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					@ -47,7 +47,7 @@ namespace detail | 
				
			
			
		
	
		
			
				
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					        ((f >> 13) & 0x03ff); // Mantissa | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						glm::uint16 float2packed11(glm::uint32 const & f) | 
				
			
			
		
	
		
			
				
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						glm::uint32 float2packed11(glm::uint32 const & f) | 
				
			
			
		
	
		
			
				
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						{ | 
				
			
			
		
	
		
			
				
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							// 10 bits    =>                         EE EEEFFFFF | 
				
			
			
		
	
		
			
				
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							// 11 bits    =>                        EEE EEFFFFFF | 
				
			
			
		
	
	
		
			
				
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					@ -61,11 +61,29 @@ namespace detail | 
				
			
			
		
	
		
			
				
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							// 0x7f800000 => 01111111 10000000 00000000 00000000 | 
				
			
			
		
	
		
			
				
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							// 0x00008000 => 00000000 00000000 10000000 00000000 | 
				
			
			
		
	
		
			
				
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							return | 
				
			
			
		
	
		
			
				
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					        ((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential | 
				
			
			
		
	
		
			
				
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					        ((f >> 17) & 0x003f); // Mantissa | 
				
			
			
		
	
		
			
				
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					        	((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential | 
				
			
			
		
	
		
			
				
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					       		((f >> 17) & 0x003f); // Mantissa | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						glm::uint float2packed10(glm::uint const & f) | 
				
			
			
		
	
		
			
				
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					 	glm::uint32 packed11Tofloat(glm::uint32 const & p) | 
				
			
			
		
	
		
			
				
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						{ | 
				
			
			
		
	
		
			
				
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							// 10 bits    =>                         EE EEEFFFFF | 
				
			
			
		
	
		
			
				
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							// 11 bits    =>                        EEE EEFFFFFF | 
				
			
			
		
	
		
			
				
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							// Half bits  =>                   SEEEEEFF FFFFFFFF | 
				
			
			
		
	
		
			
				
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							// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF | 
				
			
			
		
	
		
			
				
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							// 0x000007c0 => 00000000 00000000 00000111 11000000 | 
				
			
			
		
	
		
			
				
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							// 0x00007c00 => 00000000 00000000 01111100 00000000 | 
				
			
			
		
	
		
			
				
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							// 0x000003ff => 00000000 00000000 00000011 11111111 | 
				
			
			
		
	
		
			
				
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							// 0x38000000 => 00111000 00000000 00000000 00000000 | 
				
			
			
		
	
		
			
				
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							// 0x7f800000 => 01111111 10000000 00000000 00000000 | 
				
			
			
		
	
		
			
				
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							// 0x00008000 => 00000000 00000000 10000000 00000000 | 
				
			
			
		
	
		
			
				
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							return | 
				
			
			
		
	
		
			
				
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					        	((((p & 0x07c0) << 17) + 0x38000000) & 0x7f800000) | // exponential | 
				
			
			
		
	
		
			
				
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					       		((f & 0x003f) << 17); // Mantissa | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						glm::uint32 float2packed10(glm::uint32 const & f) | 
				
			
			
		
	
		
			
				
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						{ | 
				
			
			
		
	
		
			
				
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							// 10 bits    =>                         EE EEEFFFFF | 
				
			
			
		
	
		
			
				
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							// 11 bits    =>                        EEE EEFFFFFF | 
				
			
			
		
	
	
		
			
				
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					@ -82,10 +100,31 @@ namespace detail | 
				
			
			
		
	
		
			
				
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							// 0x7f800000 => 01111111 10000000 00000000 00000000 | 
				
			
			
		
	
		
			
				
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							// 0x00008000 => 00000000 00000000 10000000 00000000 | 
				
			
			
		
	
		
			
				
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							return | 
				
			
			
		
	
		
			
				
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					        ((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential | 
				
			
			
		
	
		
			
				
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					        ((f >> 18) & 0x001f); // Mantissa | 
				
			
			
		
	
		
			
				
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					        	((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential | 
				
			
			
		
	
		
			
				
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					        	((f >> 18) & 0x001f); // Mantissa | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						glm::uint32 packed10ToFloat(glm::uint32 const & p) | 
				
			
			
		
	
		
			
				
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						{ | 
				
			
			
		
	
		
			
				
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							// 10 bits    =>                         EE EEEFFFFF | 
				
			
			
		
	
		
			
				
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							// 11 bits    =>                        EEE EEFFFFFF | 
				
			
			
		
	
		
			
				
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							// Half bits  =>                   SEEEEEFF FFFFFFFF | 
				
			
			
		
	
		
			
				
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							// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF | 
				
			
			
		
	
		
			
				
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							// 0x0000001F => 00000000 00000000 00000000 00011111 | 
				
			
			
		
	
		
			
				
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							// 0x0000003F => 00000000 00000000 00000000 00111111 | 
				
			
			
		
	
		
			
