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				 9 changed files with 136 additions and 273 deletions
			
			
		@ -1,64 +0,0 @@ | 
				
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
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/// of this software and associated documentation files (the "Software"), to deal
 | 
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/// in the Software without restriction, including without limitation the rights
 | 
					 | 
				
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
					 | 
				
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/// copies of the Software, and to permit persons to whom the Software is
 | 
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/// furnished to do so, subject to the following conditions:
 | 
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/// 
 | 
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/// The above copyright notice and this permission notice shall be included in
 | 
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/// all copies or substantial portions of the Software.
 | 
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/// 
 | 
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/// Restrictions:
 | 
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///		By making use of the Software for military purposes, you choose to make
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///		a Bunny unhappy.
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/// 
 | 
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
					 | 
				
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
					 | 
				
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
					 | 
				
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | 
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/// THE SOFTWARE.
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///
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/// @ref gtx_float_normalize
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/// @file glm/gtx/float_normalize.hpp
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/// @date 2015-09-25 / 2015-09-25
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_float_normalize GLM_GTX_float_normalize
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/// @ingroup gtx
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/// 
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/// @brief Convert integer vectors into normalized float vectors.
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/// 
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/// <glm/gtx/color_space.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#pragma once | 
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// Dependency:
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#include "../glm.hpp" | 
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) | 
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#	pragma message("GLM: GLM_GTX_float_normalize extension included") | 
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#endif | 
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namespace glm | 
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{ | 
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	/// @addtogroup gtx_float_normalize
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	/// @{
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	/// Converts a color from HSV color space to its color in RGB color space.
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	/// @see gtx_float_normalize
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	template <typename T, precision P, template <typename, precision> class vecType> | 
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	GLM_FUNC_DECL vecType<float, P> floatNormalize(vecType<T, P> const & v); | 
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	/// @}
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}//namespace glm
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#include "float_normalize.inl" | 
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@ -1,77 +0,0 @@ | 
				
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/////////////////////////////////////////////////////////////////////////////////// | 
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/// OpenGL Mathematics (glm.g-truc.net) | 
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/// | 
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) | 
					 | 
				
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/// Permission is hereby granted, free of charge, to any person obtaining a copy | 
					 | 
				
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/// of this software and associated documentation files (the "Software"), to deal | 
					 | 
				
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/// in the Software without restriction, including without limitation the rights | 
					 | 
				
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
					 | 
				
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/// copies of the Software, and to permit persons to whom the Software is | 
					 | 
				
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/// furnished to do so, subject to the following conditions: | 
					 | 
				
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///  | 
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/// The above copyright notice and this permission notice shall be included in | 
					 | 
				
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/// all copies or substantial portions of the Software. | 
					 | 
				
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///  | 
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/// Restrictions: | 
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///		By making use of the Software for military purposes, you choose to make | 
					 | 
				
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///		a Bunny unhappy. | 
					 | 
				
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///  | 
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
					 | 
				
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
					 | 
				
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
					 | 
				
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
					 | 
				
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
					 | 
				
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | 
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/// THE SOFTWARE. | 
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/// | 
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/// @ref gtx_float_normalize | 
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/// @file glm/gtx/float_normalize.inl | 
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/// @date 2015-09-25 / 2015-09-25 | 
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/// @author Christophe Riccio | 
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/////////////////////////////////////////////////////////////////////////////////// | 
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#include <limits> | 
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namespace glm{ | 
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namespace detail | 
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{ | 
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	template <typename T, typename floatType, precision P, template <typename, precision> class vecType, bool isInteger, bool signedType> | 
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	struct compute_floatNormalize | 
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	{}; | 
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	template <typename T, typename floatType, precision P, template <typename, precision> class vecType> | 
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	struct compute_floatNormalize<T, floatType, P, vecType, true, true> | 
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	{ | 
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		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v) | 
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		{ | 
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			floatType const Min = static_cast<floatType>(std::numeric_limits<T>::min()); | 
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			floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max()); | 
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			return (vecType<floatType, P>(v) - Min) / (Max - Min) * static_cast<floatType>(2) - static_cast<floatType>(1); | 
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		} | 
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	}; | 
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	template <typename T, typename floatType, precision P, template <typename, precision> class vecType> | 
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	struct compute_floatNormalize<T, floatType, P, vecType, true, false> | 
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	{ | 
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		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v) | 
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		{ | 
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			return vecType<floatType, P>(v) / static_cast<floatType>(std::numeric_limits<T>::max()); | 
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		} | 
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	}; | 
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	template <typename T, typename floatType, precision P, template <typename, precision> class vecType> | 
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	struct compute_floatNormalize<T, floatType, P, vecType, false, true> | 
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	{ | 
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		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v) | 
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		{ | 
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			return v; | 
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		} | 
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	}; | 
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}//namespace detail | 
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	template <typename T, precision P, template <typename, precision> class vecType> | 
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	GLM_FUNC_QUALIFIER vecType<float, P> floatNormalize(vecType<T, P> const & v) | 
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	{ | 
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		return detail::compute_floatNormalize<T, float, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v); | 
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	} | 
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}//namespace glm | 
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@ -1,110 +0,0 @@ | 
				
