Reformatting

master
Christophe Riccio ago%!(EXTRA string=14 years)
parent 6f6d161afb
commit bc15b98730
  1. 1944
      glm/gtc/half_float.inl
  2. 88
      glm/gtc/matrix_access.inl
  3. 251
      glm/gtc/matrix_inverse.inl
  4. 761
      glm/gtc/matrix_transform.inl
  5. 1663
      glm/gtc/noise.inl
  6. 4
      glm/gtc/quaternion.inl
  7. 248
      glm/gtc/swizzle.inl

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@ -26,49 +26,55 @@
/// @author Christophe Riccio /// @author Christophe Riccio
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
namespace glm{ namespace glm
template <typename genType>
GLM_FUNC_QUALIFIER genType row(
genType const & m,
int index,
typename genType::row_type const & x)
{
genType Result = m;
for(typename genType::size_type i = 0; i < genType::row_size(); ++i)
Result[i][index] = x[i];
return Result;
}
template <typename genType>
GLM_FUNC_QUALIFIER typename genType::row_type row(
genType const & m,
int index)
{ {
typename genType::row_type Result; template <typename genType>
for(typename genType::size_type i = 0; i < genType::row_size(); ++i) GLM_FUNC_QUALIFIER genType row
Result[i] = m[i][index]; (
return Result; genType const & m,
} int index,
typename genType::row_type const & x
)
{
genType Result = m;
for(typename genType::size_type i = 0; i < genType::row_size(); ++i)
Result[i][index] = x[i];
return Result;
}
template <typename genType> template <typename genType>
GLM_FUNC_QUALIFIER genType column( GLM_FUNC_QUALIFIER typename genType::row_type row
genType const & m, (
int index, genType const & m,
typename genType::col_type const & x) int index
{ )
genType Result = m; {
Result[index] = x; typename genType::row_type Result;
return Result; for(typename genType::size_type i = 0; i < genType::row_size(); ++i)
} Result[i] = m[i][index];
return Result;
}
template <typename genType> template <typename genType>
GLM_FUNC_QUALIFIER typename genType::col_type column( GLM_FUNC_QUALIFIER genType column
genType const & m, (
int index) genType const & m,
{ int index,
return m[index]; typename genType::col_type const & x
} )
{
genType Result = m;
Result[index] = x;
return Result;
}
template <typename genType>
GLM_FUNC_QUALIFIER typename genType::col_type column
(
genType const & m,
int index
)
{
return m[index];
}
}//namespace glm }//namespace glm

@ -26,129 +26,134 @@
/// @author Christophe Riccio /// @author Christophe Riccio
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
namespace glm{ namespace glm
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat3x3<T> affineInverse
(
detail::tmat3x3<T> const & m
)
{
detail::tmat3x3<T> Result(m);
Result[2] = detail::tvec3<T>(0, 0, 1);
Result = transpose(Result);
detail::tvec3<T> Translation = Result * detail::tvec3<T>(-detail::tvec2<T>(m[2]), m[2][2]);
Result[2] = Translation;
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> affineInverse
(
detail::tmat4x4<T> const & m
)
{
detail::tmat4x4<T> Result(m);
Result[3] = detail::tvec4<T>(0, 0, 0, 1);
Result = transpose(Result);
detail::tvec4<T> Translation = Result * detail::tvec4<T>(-detail::tvec3<T>(m[3]), m[3][3]);
Result[3] = Translation;
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat2x2<valType> inverseTranspose(
detail::tmat2x2<valType> const & m)
{
valType Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
detail::tmat2x2<valType> Inverse(
+ m[1][1] / Determinant,
- m[0][1] / Determinant,
- m[1][0] / Determinant,
+ m[0][0] / Determinant);
return Inverse;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat3x3<valType> inverseTranspose(
detail::tmat3x3<valType> const & m)
{
valType Determinant =
+ m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
- m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
+ m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
detail::tmat3x3<valType> Inverse;
Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]);
Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]);
Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]);
Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]);
Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
Inverse /= Determinant;
return Inverse;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> inverseTranspose(
detail::tmat4x4<valType> const & m)
{ {
valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; template <typename T>
valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; GLM_FUNC_QUALIFIER detail::tmat3x3<T> affineInverse
valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; (
valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; detail::tmat3x3<T> const & m
valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; )
valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; {
valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; detail::tmat3x3<T> Result(m);
valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; Result[2] = detail::tvec3<T>(0, 0, 1);
valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; Result = transpose(Result);
valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; detail::tvec3<T> Translation = Result * detail::tvec3<T>(-detail::tvec2<T>(m[2]), m[2][2]);
valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; Result[2] = Translation;
valType SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; return Result;
valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; }
valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; template <typename T>
valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; GLM_FUNC_QUALIFIER detail::tmat4x4<T> affineInverse
valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; (
valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; detail::tmat4x4<T> const & m
valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; )
{
detail::tmat4x4<valType> Inverse; detail::tmat4x4<T> Result(m);
Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02); Result[3] = detail::tvec4<T>(0, 0, 0, 1);
Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04); Result = transpose(Result);
Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05); detail::tvec4<T> Translation = Result * detail::tvec4<T>(-detail::tvec3<T>(m[3]), m[3][3]);
Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05); Result[3] = Translation;
return Result;
Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02); }
Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04);
Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05); template <typename valType>
Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05); GLM_FUNC_QUALIFIER detail::tmat2x2<valType> inverseTranspose
(
Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08); detail::tmat2x2<valType> const & m
Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10); )
Inverse[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12); {
Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12); valType Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
Inverse[3][0] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15); detail::tmat2x2<valType> Inverse(
Inverse[3][1] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17); + m[1][1] / Determinant,
Inverse[3][2] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18); - m[0][1] / Determinant,
Inverse[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18); - m[1][0] / Determinant,
+ m[0][0] / Determinant);
valType Determinant =
+ m[0][0] * Inverse[0][0] return Inverse;
+ m[0][1] * Inverse[0][1] }
+ m[0][2] * Inverse[0][2]
+ m[0][3] * Inverse[0][3]; template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat3x3<valType> inverseTranspose
Inverse /= Determinant; (
detail::tmat3x3<valType> const & m
)
{
valType Determinant =
+ m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
- m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
+ m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
detail::tmat3x3<valType> Inverse;
Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]);
Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]);
Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]);
Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]);
Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
Inverse /= Determinant;
return Inverse;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> inverseTranspose
(
detail::tmat4x4<valType> const & m
)
{
valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
valType SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
detail::tmat4x4<valType> Inverse;
Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02);
Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04);
Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05);
Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05);
Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02);
Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04);
Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05);
Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05);
Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08);
Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10);
Inverse[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12);
Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12);
Inverse[3][0] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15);
Inverse[3][1] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17);
Inverse[3][2] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18);
Inverse[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18);
valType Determinant =
+ m[0][0] * Inverse[0][0]
+ m[0][1] * Inverse[0][1]
+ m[0][2] * Inverse[0][2]
+ m[0][3] * Inverse[0][3];
Inverse /= Determinant;
return Inverse; return Inverse;
} }
}//namespace glm }//namespace glm

@ -26,388 +26,387 @@
/// @author Christophe Riccio /// @author Christophe Riccio
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
namespace glm{ namespace glm
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate
(
detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v
)
{ {
detail::tmat4x4<T> Result(m); template <typename T>
Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3]; GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate
return Result; (
} detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v
)
{
detail::tmat4x4<T> Result(m);
Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
return Result;
}
template <typename T> template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate
( (
detail::tmat4x4<T> const & m, detail::tmat4x4<T> const & m,
T const & angle, T const & angle,
detail::tvec3<T> const & v detail::tvec3<T> const & v
) )
{ {
T a = radians(angle); T a = radians(angle);
T c = cos(a); T c = cos(a);
T s = sin(a); T s = sin(a);
detail::tvec3<T> axis = normalize(v); detail::tvec3<T> axis = normalize(v);
detail::tvec3<T> temp = (T(1) - c) * axis; detail::tvec3<T> temp = (T(1) - c) * axis;
detail::tmat4x4<T> Rotate(detail::tmat4x4<T>::null); detail::tmat4x4<T> Rotate(detail::tmat4x4<T>::null);
Rotate[0][0] = c + temp[0] * axis[0]; Rotate[0][0] = c + temp[0] * axis[0];
Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
Rotate[1][1] = c + temp[1] * axis[1]; Rotate[1][1] = c + temp[1] * axis[1];
Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
Rotate[2][2] = c + temp[2] * axis[2]; Rotate[2][2] = c + temp[2] * axis[2];
detail::tmat4x4<T> Result(detail::tmat4x4<T>::null); detail::tmat4x4<T> Result(detail::tmat4x4<T>::null);
Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
Result[3] = m[3]; Result[3] = m[3];
return Result; return Result;
} }
template <typename T> template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale
( (
detail::tmat4x4<T> const & m, detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v detail::tvec3<T> const & v
) )
{ {
detail::tmat4x4<T> Result(detail::tmat4x4<T>::null); detail::tmat4x4<T> Result(detail::tmat4x4<T>::null);
Result[0] = m[0] * v[0]; Result[0] = m[0] * v[0];
Result[1] = m[1] * v[1]; Result[1] = m[1] * v[1];
Result[2] = m[2] * v[2]; Result[2] = m[2] * v[2];
Result[3] = m[3]; Result[3] = m[3];
return Result; return Result;
} }
template <typename T> template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate_slow GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate_slow
