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@ -63,9 +63,9 @@ namespace glm |
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GLM_FUNC_QUALIFIER vec<3, T, Q> hsvColor(const vec<3, T, Q>& rgbColor) |
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{ |
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vec<3, T, Q> hsv = rgbColor; |
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float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b); |
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float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b); |
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float Delta = Max - Min; |
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T Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b); |
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T Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b); |
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T Delta = Max - Min; |
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hsv.z = Max; |
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