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//////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
					 | 
				
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
 | 
					 | 
				
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
					 | 
				
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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/// 
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
 | 
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/// 
 | 
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/// Restrictions:
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///		By making use of the Software for military purposes, you choose to make
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					 | 
				
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///		a Bunny unhappy.
 | 
					 | 
				
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/// 
 | 
					 | 
				
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
					 | 
				
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
					 | 
				
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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					 | 
				
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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					 | 
				
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @file test/gtx/gtx_float_normalize.cpp
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/// @date 2015-09-25 / 2015-09-25
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#include <glm/gtx/float_normalize.hpp> | 
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#include <glm/gtc/type_precision.hpp> | 
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#include <glm/gtc/epsilon.hpp> | 
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#include <glm/gtc/constants.hpp> | 
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#include <limits> | 
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namespace integer_8bit_test | 
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{ | 
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	int run() | 
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	{ | 
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		int Error(0); | 
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 | 
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		{ | 
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			glm::vec4 const A = glm::floatNormalize(glm::u8vec4(0, 127, 128, 255)); | 
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			Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1; | 
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			Error += A.y < 0.5f ? 0 : 1; | 
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			Error += A.z > 0.5f ? 0 : 1; | 
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			Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1; | 
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		} | 
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		{ | 
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			glm::vec4 const A = glm::floatNormalize(glm::i8vec4(-128, -1, 0, 127)); | 
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			Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1; | 
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			Error += A.y < 0.0f ? 0 : 1; | 
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			Error += A.z > 0.0f ? 0 : 1; | 
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			Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1; | 
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		} | 
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		return Error; | 
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	} | 
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}//namespace integer_8bit_test
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namespace integer_16bit_test | 
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{ | 
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	int run() | 
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	{ | 
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		int Error(0); | 
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		{ | 
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			glm::vec4 const A = glm::floatNormalize(glm::u16vec4( | 
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				std::numeric_limits<glm::u16>::min(), | 
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				(std::numeric_limits<glm::u16>::max() >> 1) + 0, | 
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				(std::numeric_limits<glm::u16>::max() >> 1) + 1, | 
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				std::numeric_limits<glm::u16>::max())); | 
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			Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1; | 
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			Error += A.y < 0.5f ? 0 : 1; | 
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			Error += A.z > 0.5f ? 0 : 1; | 
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			Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1; | 
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		} | 
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		{ | 
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			glm::vec4 const A = glm::floatNormalize(glm::i16vec4( | 
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				std::numeric_limits<glm::i16>::min(), | 
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				static_cast<glm::i16>(-1), | 
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				static_cast<glm::i16>(0), | 
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				std::numeric_limits<glm::i16>::max())); | 
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			Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1; | 
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			Error += A.y < 0.0f ? 0 : 1; | 
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			Error += A.z > 0.0f ? 0 : 1; | 
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			Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1; | 
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		} | 
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		return Error; | 
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	} | 
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}//namespace integer_16bit_test
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int main() | 
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{ | 
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	int Error(0); | 
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	Error += integer_8bit_test::run(); | 
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	Error += integer_16bit_test::run(); | 
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	return Error; | 
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} | 
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