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@ -146,28 +146,28 @@ int test_vec3_swizzle_half() |
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float a = u.x; |
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float b = u.y; |
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Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; |
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Error += (u.x.toFloat() == 1.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 3.0f) ? 0 : 1; |
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/*u = v.xyz;
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Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; |
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u = v.xyz; |
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Error += (u.x.toFloat() == 1.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 3.0f) ? 0 : 1; |
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u = v.zyx; |
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1; |
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u.zyx = v; |
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1; |
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u = v.rgb; |
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Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; |
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Error += (u.x.toFloat() == 1.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 3.0f) ? 0 : 1; |
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u = v.bgr; |
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1; |
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u.bgr = v; |
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1; |
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u = v.stp; |
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Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; |
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Error += (u.x.toFloat() == 1.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 3.0f) ? 0 : 1; |
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u = v.pts; |
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; |
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Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1; |
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u.pts = v; |
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Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;*/ |
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Error += (u.x.toFloat() == 3.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 1.0f) ? 0 : 1; |
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return Error; |
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} |
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