( (
detail::tmat4x4<T> const & m, detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v detail::tvec3<T> const & v
) )
{ {
detail::tmat4x4<T> Result(T(1)); detail::tmat4x4<T> Result(T(1));
Result[3] = detail::tvec4<T>(v, T(1)); Result[3] = detail::tvec4<T>(v, T(1));
return m * Result; return m * Result;
//detail::tmat4x4<valType> Result(m); //detail::tmat4x4<valType> Result(m);
Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3]; Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
//Result[3][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0]; //Result[3][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0];
//Result[3][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1]; //Result[3][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1];
//Result[3][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2]; //Result[3][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2];
//Result[3][3] = m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3]; //Result[3][3] = m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3];
//return Result; //return Result;
} }
template <typename T> template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate_slow GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate_slow
( (
detail::tmat4x4<T> const & m, detail::tmat4x4<T> const & m,
T const & angle, T const & angle,
detail::tvec3<T> const & v detail::tvec3<T> const & v
) )
{ {
T a = radians(angle); T a = radians(angle);
T c = cos(a); T c = cos(a);
T s = sin(a); T s = sin(a);
detail::tmat4x4<T> Result; detail::tmat4x4<T> Result;
detail::tvec3<T> axis = normalize(v); detail::tvec3<T> axis = normalize(v);
Result[0][0] = c + (1 - c) * axis.x * axis.x; Result[0][0] = c + (1 - c) * axis.x * axis.x;
Result[0][1] = (1 - c) * axis.x * axis.y + s * axis.z; Result[0][1] = (1 - c) * axis.x * axis.y + s * axis.z;
Result[0][2] = (1 - c) * axis.x * axis.z - s * axis.y; Result[0][2] = (1 - c) * axis.x * axis.z - s * axis.y;
Result[0][3] = 0; Result[0][3] = 0;
Result[1][0] = (1 - c) * axis.y * axis.x - s * axis.z; Result[1][0] = (1 - c) * axis.y * axis.x - s * axis.z;
Result[1][1] = c + (1 - c) * axis.y * axis.y; Result[1][1] = c + (1 - c) * axis.y * axis.y;
Result[1][2] = (1 - c) * axis.y * axis.z + s * axis.x; Result[1][2] = (1 - c) * axis.y * axis.z + s * axis.x;
Result[1][3] = 0; Result[1][3] = 0;
Result[2][0] = (1 - c) * axis.z * axis.x + s * axis.y; Result[2][0] = (1 - c) * axis.z * axis.x + s * axis.y;
Result[2][1] = (1 - c) * axis.z * axis.y - s * axis.x; Result[2][1] = (1 - c) * axis.z * axis.y - s * axis.x;
Result[2][2] = c + (1 - c) * axis.z * axis.z; Result[2][2] = c + (1 - c) * axis.z * axis.z;
Result[2][3] = 0; Result[2][3] = 0;
Result[3] = detail::tvec4<T>(0, 0, 0, 1); Result[3] = detail::tvec4<T>(0, 0, 0, 1);
return m * Result; return m * Result;
} }
template <typename T> template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale_slow GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale_slow
( (
detail::tmat4x4<T> const & m, detail::tmat4x4<T> const & m,
detail::tvec3<T> const & v detail::tvec3<T> const & v
) )
{ {
detail::tmat4x4<T> Result(T(1)); detail::tmat4x4<T> Result(T(1));
Result[0][0] = v.x; Result[0][0] = v.x;
Result[1][1] = v.y; Result[1][1] = v.y;
Result[2][2] = v.z; Result[2][2] = v.z;
return m * Result; return m * Result;
} }
template <typename valType> template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> ortho GLM_FUNC_QUALIFIER detail::tmat4x4<valType> ortho
( (
valType const & left, valType const & left,
valType const & right, valType const & right,
valType const & bottom, valType const & bottom,
valType const & top, valType const & top,
valType const & zNear, valType const & zNear,
valType const & zFar valType const & zFar
) )
{ {
detail::tmat4x4<valType> Result(1); detail::tmat4x4<valType> Result(1);
Result[0][0] = valType(2) / (right - left); Result[0][0] = valType(2) / (right - left);
Result[1][1] = valType(2) / (top - bottom); Result[1][1] = valType(2) / (top - bottom);
