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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2011-05-31
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// Updated : 2011-05-31
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// Licence : This source is under MIT licence
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// File : test/gtx/random.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/glm.hpp> |
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#include <glm/gtx/random.hpp> |
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#include <glm/gtx/epsilon.hpp> |
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#include <iostream> |
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int test_signedRand1() |
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{ |
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int Error = 0; |
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{ |
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float ResultFloat = 0.0f; |
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double ResultDouble = 0.0f; |
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for(std::size_t i = 0; i < 100000; ++i) |
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{ |
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ResultFloat += glm::signedRand1<float>(); |
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ResultDouble += glm::signedRand1<double>(); |
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} |
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Error += glm::equalEpsilon(ResultFloat, 0.0f, 0.0001f); |
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Error += glm::equalEpsilon(ResultDouble, 0.0, 0.0001); |
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} |
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return Error; |
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} |
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int main() |
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{ |
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int Error = 0; |
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Error += test_signedRand1(); |
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return Error; |
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} |
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