From fb13e7bf8ad5feeb323c280f1f7cca39936c762a Mon Sep 17 00:00:00 2001 From: Christophe Riccio Date: Mon, 26 Aug 2013 07:38:34 +0200 Subject: [PATCH] Added unpack 111110 implementation, missing inf and NaN code path --- glm/gtc/packing.inl | 87 +++++++++++++++++++++++++++++++++++++++------ 1 file changed, 77 insertions(+), 10 deletions(-) diff --git a/glm/gtc/packing.inl b/glm/gtc/packing.inl index e70b526f..0864e6b3 100644 --- a/glm/gtc/packing.inl +++ b/glm/gtc/packing.inl @@ -47,7 +47,7 @@ namespace detail ((f >> 13) & 0x03ff); // Mantissa } - glm::uint16 float2packed11(glm::uint32 const & f) + glm::uint32 float2packed11(glm::uint32 const & f) { // 10 bits => EE EEEFFFFF // 11 bits => EEE EEFFFFFF @@ -61,11 +61,29 @@ namespace detail // 0x7f800000 => 01111111 10000000 00000000 00000000 // 0x00008000 => 00000000 00000000 10000000 00000000 return - ((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential - ((f >> 17) & 0x003f); // Mantissa + ((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential + ((f >> 17) & 0x003f); // Mantissa } - glm::uint float2packed10(glm::uint const & f) + glm::uint32 packed11Tofloat(glm::uint32 const & p) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x000007c0 => 00000000 00000000 00000111 11000000 + // 0x00007c00 => 00000000 00000000 01111100 00000000 + // 0x000003ff => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((p & 0x07c0) << 17) + 0x38000000) & 0x7f800000) | // exponential + ((f & 0x003f) << 17); // Mantissa + } + + glm::uint32 float2packed10(glm::uint32 const & f) { // 10 bits => EE EEEFFFFF // 11 bits => EEE EEFFFFFF @@ -82,10 +100,31 @@ namespace detail // 0x7f800000 => 01111111 10000000 00000000 00000000 // 0x00008000 => 00000000 00000000 10000000 00000000 return - ((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential - ((f >> 18) & 0x001f); // Mantissa + ((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential + ((f >> 18) & 0x001f); // Mantissa } + glm::uint32 packed10ToFloat(glm::uint32 const & p) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x0000001F => 00000000 00000000 00000000 00011111 + // 0x0000003F => 00000000 00000000 00000000 00111111 + // 0x000003E0 => 00000000 00000000 00000011 11100000 + // 0x000007C0 => 00000000 00000000 00000111 11000000 + // 0x00007C00 => 00000000 00000000 01111100 00000000 + // 0x000003FF => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((p & 0x03E0) << 18) + 0x38000000) & 0x7f800000) | // exponential + ((f & 0x001f) << 18); // Mantissa + } + glm::uint half2float(glm::uint const & h) { return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13); @@ -111,6 +150,20 @@ namespace detail return float2packed11(Union.i); } + float packed11bitToFloat(glm::uint x) + { + if(x == 0) + return 0.0f; + else if(x == ((1 << 11) - 1)) + return ~0;//NaN + else if(x == (0x1f << 6)) + return ~0;//Inf + + uif Union; + Union.i = packed11ToFloat(x); + return Union.f; + } + glm::uint floatTo10bit(float x) { if(x == 0.0f) @@ -124,6 +177,20 @@ namespace detail Union.f = x; return float2packed10(Union.i); } + + float packed10bitToFloat(glm::uint x) + { + if(x == 0) + return 0.0f; + else if(x == ((1 << 10) - 1)) + return ~0;//NaN + else if(x == (0x1f << 5)) + return ~0;//Inf + + uif Union; + Union.i = packed10ToFloat(x); + return Union.f; + } glm::uint f11_f11_f10(float x, float y, float z) { @@ -224,7 +291,6 @@ namespace detail }; }//namespace detail - GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float const & v) { int8 Scaled(round(clamp(v ,-1.0f, 1.0f) * 255.0f)); @@ -468,9 +534,10 @@ namespace detail GLM_FUNC_QUALIFIER vec3 unpackF2x11_1x10(uint32 const & v) { - vec3 Result; - // TODO - return Result; + return vec3( + packed11bitToFloat(v >> 0), + packed11bitToFloat(v >> 11), + packed10bitToFloat(v >> 22)); } }//namespace glm