Result[2][2] = - valType(2) / (zFar - zNear); Result[2][2] = - valType(2) / (zFar - zNear);
Result[3][0] = - (right + left) / (right - left); Result[3][0] = - (right + left) / (right - left);
Result[3][1] = - (top + bottom) / (top - bottom); Result[3][1] = - (top + bottom) / (top - bottom);
Result[3][2] = - (zFar + zNear) / (zFar - zNear); Result[3][2] = - (zFar + zNear) / (zFar - zNear);
return Result; return Result;
} }
template <typename valType> template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> ortho( GLM_FUNC_QUALIFIER detail::tmat4x4<valType> ortho(
valType const & left, valType const & left,
valType const & right, valType const & right,
valType const & bottom, valType const & bottom,
valType const & top) valType const & top)
{ {
detail::tmat4x4<valType> Result(1); detail::tmat4x4<valType> Result(1);
Result[0][0] = valType(2) / (right - left); Result[0][0] = valType(2) / (right - left);
Result[1][1] = valType(2) / (top - bottom); Result[1][1] = valType(2) / (top - bottom);
Result[2][2] = - valType(1); Result[2][2] = - valType(1);
Result[3][0] = - (right + left) / (right - left); Result[3][0] = - (right + left) / (right - left);
Result[3][1] = - (top + bottom) / (top - bottom); Result[3][1] = - (top + bottom) / (top - bottom);
return Result; return Result;
} }
template <typename valType> template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> frustum GLM_FUNC_QUALIFIER detail::tmat4x4<valType> frustum
( (
valType const & left, valType const & left,
valType const & right, valType const & right,
valType const & bottom, valType const & bottom,
valType const & top, valType const & top,
valType const & nearVal, valType const & nearVal,
valType const & farVal valType const & farVal
) )
{ {
detail::tmat4x4<valType> Result(0); detail::tmat4x4<valType> Result(0);
Result[0][0] = (valType(2) * nearVal) / (right - left); Result[0][0] = (valType(2) * nearVal) / (right - left);
Result[1][1] = (valType(2) * nearVal) / (top - bottom); Result[1][1] = (valType(2) * nearVal) / (top - bottom);
Result[2][0] = (right + left) / (right - left); Result[2][0] = (right + left) / (right - left);
Result[2][1] = (top + bottom) / (top - bottom); Result[2][1] = (top + bottom) / (top - bottom);
Result[2][2] = -(farVal + nearVal) / (farVal - nearVal); Result[2][2] = -(farVal + nearVal) / (farVal - nearVal);
Result[2][3] = valType(-1); Result[2][3] = valType(-1);
Result[3][2] = -(valType(2) * farVal * nearVal) / (farVal - nearVal); Result[3][2] = -(valType(2) * farVal * nearVal) / (farVal - nearVal);
return Result; return Result;
} }
template <typename valType> template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> perspective GLM_FUNC_QUALIFIER detail::tmat4x4<valType> perspective
( (
valType const & fovy, valType const & fovy,
valType const & aspect, valType const & aspect,
valType const & zNear, valType const & zNear,
valType const & zFar valType const & zFar
) )
{ {
valType range = tan(radians(fovy / valType(2))) * zNear; valType range = tan(radians(fovy / valType(2))) * zNear;
valType left = -range * aspect; valType left = -range * aspect;
valType right = range * aspect; valType right = range * aspect;
valType bottom = -range; valType bottom = -range;
valType top = range; valType top = range;
detail::tmat4x4<valType> Result(valType(0)); detail::tmat4x4<valType> Result(valType(0));
Result[0][0] = (valType(2) * zNear) / (right - left); Result[0][0] = (valType(2) * zNear) / (right - left);
Result[1][1] = (valType(2) * zNear) / (top - bottom); Result[1][1] = (valType(2) * zNear) / (top - bottom);
Result[2][2] = - (zFar + zNear) / (zFar - zNear); Result[2][2] = - (zFar + zNear) / (zFar - zNear);
Result[2][3] = - valType(1); Result[2][3] = - valType(1);
Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear); Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
return Result; return Result;
} }
template <typename valType> template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> perspectiveFov GLM_FUNC_QUALIFIER detail::tmat4x4<valType> perspectiveFov