				
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							// 0x000003E0 => 00000000 00000000 00000011 11100000 | 
				
			
			
		
	
		
			
				
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							// 0x000007C0 => 00000000 00000000 00000111 11000000 | 
				
			
			
		
	
		
			
				
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							// 0x00007C00 => 00000000 00000000 01111100 00000000 | 
				
			
			
		
	
		
			
				
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							// 0x000003FF => 00000000 00000000 00000011 11111111 | 
				
			
			
		
	
		
			
				
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							// 0x38000000 => 00111000 00000000 00000000 00000000 | 
				
			
			
		
	
		
			
				
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							// 0x7f800000 => 01111111 10000000 00000000 00000000 | 
				
			
			
		
	
		
			
				
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							// 0x00008000 => 00000000 00000000 10000000 00000000 | 
				
			
			
		
	
		
			
				
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							return | 
				
			
			
		
	
		
			
				
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					        	((((p & 0x03E0) << 18) + 0x38000000) & 0x7f800000) | // exponential | 
				
			
			
		
	
		
			
				
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					       		((f & 0x001f) << 18); // Mantissa | 
				
			
			
		
	
		
			
				
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						glm::uint half2float(glm::uint const & h) | 
				
			
			
		
	
		
			
				
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							return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13); | 
				
			
			
		
	
	
		
			
				
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					@ -111,6 +150,20 @@ namespace detail | 
				
			
			
		
	
		
			
				
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							return float2packed11(Union.i); | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						float packed11bitToFloat(glm::uint x) | 
				
			
			
		
	
		
			
				
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						{ | 
				
			
			
		
	
		
			
				
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							if(x == 0) | 
				
			
			
		
	
		
			
				
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								return 0.0f; | 
				
			
			
		
	
		
			
				
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							else if(x == ((1 << 11) - 1)) | 
				
			
			
		
	
		
			
				
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								return ~0;//NaN | 
				
			
			
		
	
		
			
				
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							else if(x == (0x1f << 6)) | 
				
			
			
		
	
		
			
				
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								return ~0;//Inf | 
				
			
			
		
	
		
			
				
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							uif Union; | 
				
			
			
		
	
		
			
				
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							Union.i = packed11ToFloat(x); | 
				
			
			
		
	
		
			
				
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							return Union.f; | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						glm::uint floatTo10bit(float x) | 
				
			
			
		
	
		
			
				
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						{ | 
				
			
			
		
	
		
			
				
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							if(x == 0.0f) | 
				
			
			
		
	
	
		
			
				
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					@ -124,6 +177,20 @@ namespace detail | 
				
			
			
		
	
		
			
				
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							Union.f = x; | 
				
			
			
		
	
		
			
				
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							return float2packed10(Union.i); | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						float packed10bitToFloat(glm::uint x) | 
				
			
			
		
	
		
			
				
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						{ | 
				
			
			
		
	
		
			
				
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							if(x == 0) | 
				
			
			
		
	
		
			
				
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								return 0.0f; | 
				
			
			
		
	
		
			
				
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							else if(x == ((1 << 10) - 1)) | 
				
			
			
		
	
		
			
				
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								return ~0;//NaN | 
				
			
			
		
	
		
			
				
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							else if(x == (0x1f << 5)) | 
				
			
			
		
	
		
			
				
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								return ~0;//Inf | 
				
			
			
		
	
		
			
				
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							uif Union; | 
				
			
			
		
	
		
			
				
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							Union.i = packed10ToFloat(x); | 
				
			
			
		
	
		
			
				
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							return Union.f; | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						glm::uint f11_f11_f10(float x, float y, float z) | 
				
			
			
		
	
		
			
				
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					@ -224,7 +291,6 @@ namespace detail | 
				
			
			
		
	
		
			
				
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						}; | 
				
			
			
		
	
		
			
				
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					}//namespace detail | 
				
			
			
		
	
		
			
				
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						GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float const & v) | 
				
			
			
		
	
		
			
				
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							int8 Scaled(round(clamp(v ,-1.0f, 1.0f) * 255.0f)); | 
				
			
			
		
	
	
		
			
				
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					@ -468,9 +534,10 @@ namespace detail | 
				
			
			
		
	
		
			
				
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						GLM_FUNC_QUALIFIER vec3 unpackF2x11_1x10(uint32 const & v) | 
				
			
			
		
	
		
			
				
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					    	vec3 Result; | 
				
			
			
		
	
		
			
				
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					    	// TODO | 
				
			
			
		
	
		
			
				
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					    	return Result; | 
				
			
			
		
	
		
			
				
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					    	return vec3( | 
				
			
			
		
	
		
			
				
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					    		packed11bitToFloat(v >> 0),  | 
				
			
			
		
	
		
			
				
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					    		packed11bitToFloat(v >> 11),  | 
				
			
			
		
	
		
			
				
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					    		packed10bitToFloat(v >> 22)); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					}//namespace glm | 
				
			
			
		
	
	
		
			
				
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