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@ -1,54 +1,14 @@ |
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/// @ref core
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/// @file glm/mat2x2.hpp
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#include "detail/setup.hpp" |
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#pragma once |
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#include "detail/type_mat2x2.hpp" |
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#include "dmat2x2.hpp" |
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#include "fmat2x2.hpp" |
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namespace glm |
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{ |
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/// 2 columns of 2 components matrix of low qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 2, float, lowp> lowp_mat2; |
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/// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 2, float, mediump> mediump_mat2; |
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/// 2 columns of 2 components matrix of high qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 2, float, highp> highp_mat2; |
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/// 2 columns of 2 components matrix of low qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 2, float, lowp> lowp_mat2x2; |
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/// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 2, float, mediump> mediump_mat2x2; |
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/// 2 columns of 2 components matrix of high qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 2, float, highp> highp_mat2x2; |
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#if GLM_HAS_TEMPLATE_ALIASES |
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template <typename T, qualifier Q = defaultp> using tmat2x2 = mat<2, 2, T, Q>; |
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#endif//GLM_HAS_TEMPLATE_ALIASES
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}//namespace glm
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/// @ref core
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/// @file glm/dmat2x2.hpp
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#pragma once |
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#include "detail/type_mat2x2.hpp" |
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namespace glm |
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{ |
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/// @addtogroup core
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/// @{
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#if(defined(GLM_PRECISION_LOWP_DOUBLE)) |
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typedef mat<2, 2, double, lowp> dmat2x2; |
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typedef mat<2, 2, double, lowp> dmat2; |
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#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) |
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typedef mat<2, 2, double, mediump> dmat2x2; |
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typedef mat<2, 2, double, mediump> dmat2; |
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#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
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/// 2 columns of 2 components matrix of double-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat<2, 2, double, highp> dmat2x2; |
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/// 2 columns of 2 components matrix of double-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat<2, 2, double, highp> dmat2; |
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#endif |
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/// @}
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}//namespace glm
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/// @ref core
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/// @file glm/dmat2x2_precision.hpp
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#pragma once |
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#include "detail/type_mat2x2.hpp" |
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namespace glm |
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{ |
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/// @addtogroup core_precision
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/// @{
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/// 2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 2, double, lowp> lowp_dmat2; |
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/// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 2, double, mediump> mediump_dmat2; |
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/// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 2, double, highp> highp_dmat2; |
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/// 2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 2, double, lowp> lowp_dmat2x2; |
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/// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 2, double, mediump> mediump_dmat2x2; |
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/// 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<2, 2, double, highp> highp_dmat2x2; |
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/// @}
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}//namespace glm
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/// @ref core
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/// @file glm/dmat2x3.hpp
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#pragma once |
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#include "detail/type_mat2x3.hpp" |
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namespace glm |
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{ |
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/// @addtogroup core
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/// @{
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#if(defined(GLM_PRECISION_LOWP_DOUBLE)) |
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typedef mat<2, 3, double, lowp> dmat2x3; |
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#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) |
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typedef mat<2, 3, double, mediump> dmat2x3; |
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#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
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/// 2 columns of 3 components matrix of double-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat<2, 3, double, highp> dmat2x3; |
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#endif |
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/// @}
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}//namespace glm
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/// @ref core
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/// @file glm/dmat2x4.hpp
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#pragma once |
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#include "detail/type_mat2x4.hpp" |
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namespace glm |
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{ |
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/// @addtogroup core
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/// @{
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#if(defined(GLM_PRECISION_LOWP_DOUBLE)) |
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typedef mat<2, 4, double, lowp> dmat2x4; |
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#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) |
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typedef mat<2, 4, double, mediump> dmat2x4; |
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#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
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/// 2 columns of 4 components matrix of double-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat<2, 4, double, highp> dmat2x4; |
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#endif |
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/// @}
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}//namespace glm
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/// @ref core
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/// @file glm/dmat3x2.hpp
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#pragma once |
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#include "detail/type_mat3x2.hpp" |
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namespace glm |
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{ |
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/// @addtogroup core
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/// @{
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#if(defined(GLM_PRECISION_LOWP_DOUBLE)) |
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typedef mat<3, 2, double, lowp> dmat3x2; |
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#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) |
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typedef mat<3, 2, double, mediump> dmat3x2; |
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#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
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/// 3 columns of 2 components matrix of double-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat<3, 2, double, highp> dmat3x2; |
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#endif |
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/// @}
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}//namespace glm
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/// @ref core
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/// @file glm/dmat3x3.hpp
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#pragma once |
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#include "detail/type_mat3x3.hpp" |
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namespace glm |
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{ |
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/// @addtogroup core
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/// @{
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#if(defined(GLM_PRECISION_LOWP_DOUBLE)) |
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typedef mat<3, 3, double, lowp> dmat3x3; |
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typedef mat<3, 3, double, lowp> dmat3; |
