2; | ||||
| 
 | ||||
| 	/// 2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
 | ||||
| 	typedef mat<2, 2, float, highp>		highp_mat2; | ||||
| 
 | ||||
| 	/// 2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
 | ||||
| 	typedef mat<2, 2, float, lowp>		lowp_mat2x2; | ||||
| 
 | ||||
| 	/// 2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
 | ||||
| 	typedef mat<2, 2, float, mediump>	mediump_mat2x2; | ||||
| 
 | ||||
| 	/// 2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 | ||||
| 	///
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
 | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
 | ||||
| 	typedef mat<2, 2, float, highp>		highp_mat2x2; | ||||
| 
 | ||||
| 	/// @}
 | ||||
| }//namespace glm
 | ||||
					Loading…
					
					
				
		Reference in New Issue