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					// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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					// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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					///////////////////////////////////////////////////////////////////////////////////////////////////
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					///////////////////////////////////////////////////////////////////////////////////////////////////
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					// Created : 2011-01-15
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					// Created : 2011-01-15
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					// Updated : 2011-09-13
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					// Updated : 2011-11-14
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					// Licence : This source is under MIT licence
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					// Licence : This source is under MIT licence
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					// File    : test/gtx/func_geometric.cpp
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					// File    : test/gtx/func_geometric.cpp
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					///////////////////////////////////////////////////////////////////////////////////////////////////
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					///////////////////////////////////////////////////////////////////////////////////////////////////
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					#include <glm/glm.hpp> | 
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					#include <glm/glm.hpp> | 
				
			
			
		
	
		
		
			
				
					
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					int test_reflect() | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
				
			
			
		
	
		
		
			
				
					
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						int Error = 0; | 
				
			
			
		
	
		
		
			
				
					
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						{ | 
				
			
			
		
	
		
		
			
				
					
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							glm::vec2 A(1.0f, 0.0f); | 
				
			
			
		
	
		
		
			
				
					
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							glm::vec2 B(0.0f, 1.0f); | 
				
			
			
		
	
		
		
			
				
					
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							glm::vec2 C = glm::reflect(A, B); | 
				
			
			
		
	
		
		
			
				
					
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							Error += C == glm::vec2(-1.0, 0.0) ? 0 : 1; | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						{ | 
				
			
			
		
	
		
		
			
				
					
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							glm::dvec2 A(1.0f, 0.0f); | 
				
			
			
		
	
		
		
			
				
					
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							glm::dvec2 B(0.0f, 1.0f); | 
				
			
			
		
	
		
		
			
				
					
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							glm::dvec2 C = glm::reflect(A, B); | 
				
			
			
		
	
		
		
			
				
					
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							Error += C == glm::dvec2(-1.0, 0.0) ? 0 : 1; | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						return Error; | 
				
			
			
		
	
		
		
			
				
					
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					} | 
				
			
			
		
	
		
		
			
				
					
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					int test_refract() | 
				
			
			
		
	
		
		
			
				
					
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					{ | 
				
			
			
		
	
		
		
			
				
					
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						int Error = 0; | 
				
			
			
		
	
		
		
			
				
					
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						{ | 
				
			
			
		
	
		
		
			
				
					
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							float A(1.0f); | 
				
			
			
		
	
		
		
			
				
					
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							float B(1.0f); | 
				
			
			
		
	
		
		
			
				
					
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							float C = glm::refract(A, B, 0.5f); | 
				
			
			
		
	
		
		
			
				
					
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							Error += C == 1.0f ? 0 : 1; | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						{ | 
				
			
			
		
	
		
		
			
				
					
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							glm::vec2 A(1.0f, 0.0f); | 
				
			
			
		
	
		
		
			
				
					
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							glm::vec2 B(0.0f, 1.0f); | 
				
			
			
		
	
		
		
			
				
					
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							glm::vec2 C = glm::refract(A, B, 0.5f); | 
				
			
			
		
	
		
		
			
				
					
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							Error += C == glm::vec2(-1.0, 0.0) ? 0 : 1; | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						{ | 
				
			
			
		
	
		
		
			
				
					
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							glm::dvec2 A(1.0f, 0.0f); | 
				
			
			
		
	
		
		
			
				
					
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							glm::dvec2 B(0.0f, 1.0f); | 
				
			
			
		
	
		
		
			
				
					
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							glm::dvec2 C = glm::refract(A, B, 0.5); | 
				
			
			
		
	
		
		
			
				
					
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							Error += C == glm::dvec2(-1.0, 0.0) ? 0 : 1; | 
				
			
			
		
	
		
		
			
				
					
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						} | 
				
			
			
		
	
		
		
			
				
					
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						return Error; | 
				
			
			
		
	
		
		
			
				
					
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					} | 
				
			
			
		
	
		
		
			
				
					
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					int main() | 
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					int main() | 
				
			
			
		
	
		
		
			
				
					
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						int Failed = 0; | 
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						int Error(0); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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						Error += test_reflect(); | 
				
			
			
		
	
		
		
			
				
					
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						Error += test_refract(); | 
				
			
			
		
	
		
		
			
				
					
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						return Failed; | 
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						return Error; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
		
		
			
				
					
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