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#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) |
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typedef mat<3, 3, double, mediump> dmat3x3; |
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typedef mat<3, 3, double, mediump> dmat3; |
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#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
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/// 3 columns of 3 components matrix of double-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat<3, 3, double, highp> dmat3x3; |
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/// 3 columns of 3 components matrix of double-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat<3, 3, double, highp> dmat3; |
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#endif |
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/// @}
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}//namespace glm
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/// @ref core
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/// @file glm/dmat3x4.hpp
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#pragma once |
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#include "detail/type_mat3x4.hpp" |
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namespace glm |
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{ |
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/// @addtogroup core
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/// @{
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#if(defined(GLM_PRECISION_LOWP_DOUBLE)) |
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typedef mat<3, 4, double, lowp> dmat3x4; |
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#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) |
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typedef mat<3, 4, double, mediump> dmat3x4; |
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#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
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/// 3 columns of 4 components matrix of double-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat<3, 4, double, highp> dmat3x4; |
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#endif |
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/// @}
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}//namespace glm
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/// @ref core
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/// @file glm/dmat4x2.hpp
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#pragma once |
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#include "detail/type_mat4x2.hpp" |
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namespace glm |
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{ |
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/// @addtogroup core
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/// @{
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#if(defined(GLM_PRECISION_LOWP_DOUBLE)) |
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typedef mat<4, 2, double, lowp> dmat4x2; |
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#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) |
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typedef mat<4, 2, double, mediump> dmat4x2; |
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#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
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/// 4 columns of 2 components matrix of double-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat<4, 2, double, highp> dmat4x2; |
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#endif |
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/// @}
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}//namespace glm
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/// @ref core
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/// @file glm/dmat4x3.hpp
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#pragma once |
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#include "detail/type_mat4x3.hpp" |
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namespace glm |
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{ |
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/// @addtogroup core
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/// @{
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#if(defined(GLM_PRECISION_LOWP_DOUBLE)) |
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typedef mat<4, 3, double, lowp> dmat4x3; |
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#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) |
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typedef mat<4, 3, double, mediump> dmat4x3; |
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#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
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/// 4 columns of 3 components matrix of double-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat<4, 3, double, highp> dmat4x3; |
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#endif |
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/// @}
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}//namespace glm
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/// @ref core
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/// @file glm/dmat4x4.hpp
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#pragma once |
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#include "detail/type_mat4x4.hpp" |
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namespace glm |
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{ |
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/// @addtogroup core
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/// @{
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#if(defined(GLM_PRECISION_LOWP_DOUBLE)) |
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typedef mat<4, 4, double, lowp> dmat4x4; |
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typedef mat<4, 4, double, lowp> dmat4; |
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#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) |
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typedef mat<4, 4, double, mediump> dmat4x4; |
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typedef mat<4, 4, double, mediump> dmat4; |
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#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
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/// 4 columns of 4 components matrix of double-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat<4, 4, double, highp> dmat4x4; |
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/// 4 columns of 4 components matrix of double-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat<4, 4, double, highp> dmat4; |
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#endif |
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/// @}
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}//namespace glm
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/// @ref core
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/// @file glm/mat2x2.hpp
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#pragma once |
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#include "detail/setup.hpp" |
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#include "detail/type_mat2x2.hpp" |
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namespace glm |
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{ |
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/// @addtogroup core
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/// @{
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#if(defined(GLM_PRECISION_LOWP_FLOAT)) |
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typedef mat<2, 2, float, lowp> mat2x2; |
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typedef mat<2, 2, float, lowp> mat2; |
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#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) |
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typedef mat<2, 2, float, mediump> mat2x2; |
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typedef mat<2, 2, float, mediump> mat2; |
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#else //defined(GLM_PRECISION_HIGHP_FLOAT)
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/// 2 columns of 2 components matrix of single-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat<2, 2, float, highp> mat2x2; |
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/// 2 columns of 2 components matrix of single-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat<2, 2, float, highp> mat2; |
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#endif |
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/// @}
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}//namespace glm
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/// @ref core
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/// @file glm/fmat2x2_precision.hpp
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#pragma once |
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#include "detail/type_mat2x2.hpp" |
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|
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namespace glm |
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{ |
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/// @addtogroup core_precision
|
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/// @{
|
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|
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/// 2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
|
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///
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
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typedef mat<2, 2, float, lowp> lowp_mat2; |
||||
|
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/// 2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 2, float, mediump> mediump_mat2; |
||||
|
||||
/// 2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 2, float, highp> highp_mat2; |
||||
|
||||
/// 2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 2, float, lowp> lowp_mat2x2; |
||||
|
||||
/// 2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 2, float, mediump> mediump_mat2x2; |
||||
|
||||
/// 2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef mat<2, 2, float, highp> highp_mat2x2; |
||||
|
||||
/// @}
|
||||
}//namespace glm
|
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Reference in New Issue