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@ -54,21 +54,6 @@ namespace glm |
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/// @addtogroup gtx_transform
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/// @{
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/// Builds a translation 4 * 4 matrix created from 3 scalars.
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/// - From \link gtx_transform GLM_GTX_transform \endlink extension
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/// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
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template <typename T> |
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detail::tmat4x4<T, defaultp> translate( |
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T x, T y, T z); |
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/// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
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/// - From \link gtx_transform GLM_GTX_transform \endlink extension
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/// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
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template <typename T> |
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detail::tmat4x4<T, defaultp> translate( |
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detail::tmat4x4<T, defaultp> const & m, |
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T x, T y, T z); |
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/// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
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/// - From \link gtx_transform GLM_GTX_transform \endlink extension
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/// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
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@ -76,14 +61,6 @@ namespace glm |
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detail::tmat4x4<T, P> translate( |
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detail::tvec3<T, P> const & v); |
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/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
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/// - From \link gtx_transform GLM_GTX_transform \endlink extension
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/// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
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template <typename T> |
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detail::tmat4x4<T, defaultp> rotate( |
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T angle,
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T x, T y, T z); |
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/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
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/// - From \link gtx_transform GLM_GTX_transform \endlink extension
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/// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
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@ -92,30 +69,6 @@ namespace glm |
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T angle,
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detail::tvec3<T, P> const & v); |
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/// Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
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/// - From \link gtx_transform GLM_GTX_transform \endlink extension
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/// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
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template <typename T, precision P> |
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detail::tmat4x4<T, P> rotate( |
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detail::tmat4x4<T, P> const & m, |
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T angle, |
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T x, T y, T z); |
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/// Builds a scale 4 * 4 matrix created from 3 scalars.
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/// - From \link gtx_transform GLM_GTX_transform \endlink extension
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/// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
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template <typename T> |
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detail::tmat4x4<T, defaultp> scale( |
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T x, T y, T z); |
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/// Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars.
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/// - From \link gtx_transform GLM_GTX_transform \endlink extension
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/// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
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template <typename T, precision P> |
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detail::tmat4x4<T, P> scale( |
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detail::tmat4x4<T, P> const & m, |
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T x, T y, T z); |
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/// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
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/// - From \link gtx_transform GLM_GTX_transform \endlink extension
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/// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
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