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88 lines
3.1 KiB
88 lines
3.1 KiB
/////////////////////////////////////////////////////////////////////////////////// |
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/// OpenGL Mathematics (glm.g-truc.net) |
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/// |
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) |
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/// Permission is hereby granted, free of charge, to any person obtaining a copy |
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/// of this software and associated documentation files (the "Software"), to deal |
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/// in the Software without restriction, including without limitation the rights |
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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/// copies of the Software, and to permit persons to whom the Software is |
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/// furnished to do so, subject to the following conditions: |
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/// |
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/// The above copyright notice and this permission notice shall be included in |
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/// all copies or substantial portions of the Software. |
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/// |
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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/// THE SOFTWARE. |
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/// |
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/// @ref gtx_vector_angle |
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/// @file glm/gtx/vector_angle.hpp |
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/// @date 2005-12-30 / 2011-06-07 |
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/// @author Christophe Riccio |
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/// |
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/// @see core (dependence) |
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/// @see gtx_quaternion (dependence) |
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/// @see gtx_epsilon (dependence) |
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/// |
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/// @defgroup gtx_vector_angle GLM_GTX_vector_angle |
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/// @ingroup gtx |
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/// |
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/// @brief Compute angle between vectors |
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/// |
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/// <glm/gtx/vector_angle.hpp> need to be included to use these functionalities. |
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/////////////////////////////////////////////////////////////////////////////////// |
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#ifndef GLM_GTX_vector_angle |
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#define GLM_GTX_vector_angle GLM_VERSION |
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// Dependency: |
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#include "../glm.hpp" |
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#include "../gtc/epsilon.hpp" |
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#include "../gtx/quaternion.hpp" |
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#include "../gtx/rotate_vector.hpp" |
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#if(defined(GLM_MESSAGES) && !defined(glm_ext)) |
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# pragma message("GLM: GLM_GTX_vector_angle extension included") |
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#endif |
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namespace glm |
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{ |
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/// @addtogroup gtx_vector_angle |
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/// @{ |
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//! Returns the absolute angle between two vectors |
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//! Parameters need to be normalized. |
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/// @see gtx_vector_angle extension |
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template <typename vecType> |
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GLM_FUNC_QUALIFIER typename vecType::value_type angle( |
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vecType const & x, |
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vecType const & y); |
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//! Returns the oriented angle between two 2d vectors |
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//! Parameters need to be normalized. |
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/// @see gtx_vector_angle extension. |
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template <typename T, precision P> |
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GLM_FUNC_QUALIFIER T orientedAngle( |
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detail::tvec2<T, P> const & x, |
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detail::tvec2<T, P> const & y); |
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//! Returns the oriented angle between two 3d vectors based from a reference axis. |
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//! Parameters need to be normalized. |
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/// @see gtx_vector_angle extension. |
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template <typename T, precision P> |
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GLM_FUNC_QUALIFIER T orientedAngle( |
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detail::tvec3<T, P> const & x, |
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detail::tvec3<T, P> const & y, |
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detail::tvec3<T, P> const & ref); |
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/// @} |
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}// namespace glm |
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#include "vector_angle.inl" |
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#endif//GLM_GTX_vector_angle
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