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@ -79,13 +79,13 @@ namespace detail |
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typedef tvec4<bool, highp> bool_type; |
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#ifdef GLM_SIMD_ENABLE_XYZW_UNION |
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union
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{ |
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__m128 Data; |
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struct {float x, y, z, w;}; |
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}; |
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union
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{ |
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__m128 Data; |
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struct {float x, y, z, w;}; |
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}; |
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#else |
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__m128 Data; |
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__m128 Data; |
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#endif |
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//////////////////////////////////////
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@ -160,60 +160,65 @@ namespace detail |
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/// @{
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//! Convert a simdVec4 to a vec4.
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//! (From GLM_GTX_simd_vec4 extension)
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/// @see gtx_simd_vec4
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vec4 vec4_cast( |
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detail::fvec4SIMD const & x); |
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//! Returns x if x >= 0; otherwise, it returns -x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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//! Returns x if x >= 0; otherwise, it returns -x.
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/// @see gtx_simd_vec4
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detail::fvec4SIMD abs(detail::fvec4SIMD const & x); |
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//! Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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//! Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0.
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/// @see gtx_simd_vec4
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detail::fvec4SIMD sign(detail::fvec4SIMD const & x); |
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//! Returns a value equal to the nearest integer that is less then or equal to x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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//! Returns a value equal to the nearest integer that is less then or equal to x.
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/// @see gtx_simd_vec4
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detail::fvec4SIMD floor(detail::fvec4SIMD const & x); |
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//! Returns a value equal to the nearest integer to x
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//! whose absolute value is not larger than the absolute value of x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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//! Returns a value equal to the nearest integer to x
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//! whose absolute value is not larger than the absolute value of x.
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/// @see gtx_simd_vec4
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detail::fvec4SIMD trunc(detail::fvec4SIMD const & x); |
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//! Returns a value equal to the nearest integer to x.
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//! The fraction 0.5 will round in a direction chosen by the
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//! implementation, presumably the direction that is fastest.
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//! This includes the possibility that round(x) returns the
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//! same value as roundEven(x) for all values of x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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//! Returns a value equal to the nearest integer to x.
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//! The fraction 0.5 will round in a direction chosen by the
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//! implementation, presumably the direction that is fastest.
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//! This includes the possibility that round(x) returns the
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//! same value as roundEven(x) for all values of x.
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD round(detail::fvec4SIMD const & x); |
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//! Returns a value equal to the nearest integer to x.
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//! A fractional part of 0.5 will round toward the nearest even
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//! integer. (Both 3.5 and 4.5 for x will return 4.0.)
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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//detail::fvec4SIMD roundEven(detail::fvec4SIMD const & x);
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//! Returns a value equal to the nearest integer
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//! that is greater than or equal to x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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/// @see gtx_simd_vec4
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detail::fvec4SIMD ceil(detail::fvec4SIMD const & x); |
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//! Return x - floor(x).
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD fract(detail::fvec4SIMD const & x); |
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//! Modulus. Returns x - y * floor(x / y)
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//! Modulus. Returns x - y * floor(x / y)
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//! for each component in x using the floating point value y.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD mod( |
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & y); |
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//! Modulus. Returns x - y * floor(x / y)
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//! Modulus. Returns x - y * floor(x / y)
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//! for each component in x using the floating point value y.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD mod( |
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detail::fvec4SIMD const & x,
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float const & y); |
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@ -228,7 +233,8 @@ namespace detail |
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// detail::fvec4SIMD & i);
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//! Returns y if y < x; otherwise, it returns x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD min( |
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & y); |
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@ -238,7 +244,8 @@ namespace detail |
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float const & y); |
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//! Returns y if x < y; otherwise, it returns x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD max( |
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & y); |
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@ -249,7 +256,8 @@ namespace detail |
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//! Returns min(max(x, minVal), maxVal) for each component in x
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//! using the floating-point values minVal and maxVal.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD clamp( |
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & minVal,
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@ -283,15 +291,17 @@ namespace detail |
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//! \param[in] y Floating point scalar or vector.
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//! \param[in] a Floating point or boolean scalar or vector.
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//!
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// \todo Test when 'a' is a boolean.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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/// \todo Test when 'a' is a boolean.
