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					@ -340,13 +340,12 @@ namespace detail | 
				
			
			
		
	
		
		
			
				
					
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						template<typename T> | 
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						template<typename T> | 
				
			
			
		
	
		
		
			
				
					
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						GLM_FUNC_QUALIFIER vec<3, T, defaultp> sphericalRand(T Radius) | 
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						GLM_FUNC_QUALIFIER vec<3, T, defaultp> sphericalRand(T Radius) | 
				
			
			
		
	
		
		
			
				
					
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						{ | 
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						{ | 
				
			
			
		
	
		
		
			
				
					
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							T z = linearRand(T(-1), T(1)); | 
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							T theta = linearRand(T(0), T(6.283185307179586476925286766559f)); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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							T a = linearRand(T(0), T(6.283185307179586476925286766559f)); | 
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							T phi = std::acos(linearRand(T(-1.0f), T(1.0f))); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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							T r = sqrt(T(1) - z * z); | 
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							T x = std::sin(phi) * std::cos(theta); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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							T y = std::sin(phi) * std::sin(theta); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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							T x = r * std::cos(a); | 
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							T z = std::cos(phi); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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							T y = r * std::sin(a); | 
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							return vec<3, T, defaultp>(x, y, z) * Radius; | 
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							return vec<3, T, defaultp>(x, y, z) * Radius; | 
				
			
			
		
	
		
		
			
				
					
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						} | 
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						} | 
				
			
			
		
	
	
		
		
			
				
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