|  |  |  | @ -217,7 +217,7 @@ GLM relies on C++ templates heavily, and may significantly increase compilation | 
			
		
	
		
			
				
					|  |  |  |  | #include <glm/mat4x4.hpp>             // mat4, dmat4 | 
			
		
	
		
			
				
					|  |  |  |  | #include <glm/common.hpp>             // all the GLSL common functions: abs, min, mix, isnan, fma, etc. | 
			
		
	
		
			
				
					|  |  |  |  | #include <glm/exponential.hpp>        // all the GLSL exponential functions: pow, log, exp2, sqrt, etc. | 
			
		
	
		
			
				
					|  |  |  |  | #include <glm/geometry.hpp>           // all the GLSL geometry functions: dot, cross, reflect, etc. | 
			
		
	
		
			
				
					|  |  |  |  | #include <glm/geometric.hpp>           // all the GLSL geometry functions: dot, cross, reflect, etc. | 
			
		
	
		
			
				
					|  |  |  |  | #include <glm/integer.hpp>            // all the GLSL integer functions: findMSB, bitfieldExtract, etc. | 
			
		
	
		
			
				
					|  |  |  |  | #include <glm/matrix.hpp>             // all the GLSL matrix functions: transpose, inverse, etc. | 
			
		
	
		
			
				
					|  |  |  |  | #include <glm/packing.hpp>            // all the GLSL packing functions: packUnorm4x8, unpackHalf2x16, etc. | 
			
		
	
	
		
			
				
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