( (
valType const & fov, valType const & fov,
valType const & width, valType const & width,
valType const & height, valType const & height,
valType const & zNear, valType const & zNear,
valType const & zFar valType const & zFar
) )
{ {
valType rad = glm::radians(fov); valType rad = glm::radians(fov);
valType h = glm::cos(valType(0.5) * rad) / glm::sin(valType(0.5) * rad); valType h = glm::cos(valType(0.5) * rad) / glm::sin(valType(0.5) * rad);
valType w = h * height / width; valType w = h * height / width;
detail::tmat4x4<valType> Result(valType(0)); detail::tmat4x4<valType> Result(valType(0));
Result[0][0] = w; Result[0][0] = w;
Result[1][1] = h; Result[1][1] = h;
Result[2][2] = (zFar + zNear) / (zFar - zNear); Result[2][2] = (zFar + zNear) / (zFar - zNear);
Result[2][3] = valType(1); Result[2][3] = valType(1);
Result[3][2] = -(valType(2) * zFar * zNear) / (zFar - zNear); Result[3][2] = -(valType(2) * zFar * zNear) / (zFar - zNear);
return Result; return Result;
} }
template <typename T> template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> infinitePerspective GLM_FUNC_QUALIFIER detail::tmat4x4<T> infinitePerspective
( (
T fovy, T fovy,
T aspect, T aspect,
T zNear T zNear
) )
{ {
T range = tan(radians(fovy / T(2))) * zNear; T range = tan(radians(fovy / T(2))) * zNear;
T left = -range * aspect; T left = -range * aspect;
T right = range * aspect; T right = range * aspect;
T bottom = -range; T bottom = -range;
T top = range; T top = range;
detail::tmat4x4<T> Result(T(0)); detail::tmat4x4<T> Result(T(0));
Result[0][0] = (T(2) * zNear) / (right - left); Result[0][0] = (T(2) * zNear) / (right - left);
Result[1][1] = (T(2) * zNear) / (top - bottom); Result[1][1] = (T(2) * zNear) / (top - bottom);
Result[2][2] = - T(1); Result[2][2] = - T(1);
Result[2][3] = - T(1); Result[2][3] = - T(1);
Result[3][2] = - T(2) * zNear; Result[3][2] = - T(2) * zNear;
return Result; return Result;
} }
template <typename T> template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> tweakedInfinitePerspective GLM_FUNC_QUALIFIER detail::tmat4x4<T> tweakedInfinitePerspective
( (
T fovy, T fovy,
T aspect, T aspect,
T zNear T zNear
) )
{ {
T range = tan(radians(fovy / T(2))) * zNear; T range = tan(radians(fovy / T(2))) * zNear;
T left = -range * aspect; T left = -range * aspect;
T right = range * aspect; T right = range * aspect;
T bottom = -range; T bottom = -range;
T top = range; T top = range;
detail::tmat4x4<T> Result(T(0)); detail::tmat4x4<T> Result(T(0));
Result[0][0] = (T(2) * zNear) / (right - left); Result[0][0] = (T(2) * zNear) / (right - left);
Result[1][1] = (T(2) * zNear) / (top - bottom); Result[1][1] = (T(2) * zNear) / (top - bottom);
Result[2][2] = T(0.0001) - T(1); Result[2][2] = T(0.0001) - T(1);
Result[2][3] = T(-1); Result[2][3] = T(-1);
Result[3][2] = - (T(0.0001) - T(2)) * zNear; Result[3][2] = - (T(0.0001) - T(2)) * zNear;
return Result; return Result;
} }
template <typename T, typename U> template <typename T, typename U>
GLM_FUNC_QUALIFIER detail::tvec3<T> project GLM_FUNC_QUALIFIER detail::tvec3<T> project
( (
detail::tvec3<T> const & obj, detail::tvec3<T> const & obj,
detail::tmat4x4<T> const & model, detail::tmat4x4<T> const & model,
detail::tmat4x4<T> const & proj, detail::tmat4x4<T> const & proj,
detail::tvec4<U> const & viewport detail::tvec4<U> const & viewport
) )
{ {
detail::tvec4<T> tmp = detail::tvec4<T>(obj, T(1)); detail::tvec4<T> tmp = detail::tvec4<T>(obj, T(1));
tmp = model * tmp; tmp = model * tmp;
tmp = proj * tmp; tmp = proj * tmp;
tmp /= tmp.w; tmp /= tmp.w;
tmp = tmp * T(0.5) + T(0.5); tmp = tmp * T(0.5) + T(0.5);
tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]); tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]); tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
return detail::tvec3<T>(tmp); return detail::tvec3<T>(tmp);
} }
template <typename T, typename U> template <typename T, typename U>
GLM_FUNC_QUALIFIER detail::tvec3<T> unProject GLM_FUNC_QUALIFIER detail::tvec3<T> unProject