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD mix( |
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & y,
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detail::fvec4SIMD const & a); |
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//! Returns 0.0 if x < edge, otherwise it returns 1.0.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD step( |
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detail::fvec4SIMD const & edge,
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detail::fvec4SIMD const & x); |
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@ -309,7 +319,8 @@ namespace detail |
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//! t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
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//! return t * t * (3 - 2 * t);
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//! Results are undefined if edge0 >= edge1.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD smoothstep( |
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detail::fvec4SIMD const & edge0,
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detail::fvec4SIMD const & edge1,
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@ -325,7 +336,8 @@ namespace detail |
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//! floating point representations. Returns false otherwise,
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//! including for implementations with no NaN
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//! representations.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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//bvec4 isnan(detail::fvec4SIMD const & x);
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//! Returns true if x holds a positive infinity or negative
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@ -333,13 +345,15 @@ namespace detail |
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//! set of floating point representations. Returns false
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//! otherwise, including for implementations with no infinity
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//! representations.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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//bvec4 isinf(detail::fvec4SIMD const & x);
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//! Returns a signed or unsigned integer value representing
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//! the encoding of a floating-point value. The floatingpoint
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//! value's bit-level representation is preserved.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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//detail::ivec4SIMD floatBitsToInt(detail::fvec4SIMD const & value);
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//! Returns a floating-point value corresponding to a signed
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@ -347,11 +361,13 @@ namespace detail |
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//! If an inf or NaN is passed in, it will not signal, and the
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//! resulting floating point value is unspecified. Otherwise,
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//! the bit-level representation is preserved.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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//detail::fvec4SIMD intBitsToFloat(detail::ivec4SIMD const & value);
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//! Computes and returns a * b + c.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD fma( |
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detail::fvec4SIMD const & a,
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detail::fvec4SIMD const & b,
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@ -365,7 +381,8 @@ namespace detail |
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//! floating-point value of zero, the significant and exponent
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//! are both zero. For a floating-point value that is an
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//! infinity or is not a number, the results are undefined.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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//detail::fvec4SIMD frexp(detail::fvec4SIMD const & x, detail::ivec4SIMD & exp);
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//! Builds a floating-point number from x and the
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@ -373,86 +390,101 @@ namespace detail |
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//! significand * exp(2, exponent)
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//! If this product is too large to be represented in the
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//! floating-point type, the result is undefined.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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//detail::fvec4SIMD ldexp(detail::fvec4SIMD const & x, detail::ivec4SIMD const & exp);
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//! Returns the length of x, i.e., sqrt(x * x).
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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float length( |
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detail::fvec4SIMD const & x); |
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//! Returns the length of x, i.e., sqrt(x * x).
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//! Less accurate but much faster than simdLength.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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float fastLength( |
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detail::fvec4SIMD const & x); |
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//! Returns the length of x, i.e., sqrt(x * x).
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//! Slightly more accurate but much slower than simdLength.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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float niceLength( |
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detail::fvec4SIMD const & x); |
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//! Returns the length of x, i.e., sqrt(x * x).
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD length4( |
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detail::fvec4SIMD const & x); |
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//! Returns the length of x, i.e., sqrt(x * x).
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//! Less accurate but much faster than simdLength4.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD fastLength4( |
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detail::fvec4SIMD const & x); |
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//! Returns the length of x, i.e., sqrt(x * x).
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//! Slightly more accurate but much slower than simdLength4.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD niceLength4( |
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detail::fvec4SIMD const & x); |
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//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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float distance( |
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detail::fvec4SIMD const & p0, |
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detail::fvec4SIMD const & p1); |
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//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD distance4( |
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detail::fvec4SIMD const & p0, |
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detail::fvec4SIMD const & p1); |
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//! Returns the dot product of x and y, i.e., result = x * y.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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float simdDot( |
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detail::fvec4SIMD const & x, |
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detail::fvec4SIMD const & y); |
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//! Returns the dot product of x and y, i.e., result = x * y.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD dot4( |
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detail::fvec4SIMD const & x, |
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detail::fvec4SIMD const & y); |
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//! Returns the cross product of x and y.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD cross( |
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detail::fvec4SIMD const & x, |
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detail::fvec4SIMD const & y); |
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//! Returns a vector in the same direction as x but with length of 1.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD normalize( |
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detail::fvec4SIMD const & x); |
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//! Returns a vector in the same direction as x but with length of 1.
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//! Less accurate but much faster than simdNormalize.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD fastNormalize( |
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detail::fvec4SIMD const & x); |
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//! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD simdFaceforward( |
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detail::fvec4SIMD const & N, |
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detail::fvec4SIMD const & I, |
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@ -460,7 +492,8 @@ namespace detail |
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//! For the incident vector I and surface orientation N,
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//! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD reflect( |
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detail::fvec4SIMD const & I, |
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detail::fvec4SIMD const & N); |
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@ -468,37 +501,43 @@ namespace detail |
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//! For the incident vector I and surface normal N,
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//! and the ratio of indices of refraction eta,
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//! return the refraction vector.
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//! (From GLM_GTX_simd_vec4 extension, geometry functions)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD refract( |
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detail::fvec4SIMD const & I, |
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detail::fvec4SIMD const & N, |
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float const & eta); |
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//! Returns the positive square root of x.
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//! (From GLM_GTX_simd_vec4 extension, exponential function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD sqrt( |
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detail::fvec4SIMD const & x); |
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//! Returns the positive square root of x with the nicest quality but very slow.
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//! Slightly more accurate but much slower than simdSqrt.
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//! (From GLM_GTX_simd_vec4 extension, exponential function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD niceSqrt( |
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detail::fvec4SIMD const & x); |
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//! Returns the positive square root of x
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//! Less accurate but much faster than sqrt.
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//! (From GLM_GTX_simd_vec4 extension, exponential function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD fastSqrt( |
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detail::fvec4SIMD const & x); |
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//! Returns the reciprocal of the positive square root of x.
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//! (From GLM_GTX_simd_vec4 extension, exponential function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD inversesqrt( |
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detail::fvec4SIMD const & x); |
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//! Returns the reciprocal of the positive square root of x.
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//! Faster than inversesqrt but less accurate.
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//! (From GLM_GTX_simd_vec4 extension, exponential function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD fastInversesqrt( |
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detail::fvec4SIMD const & x); |
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@ -507,12 +546,10 @@ namespace detail |
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#include "simd_vec4.inl" |
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#if (GLM_COMPILER & GLM_COMPILER_VC) |
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# pragma warning(pop) |
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# pragma warning(pop) |
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#endif |
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#endif//(GLM_ARCH != GLM_ARCH_PURE)
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#endif//GLM_GTX_simd_vec4
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