@ -296,7 +296,7 @@ int main()
Error += test_floatBitsToUint();
Error += test_mix();
Error += test_round();
//Error += test_roundEven();
Error += test_roundEven();
return Error;
}
@ -24,7 +24,7 @@ int test_isNormalized()
{
int Error(0);
bool TestA = glm::isNormalized(glm::vec4(1), 0.00001f);
bool TestA = glm::isNormalized(glm::vec4(1, 0, 0, 0), 0.00001f);
Error += TestA ? 0 : 1;