( (
detail::tvec3<T> const & win, detail::tvec3<T> const & win,
detail::tmat4x4<T> const & model, detail::tmat4x4<T> const & model,
detail::tmat4x4<T> const & proj, detail::tmat4x4<T> const & proj,
detail::tvec4<U> const & viewport detail::tvec4<U> const & viewport
) )
{ {
detail::tmat4x4<T> inverse = glm::inverse(proj * model); detail::tmat4x4<T> inverse = glm::inverse(proj * model);
detail::tvec4<T> tmp = detail::tvec4<T>(win, T(1)); detail::tvec4<T> tmp = detail::tvec4<T>(win, T(1));
tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]); tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]); tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
tmp = tmp * T(2) - T(1); tmp = tmp * T(2) - T(1);
detail::tvec4<T> obj = inverse * tmp; detail::tvec4<T> obj = inverse * tmp;
obj /= obj.w; obj /= obj.w;
return detail::tvec3<T>(obj); return detail::tvec3<T>(obj);
} }
template <typename T, typename U> template <typename T, typename U>
detail::tmat4x4<T> pickMatrix detail::tmat4x4<T> pickMatrix
( (
detail::tvec2<T> const & center, detail::tvec2<T> const & center,
detail::tvec2<T> const & delta, detail::tvec2<T> const & delta,
detail::tvec4<U> const & viewport detail::tvec4<U> const & viewport
) )
{ {
assert(delta.x > T(0) && delta.y > T(0)); assert(delta.x > T(0) && delta.y > T(0));
detail::tmat4x4<T> Result(1.0f); detail::tmat4x4<T> Result(1.0f);
if(!(delta.x > T(0) && delta.y > T(0))) if(!(delta.x > T(0) && delta.y > T(0)))
return Result; // Error return Result; // Error
detail::tvec3<T> Temp( detail::tvec3<T> Temp(
(T(viewport[2]) - T(2) * (center.x - T(viewport[0]))) / delta.x, (T(viewport[2]) - T(2) * (center.x - T(viewport[0]))) / delta.x,
(T(viewport[3]) - T(2) * (center.y - T(viewport[1]))) / delta.y, (T(viewport[3]) - T(2) * (center.y - T(viewport[1]))) / delta.y,
T(0)); T(0));
// Translate and scale the picked region to the entire window // Translate and scale the picked region to the entire window
Result = translate(Result, Temp); Result = translate(Result, Temp);
return scale(Result, detail::tvec3<T>(T(viewport[2]) / delta.x, T(viewport[3]) / delta.y, T(1))); return scale(Result, detail::tvec3<T>(T(viewport[2]) / delta.x, T(viewport[3]) / delta.y, T(1)));
} }
template <typename T> template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> lookAt GLM_FUNC_QUALIFIER detail::tmat4x4<T> lookAt
( (
detail::tvec3<T> const & eye, detail::tvec3<T> const & eye,
detail::tvec3<T> const & center, detail::tvec3<T> const & center,
detail::tvec3<T> const & up detail::tvec3<T> const & up
) )
{ {
detail::tvec3<T> f = normalize(center - eye); detail::tvec3<T> f = normalize(center - eye);
detail::tvec3<T> u = normalize(up); detail::tvec3<T> u = normalize(up);
detail::tvec3<T> s = normalize(cross(f, u)); detail::tvec3<T> s = normalize(cross(f, u));
u = cross(s, f); u = cross(s, f);
detail::tmat4x4<T> Result(1); detail::tmat4x4<T> Result(1);
Result[0][0] = s.x; Result[0][0] = s.x;
Result[1][0] = s.y; Result[1][0] = s.y;
Result[2][0] = s.z; Result[2][0] = s.z;
Result[0][1] = u.x; Result[0][1] = u.x;
Result[1][1] = u.y; Result[1][1] = u.y;
Result[2][1] = u.z; Result[2][1] = u.z;
Result[0][2] =-f.x; Result[0][2] =-f.x;
Result[1][2] =-f.y; Result[1][2] =-f.y;
Result[2][2] =-f.z; Result[2][2] =-f.z;
/* Test this instead of translate3D /* Test this instead of translate3D
Result[3][0] =-dot(s, eye); Result[3][0] =-dot(s, eye);
Result[3][1] =-dot(y, eye); Result[3][1] =-dot(y, eye);
Result[3][2] = dot(f, eye); Result[3][2] = dot(f, eye);
*/ */
return translate(Result, -eye); return translate(Result, -eye);
} }
}//namespace glm }//namespace glm

File diff suppressed because it is too large Load Diff

@ -29,8 +29,8 @@
#include <limits> #include <limits>
namespace glm{ namespace glm{
namespace detail{ namespace detail
{
template <typename T> template <typename T>
GLM_FUNC_QUALIFIER tquat<T>::tquat() : GLM_FUNC_QUALIFIER tquat<T>::tquat() :
x(0), x(0),

@ -26,165 +26,91 @@
/// @author Christophe Riccio /// @author Christophe Riccio
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
namespace glm{ namespace glm
{
template <typename T, template <typename> class vecType> template <typename T, template <typename> class vecType>
GLM_FUNC_QUALIFIER T swizzle GLM_FUNC_QUALIFIER T swizzle
( (
vecType<T> const & v, vecType<T> const & v,
comp x comp x
) )
{ {
assert(int(x) < int(vecType<T>::value_size)); assert(int(x) < int(vecType<T>::value_size));
return v[x]; return v[x];
} }
template <typename T, template <typename> class vecType> template <typename T, template <typename> class vecType>
GLM_FUNC_QUALIFIER detail::tvec2<T> swizzle GLM_FUNC_QUALIFIER detail::tvec2<T> swizzle
( (
vecType<T> const & v, vecType<T> const & v,
comp x, comp y comp x, comp y
) )
{ {
return detail::tvec2<T>( return detail::tvec2<T>(
v[x], v[x],
v[y]); v[y]);
} }
template <typename T, template <typename> class vecType> template <typename T, template <typename> class vecType>
GLM_FUNC_QUALIFIER detail::tvec3<T> swizzle GLM_FUNC_QUALIFIER detail::tvec3<T> swizzle
( (
vecType<T> const & v, vecType<T> const & v,
comp x, comp y, comp z comp x, comp y, comp z
) )
{ {
return detail::tvec3<T>( return detail::tvec3<T>(
v[x], v[x],
v[y], v[y],
v[z]); v[z]);
} }
template <typename T, template <typename> class vecType> template <typename T, template <typename> class vecType>
GLM_FUNC_QUALIFIER detail::tvec4<T> swizzle GLM_FUNC_QUALIFIER detail::tvec4<T> swizzle
( (
vecType<T> const & v, vecType<T> const & v,
comp x, comp y, comp z, comp w comp x, comp y, comp z, comp w
) )
{ {
return detail::tvec4<T>(v[x], v[y], v[z], v[w]); return detail::tvec4<T>(v[x], v[y], v[z], v[w]);
} }
template <typename T> template <typename T>
GLM_FUNC_QUALIFIER T& swizzle GLM_FUNC_QUALIFIER T& swizzle
( (
detail::tvec4<T> & v, detail::tvec4<T> & v,
comp x comp x
) )
{ {
return v[x]; return v[x];
} }
template <typename T> template <typename T>
GLM_FUNC_QUALIFIER detail::tref2<T> swizzle GLM_FUNC_QUALIFIER detail::tref2<T> swizzle
( (
detail::tvec4<T> & v, detail::tvec4<T> & v,
comp x, comp y comp x, comp y
) )
{ {
return detail::tref2<T>(v[x], v[y]); return detail::tref2<T>(v[x], v[y]);
} }
template <typename T> template <typename T>
GLM_FUNC_QUALIFIER detail::tref3<T> swizzle GLM_FUNC_QUALIFIER detail::tref3<T> swizzle
( (
detail::tvec4<T> & v, detail::tvec4<T> & v,
comp x, comp y, comp z comp x, comp y, comp z
) )
{ {
return detail::tref3<T>(v[x], v[y], v[z]); return detail::tref3<T>(v[x], v[y], v[z]);
} }
template <typename T> template <typename T>
GLM_FUNC_QUALIFIER detail::tref4<T> swizzle GLM_FUNC_QUALIFIER detail::tref4<T> swizzle
( (
detail::tvec4<T> & v, detail::tvec4<T> & v,
comp x, comp y, comp z, comp w comp x, comp y, comp z, comp w
) )
{ {
return detail::tref4<T>(v[x], v[y], v[z], v[w]); return detail::tref4<T>(v[x], v[y], v[z], v[w]);
} }
/*
template <comp x>
GLM_FUNC_QUALIFIER float& swizzle
(
detail::tvec4<float> & v
)
{
return v[x];
}
template <comp x>
GLM_FUNC_QUALIFIER int& swizzle
(
detail::tvec4<int> & v
)
{
return v[x];
}
template <comp x, comp y>
GLM_FUNC_QUALIFIER detail::tref2<float> swizzle
(
detail::tvec4<float> & v
)
{
return detail::tref2<float>(v[x], v[y]);
}
template <comp x, comp y>
GLM_FUNC_QUALIFIER detail::tref2<int> swizzle
(
detail::tvec4<int> & v
)
{
return detail::tref2<int>(v[x], v[y]);
}
template <comp x, comp y, comp z>
GLM_FUNC_QUALIFIER detail::tref3<float> swizzle
(
detail::tvec4<float> & v
)
{
return detail::tref3<float>(v[x], v[y], v[z]);
}
template <comp x, comp y, comp z>
GLM_FUNC_QUALIFIER detail::tref3<int> swizzle
(
detail::tvec4<int> & v
)
{
return detail::tref3<int>(v[x], v[y], v[z]);
}
template <comp x, comp y, comp z, comp w>
GLM_FUNC_QUALIFIER detail::tref4<float> swizzle
(
detail::tvec4<float> & v
)
{
return detail::tref4<float>(v[x], v[y], v[z], v[w]);
}
template <comp x, comp y, comp z, comp w>
GLM_FUNC_QUALIFIER detail::tref4<int> swizzle
(
detail::tvec4<int> & v
)
{
return detail::tref4<int>(v[x], v[y], v[z], v[w]);
}
*/
}//namespace glm }//namespace glm

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